dfcaverns/df_caverns/primordial.lua

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if not df_caverns.config.enable_primordial or not minetest.get_modpath("df_primordial_items") then
return
end
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local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
local c_dirt = minetest.get_content_id("default:dirt")
-----------------------------------------------------------------------------------------
local perlin_cave_primordial = {
offset = 0,
scale = 1,
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spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale*0.5, z=df_caverns.config.horizontal_cavern_scale},
seed = 14055553,
octaves = 3,
persist = 0.67
}
local perlin_wave_primordial = {
offset = 0,
scale = 1,
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spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale*0.5, z=df_caverns.config.horizontal_cavern_scale},
seed = 923444,
octaves = 6,
persist = 0.63
}
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local plants = {
minetest.get_content_id("df_primordial_items:fungal_grass_1"),
minetest.get_content_id("df_primordial_items:fungal_grass_2"),
minetest.get_content_id("df_primordial_items:glow_orb"),
minetest.get_content_id("df_primordial_items:glow_orb_stalks"),
minetest.get_content_id("df_primordial_items:glow_pods"),
}
local mushroom_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
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if abs_cracks < 0.7 then
data[vi] = c_mycelial_dirt
elseif abs_cracks < 1 then
data[vi] = c_dirt
end
local rand = math.random() * math.min(abs_cracks, 1)
if rand < 0.01 then
local schematic = df_primordial_items.get_primordial_mushroom()
local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
elseif rand < 0.05 then
data[vi+ystride] = plants[math.random(1,5)]
end
end
local mushroom_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
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local ystride = area.ystride
if abs_cracks < 0.4 then
data[vi] = c_mycelial_dirt
if abs_cracks < 0.3 then
if math.random() < 0.2 then
data[vi-ystride] = c_orb
elseif math.random() < 0.03 then
df_primordial_items.spawn_ceiling_spire_vm(vi, area, data)
end
end
end
end
local mushroom_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.3 then
data[vi] = c_mycelial_dirt
if abs_cracks < 0.2 then
if math.random() < 0.2 then
data[vi-ystride] = c_orb
end
end
end
end
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local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.7 then
data[vi] = c_mycelial_dirt
elseif abs_cracks < 1 then
data[vi] = c_dirt
end
local rand = math.random() * math.min(abs_cracks, 1)
if rand < 0.03 then
data[vi+ystride] = plants[math.random(1,5)]
end
end
local jungle_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
end
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local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
end
local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
end
local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data)
math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
local data_param2 = df_caverns.data_param2
vm:get_param2_data(data_param2)
local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
local cave_area = node_arrays.cave_area
local nvals_cave = node_arrays.nvals_cave
---------------------------------------------------------
-- Cavern floors
for _, vi in ipairs(node_arrays.cavern_floor_nodes) do
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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-- if jungle then
-- jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_cavern_floor(abs_cracks, vi, area, data, data_param2)
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-- end
end
--------------------------------------
-- Cavern ceilings
for _, vi in ipairs(node_arrays.cavern_ceiling_nodes) do
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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-- if jungle then
-- jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
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-- end
end
----------------------------------------------
-- Tunnel floors
for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
end
------------------------------------------------------
-- Tunnel ceiling
for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
end
------------------------------------------------------
-- Warren ceiling
for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
-- if jungle then
-- jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_warren_ceiling(abs_cracks, vi, area, data, data_param2)
-- end
end
----------------------------------------------
-- Warren floors
for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
-- if jungle then
-- jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_warren_floor(abs_cracks, vi, area, data, data_param2)
-- end
end
-- columns
for _, vi in ipairs(node_arrays.column_nodes) do
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
if jungle then
end
end
vm:set_param2_data(data_param2)
end
--Primordial Caverns
subterrane.register_layer({
name = "primordial",
y_max = df_caverns.config.primordial_max,
y_min = df_caverns.config.primordial_min,
cave_threshold = df_caverns.config.sunless_sea_threshold, -- Make the caves a bit bigger than above
perlin_cave = perlin_cave_primordial,
perlin_wave = perlin_wave_primordial,
solidify_lava = true,
columns = {
maximum_radius = 20,
minimum_radius = 5,
node = "df_mapitems:wet_flowstone",
weight = 0.5,
maximum_count = 60,
minimum_count = 10,
},
decorate = decorate_primordial,
double_frequency = true,
})