dfcaverns/df_mapitems/util.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

132 lines
3.7 KiB
Lua

-- Used by cave pearls and crystal clusters
-- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction.
-- Useful for naturalistic objects you want to have look irregular
df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing)
-- check if pointing at a node
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local under_pos = pointed_thing.under
local above_pos = pointed_thing.above
local under_node = minetest.get_node(under_pos)
local above_node = minetest.get_node(above_pos)
if minetest.is_protected(above_pos, placer:get_player_name()) then
minetest.record_protection_violation(above_pos, placer:get_player_name())
return
end
local under_name = under_node.name
local above_name = above_node.name
local under_def = minetest.registered_nodes[under_name]
local above_def = minetest.registered_nodes[above_name]
-- return if any of the nodes is not registered
if not under_def or not above_def then
return itemstack
end
-- check if you can replace the node above the pointed node
if not above_def.buildable_to then
return itemstack
end
local dir = vector.subtract(under_pos, above_pos)
local param2
if dir.x > 0 then
--facing +x: 16, 17, 18, 19,
param2 = 15 + math.random(1,4)
elseif dir.x < 0 then
--facing -x: 12, 13, 14, 15
param2 = 11 + math.random(1,4)
elseif dir.z > 0 then
--facing +z: 8, 9, 10, 11
param2 = 7 + math.random(1,4)
elseif dir.z < 0 then
--facing -z: 4, 5, 6, 7
param2 = 3 + math.random(1,4)
elseif dir.y > 0 then
--facing -y: 20, 21, 22, 23 (ceiling)
param2 = 19 + math.random(1,4)
else
--facing +y: 0, 1, 2, 3 (floor)
param2 = math.random(1,4) - 1
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
-- Mapgen version of the above
local add_to_table = function(dest, source)
for _, val in ipairs(source) do
table.insert(dest, val)
end
end
local valid_nodes = {} -- cache values
local is_valid_mounting_node = function(c_node)
if valid_nodes[c_node] ~= nil then
return valid_nodes[c_node]
end
local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
if def ~= nil
and (def.drawtype == "normal" or def.drawtype == nil)
and not def.buildable_to
and not (def.groups and def.groups.falling_node) then
valid_nodes[c_node] = true
return true
end
valid_nodes[c_node] = false
return false
end
--facing +x: 16, 17, 18, 19,
--facing -x: 12, 13, 14, 15
--facing +z: 8, 9, 10, 11
--facing -z: 4, 5, 6, 7
--facing -y: 20, 21, 22, 23, (ceiling)
--facing +y: 0, 1, 2, 3
local get_valid_facedirs_vm = function(vi, area, data)
local dirs = {}
local ystride = area.ystride
local zstride = area.zstride
if is_valid_mounting_node(data[vi+1]) then
add_to_table(dirs, {16, 17, 18, 19})
end
if is_valid_mounting_node(data[vi-1]) then
add_to_table(dirs, {12, 13, 14, 15})
end
if is_valid_mounting_node(data[vi-ystride]) then
add_to_table(dirs, {0, 1, 2, 3})
end
if is_valid_mounting_node(data[vi+ystride]) then
add_to_table(dirs, {20, 21, 22, 23})
end
if is_valid_mounting_node(data[vi+zstride]) then
add_to_table(dirs, {8, 9, 10, 11})
end
if is_valid_mounting_node(data[vi-zstride]) then
add_to_table(dirs, {4, 5, 6, 7})
end
return dirs
end
df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2)
local facedirs = get_valid_facedirs_vm(vi, area, data)
local count = #facedirs
if count > 0 then
data[vi] = c_node
data_param2[vi] = facedirs[math.random(1, count)]
end
end