dfcaverns/biomes/lava_sea.lua

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local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_cobble = minetest.get_content_id("default:cobble")
local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
local c_lava = minetest.get_content_id("default:lava_source")
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local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_mesecry = minetest.get_content_id("dfcaverns:glow_mese")
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local mese_crystal_ceiling = function(area, data, ai, vi, bi)
if math.random() < 0.025 then
if math.random() < 0.25 then
subterrane:giant_stalactite(ai, area, data, 6, 13, c_meseore, c_meseore, c_mesecry)
else
data[vi] = c_meseore
if math.random() < 0.25 then
data[bi] = c_mesecry
end
end
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end
end
local mese_ore_ceiling = function(area, data, ai, vi, bi)
if math.random() < 0.025 then
data[vi] = c_meseore
if math.random() < 0.25 then
data[bi] = c_mesecry
end
end
end
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local mese_ore_floor = function(area, data, ai, vi, bi)
if math.random() < 0.01 then
data[vi] = c_meseore
if math.random() < 0.25 then
data[ai] = c_mesecry
end
end
end
local lava_sea_crystal_biome_def = {
name = "dfcaverns_lava_sea_with_mese_crystal",
y_min = dfcaverns.config.lava_sea_min,
y_max = dfcaverns.config.lava_sea_max,
heat_point = 80,
humidity_point = 20,
_subterrane_ceiling_decor = mese_crystal_ceiling,
_subterrane_floor_decor = mese_ore_floor,
}
local lava_sea_mese_biome_def = {
name = "dfcaverns_lava_sea_with_mese",
y_min = dfcaverns.config.lava_sea_min,
y_max = dfcaverns.config.lava_sea_max,
heat_point = 60,
humidity_point = 40,
_subterrane_ceiling_decor = mese_ore_ceiling,
}
local lava_sea_barren_biome_def = {
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
y_max = dfcaverns.config.lava_sea_max,
heat_point = 40,
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humidity_point = 50,
}
minetest.register_biome(lava_sea_crystal_biome_def)
minetest.register_biome(lava_sea_mese_biome_def)
minetest.register_biome(lava_sea_barren_biome_def)
local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min) / 2.75
local lava_sea_level = dfcaverns.config.lava_sea_max - airspace
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local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of cave definition limits, abort
if minp.y > lava_sea_level or maxp.y < dfcaverns.config.lava_sea_min then
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return
end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
for vi, x, y, z in area:iterp_xyz(minp, maxp) do
if y < lava_sea_level + math.random(0,3) then
if data[vi] == c_air or data[vi] == c_water then
data[vi] = c_lava
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end
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
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--write it to world
vm:write_to_map()
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end)