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https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 10:00:40 +01:00
finally getting a handle on the lava.
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parent
18d64da1bd
commit
d51e12a05f
28
biomes.lua
28
biomes.lua
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@ -81,24 +81,50 @@ subterrane:register_cave_layer({
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minimum_depth = dfcaverns.config.ymax,
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maximum_depth = dfcaverns.config.level1_min,
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cave_threshold = 0.5,
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perlin_cave = perlin_cave,
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perlin_wave = perlin_wave,
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})
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subterrane:register_cave_layer({
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minimum_depth = dfcaverns.config.level1_min,
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maximum_depth = dfcaverns.config.level2_min,
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cave_threshold = 0.5,
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perlin_cave = perlin_cave,
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perlin_wave = perlin_wave,
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})
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subterrane:register_cave_layer({
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minimum_depth = dfcaverns.config.level2_min,
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maximum_depth = dfcaverns.config.level3_min,
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cave_threshold = 0.5,
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perlin_cave = perlin_cave,
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perlin_wave = perlin_wave,
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})
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local perlin_cave_lava = {
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offset = 0,
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scale = 1,
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spread = {x=dfcaverns.config.horizontal_cavern_scale * 2, y=dfcaverns.config.vertical_cavern_scale * 0.5, z=dfcaverns.config.horizontal_cavern_scale * 2},
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seed = -400000000089,
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octaves = 3,
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persist = 0.67
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}
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local perlin_wave_lava = {
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offset = 0,
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scale = 1,
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spread = {x=dfcaverns.config.horizontal_cavern_scale * 4, y=dfcaverns.config.vertical_cavern_scale * 0.5, z=dfcaverns.config.horizontal_cavern_scale * 4}, -- squashed 2:1
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seed = 59033,
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octaves = 6,
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persist = 0.63
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}
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subterrane:register_cave_layer({
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minimum_depth = dfcaverns.config.level3_min,
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maximum_depth = dfcaverns.config.lava_sea_min,
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cave_threshold = 0.1
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cave_threshold = 0.2,
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perlin_cave = perlin_cave_lava,
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perlin_wave = perlin_wave_lava,
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})
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--subterrane:register_cave_layer({
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@ -13,27 +13,55 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
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-------------------------------------------------------------------------------------------
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local subsea_level = (dfcaverns.config.lava_sea_min - dfcaverns.config.level3_min) * 0.3 + dfcaverns.config.level3_min
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minetest.debug("level3_min", dfcaverns.config.level3_min)
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minetest.debug("lava subsea", subsea_level)
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minetest.debug("lava_sea_min", dfcaverns.config.lava_sea_min)
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minetest.register_biome({
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name = "dfcaverns_lava_sea_lower",
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = subsea_level,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_fill_node = c_lava,
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_subterrane_cave_fill_node = c_lava,
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})
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minetest.register_biome({
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name = "dfcaverns_lava_sea_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level3_min,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_fill_node = c_air,
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_subterrane_cave_fill_node = c_lava,
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})
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local airspace = 256
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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if minp.y > dfcaverns.config.level3_min - airspace or maxp.y < dfcaverns.config.lava_sea_min then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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--structure loop, hollows out the cavern
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for y = y_min, y_max do -- for each x row progressing upwards
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_lava
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end
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vi = vi + 1
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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--write it to world
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vm:write_to_map(data)
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end)
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75
init.lua
75
init.lua
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@ -63,7 +63,7 @@ minetest.register_ore({
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column_height_min = 2,
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column_height_max = 6,
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height_min = -31000,
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height_max = 31000,
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height_max = 512,
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noise_threshold = 0.9,
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noise_params = {
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offset = 0,
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@ -76,3 +76,76 @@ minetest.register_ore({
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},
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random_factor = 0,
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})
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local c_air = minetest.get_content_id("air")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_lava = minetest.get_content_id("default:lava_source")
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local water_level = minetest.get_mapgen_params().water_level
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local is_adjacent_to_air = function(area, data, pos)
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return pos.y > water_level and
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(data[area:index(pos.x+1, pos.y, pos.z)] == c_air
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or data[area:index(pos.x-1, pos.y, pos.z)] == c_air
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or data[area:index(pos.x, pos.y, pos.z+1)] == c_air
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or data[area:index(pos.x, pos.y, pos.z-1)] == c_air
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or data[area:index(pos.x, pos.y-1, pos.z)] == c_air)
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end
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dfcaverns.remove_unsupported_lava = function(area, data, vi)
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if data[vi] == c_lava then
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local pos = area:position(vi)
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if is_adjacent_to_air(area, data, pos) then
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data[vi] = c_air
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dfcaverns.remove_unsupported_lava(area, data, area:index(pos.x+1, pos.y, pos.z))
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dfcaverns.remove_unsupported_lava(area, data, area:index(pos.x-1, pos.y, pos.z))
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dfcaverns.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z+1))
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dfcaverns.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z-1))
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dfcaverns.remove_unsupported_lava(area, data, area:index(pos.x, pos.y+1, pos.z))
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end
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end
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end
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if too far from water level, abort. Caverns are on their own.
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if minp.y > 512 or maxp.y < water_level then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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--structure loop, hollows out the cavern
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for y = y_min, y_max do -- for each x row progressing upwards
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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dfcaverns.remove_unsupported_lava(area, data, vi)
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vi = vi + 1
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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--write it to world
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vm:write_to_map(data)
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end)
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