Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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-- Used by cave pearls and crystal clusters
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-- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction.
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-- Useful for naturalistic objects you want to have look irregular
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df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing)
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-- check if pointing at a node
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if not pointed_thing then
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return itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local under_pos = pointed_thing.under
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local above_pos = pointed_thing.above
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local under_node = minetest.get_node(under_pos)
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local above_node = minetest.get_node(above_pos)
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if minetest.is_protected(above_pos, placer:get_player_name()) then
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minetest.record_protection_violation(above_pos, placer:get_player_name())
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return
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end
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local under_name = under_node.name
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local above_name = above_node.name
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local under_def = minetest.registered_nodes[under_name]
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local above_def = minetest.registered_nodes[above_name]
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-- return if any of the nodes is not registered
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if not under_def or not above_def then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not above_def.buildable_to then
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return itemstack
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end
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local dir = vector.subtract(under_pos, above_pos)
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local param2
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if dir.x > 0 then
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--facing +x: 16, 17, 18, 19,
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param2 = 15 + math.random(1,4)
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elseif dir.x < 0 then
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--facing -x: 12, 13, 14, 15
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param2 = 11 + math.random(1,4)
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elseif dir.z > 0 then
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--facing +z: 8, 9, 10, 11
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param2 = 7 + math.random(1,4)
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elseif dir.z < 0 then
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--facing -z: 4, 5, 6, 7
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param2 = 3 + math.random(1,4)
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elseif dir.y > 0 then
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--facing -y: 20, 21, 22, 23 (ceiling)
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param2 = 19 + math.random(1,4)
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else
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--facing +y: 0, 1, 2, 3 (floor)
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param2 = math.random(1,4) - 1
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
itemstack:take_item()
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Mapgen version of the above
|
|
|
|
|
|
|
|
local add_to_table = function(dest, source)
|
|
|
|
for _, val in ipairs(source) do
|
|
|
|
table.insert(dest, val)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local valid_nodes = {} -- cache values
|
|
|
|
local is_valid_mounting_node = function(c_node)
|
|
|
|
if valid_nodes[c_node] ~= nil then
|
|
|
|
return valid_nodes[c_node]
|
|
|
|
end
|
|
|
|
local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
|
|
|
|
if def ~= nil
|
|
|
|
and (def.drawtype == "normal" or def.drawtype == nil)
|
|
|
|
and not def.buildable_to
|
|
|
|
and not (def.groups and def.groups.falling_node) then
|
|
|
|
valid_nodes[c_node] = true
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
valid_nodes[c_node] = false
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
--facing +x: 16, 17, 18, 19,
|
|
|
|
--facing -x: 12, 13, 14, 15
|
|
|
|
--facing +z: 8, 9, 10, 11
|
|
|
|
--facing -z: 4, 5, 6, 7
|
|
|
|
--facing -y: 20, 21, 22, 23, (ceiling)
|
|
|
|
--facing +y: 0, 1, 2, 3
|
|
|
|
|
|
|
|
local get_valid_facedirs_vm = function(vi, area, data)
|
|
|
|
local dirs = {}
|
|
|
|
local ystride = area.ystride
|
|
|
|
local zstride = area.zstride
|
|
|
|
if is_valid_mounting_node(data[vi+1]) then
|
|
|
|
add_to_table(dirs, {16, 17, 18, 19})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-1]) then
|
|
|
|
add_to_table(dirs, {12, 13, 14, 15})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-ystride]) then
|
|
|
|
add_to_table(dirs, {0, 1, 2, 3})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi+ystride]) then
|
|
|
|
add_to_table(dirs, {20, 21, 22, 23})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi+zstride]) then
|
|
|
|
add_to_table(dirs, {8, 9, 10, 11})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-zstride]) then
|
|
|
|
add_to_table(dirs, {4, 5, 6, 7})
|
|
|
|
end
|
|
|
|
return dirs
|
|
|
|
end
|
|
|
|
|
|
|
|
df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2)
|
|
|
|
local facedirs = get_valid_facedirs_vm(vi, area, data)
|
|
|
|
local count = #facedirs
|
|
|
|
if count > 0 then
|
|
|
|
data[vi] = c_node
|
|
|
|
data_param2[vi] = facedirs[math.random(1, count)]
|
|
|
|
end
|
|
|
|
end
|