mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
132 lines
3.7 KiB
Lua
132 lines
3.7 KiB
Lua
-- Used by cave pearls and crystal clusters
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-- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction.
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-- Useful for naturalistic objects you want to have look irregular
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df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing)
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-- check if pointing at a node
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if not pointed_thing then
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return itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local under_pos = pointed_thing.under
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local above_pos = pointed_thing.above
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local under_node = minetest.get_node(under_pos)
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local above_node = minetest.get_node(above_pos)
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if minetest.is_protected(above_pos, placer:get_player_name()) then
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minetest.record_protection_violation(above_pos, placer:get_player_name())
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return
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end
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local under_name = under_node.name
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local above_name = above_node.name
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local under_def = minetest.registered_nodes[under_name]
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local above_def = minetest.registered_nodes[above_name]
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-- return if any of the nodes is not registered
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if not under_def or not above_def then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not above_def.buildable_to then
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return itemstack
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end
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local dir = vector.subtract(under_pos, above_pos)
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local param2
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if dir.x > 0 then
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--facing +x: 16, 17, 18, 19,
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param2 = 15 + math.random(1,4)
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elseif dir.x < 0 then
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--facing -x: 12, 13, 14, 15
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param2 = 11 + math.random(1,4)
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elseif dir.z > 0 then
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--facing +z: 8, 9, 10, 11
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param2 = 7 + math.random(1,4)
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elseif dir.z < 0 then
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--facing -z: 4, 5, 6, 7
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param2 = 3 + math.random(1,4)
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elseif dir.y > 0 then
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--facing -y: 20, 21, 22, 23 (ceiling)
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param2 = 19 + math.random(1,4)
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else
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--facing +y: 0, 1, 2, 3 (floor)
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param2 = math.random(1,4) - 1
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Mapgen version of the above
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local add_to_table = function(dest, source)
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for _, val in ipairs(source) do
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table.insert(dest, val)
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end
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end
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local valid_nodes = {} -- cache values
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local is_valid_mounting_node = function(c_node)
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if valid_nodes[c_node] ~= nil then
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return valid_nodes[c_node]
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end
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local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
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if def ~= nil
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and (def.drawtype == "normal" or def.drawtype == nil)
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and not def.buildable_to
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and not (def.groups and def.groups.falling_node) then
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valid_nodes[c_node] = true
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return true
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end
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valid_nodes[c_node] = false
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return false
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end
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--facing +x: 16, 17, 18, 19,
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--facing -x: 12, 13, 14, 15
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--facing +z: 8, 9, 10, 11
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--facing -z: 4, 5, 6, 7
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--facing -y: 20, 21, 22, 23, (ceiling)
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--facing +y: 0, 1, 2, 3
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local get_valid_facedirs_vm = function(vi, area, data)
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local dirs = {}
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local ystride = area.ystride
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local zstride = area.zstride
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if is_valid_mounting_node(data[vi+1]) then
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add_to_table(dirs, {16, 17, 18, 19})
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end
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if is_valid_mounting_node(data[vi-1]) then
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add_to_table(dirs, {12, 13, 14, 15})
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end
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if is_valid_mounting_node(data[vi-ystride]) then
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add_to_table(dirs, {0, 1, 2, 3})
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end
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if is_valid_mounting_node(data[vi+ystride]) then
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add_to_table(dirs, {20, 21, 22, 23})
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end
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if is_valid_mounting_node(data[vi+zstride]) then
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add_to_table(dirs, {8, 9, 10, 11})
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end
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if is_valid_mounting_node(data[vi-zstride]) then
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add_to_table(dirs, {4, 5, 6, 7})
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end
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return dirs
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end
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df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2)
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local facedirs = get_valid_facedirs_vm(vi, area, data)
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local count = #facedirs
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if count > 0 then
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data[vi] = c_node
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data_param2[vi] = facedirs[math.random(1, count)]
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end
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end |