dfcaverns/plants.lua

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-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-----------------------------------------------------------------------
-- Plants
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minetest.register_node("dfcaverns:dead_fungus", {
description = S("Dead Fungus"),
drawtype = "plantlike",
tiles = {"dfcaverns_dead_fungus.png"},
inventory_image = "dfcaverns_dead_fungus.png",
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
},
})
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minetest.register_craft({
type = "fuel",
recipe = "dfcaverns:dead_fungus",
burntime = 2
})
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-- not DF canon
minetest.register_node("dfcaverns:cavern_fungi", {
description = S("Cavern Fungi"),
drawtype = "plantlike",
tiles = {"dfcaverns_fungi.png"},
inventory_image = "dfcaverns_fungi.png",
paramtype = "light",
walkable = false,
buildable_to = true,
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light_source = 6,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
},
})
minetest.register_craft({
type = "fuel",
recipe = "dfcaverns:cavern_fungi",
burntime = 2
})
-----------------------------------------------------------------------------------------
local place_seed = function(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return itemstack
end
if pt.type ~= "node" then
return itemstack
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.record_protection_violation(pt.above, placer:get_player_name())
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return itemstack
end
if not minetest.registered_nodes[above.name] then
return itemstack
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return itemstack
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return itemstack
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
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dfcaverns.register_seed = function(name, description, image, stage_one)
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local def = {
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description = description,
tiles = {image},
inventory_image = image,
wield_image = image,
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drawtype = "signlike",
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paramtype2 = "wallmounted",
groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
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_dfcaverns_next_stage = stage_one,
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paramtype = "light",
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "dfcaverns:"..name)
end,
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}
minetest.register_node("dfcaverns:"..name, def)
minetest.register_craft({
type = "fuel",
recipe = "dfcaverns:"..name,
burntime = 1
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})
end
local grow_underground_plant = function(pos, node)
local node_def = minetest.registered_nodes[node.name]
local next_stage = node_def._dfcaverns_next_stage
if next_stage then
local next_def = minetest.registered_nodes[next_stage]
minetest.swap_node(pos, {name=next_stage, param2 = next_def.place_param2 or node.param2})
end
end
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dfcaverns.register_grow_abm = function(names, interval, chance)
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minetest.register_abm({
nodenames = names,
interval = interval,
chance = chance,
catch_up = true,
neighbors = {"farming:soil_wet"},
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action = function(pos, node)
pos.y = pos.y-1
if minetest.get_node(pos).name ~= "farming:soil_wet" then
return
end
pos.y = pos.y+1
grow_underground_plant(pos, node)
end
})
minetest.register_abm({
nodenames = names,
interval = interval * 10,
chance = chance,
catch_up = true,
neighbors = {"default:dirt", "dfcaverns:dirt_with_cave_moss", "dfcaverns:cobble_with_floor_fungus"},
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_node(pos).name == "default:dirt" or
minetest.get_node(pos).name == "dfcaverns:dirt_with_cave_moss" or
minetest.get_node(pos).name == "dfcaverns:cobble_with_floor_fungus" then
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pos.y = pos.y+1
grow_underground_plant(pos, node)
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end
end
})
end
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if dfcaverns.config.light_kills_fungus then
minetest.register_abm({
label = "dfcaverns:kill_light_sensitive_fungus",
nodenames = {"group:light_sensitive_fungus"},
catch_up = true,
interval = 30,
chance = 5,
action = function(pos, node)
local node_def = minetest.registered_nodes[node.name]
local dead_node = node_def._dfcaverns_dead_node or "dfcaverns:dead_fungus"
-- 11 is the value adjacent to a torch
local light_level = minetest.get_node_light(pos)
if light_level and light_level > node_def.groups.light_sensitive_fungus then
minetest.set_node(pos, {name=dead_node, param2 = node.param2})
end
end
})
end