dfcaverns/collectible_lore/items.lua

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local S = minetest.get_translator(minetest.get_current_modname())
local modmeta = minetest.get_mod_storage()
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local cairn_area = AreaStore()
local existing_area = modmeta:get("areastore_cairn")
if existing_area then
cairn_area:from_string(existing_area)
end
local get_cairn_looted_by_list = function(pos)
local loot_list_string = modmeta:get("cairn_" .. minetest.pos_to_string(pos))
if not loot_list_string then
return {}
end
return minetest.deserialize(loot_list_string)
end
local set_cairn_looted_by_list = function(pos, list)
modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), minetest.serialize(list))
end
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local cairn_loot = function(pos, player)
local player_name = player:get_player_name()
if not player_name then return end
local list = get_cairn_looted_by_list(pos)
if list[player_name] then
return false
end
list[player_name] = true
local lore_id = collectible_lore.lorebooks[math.random(#(collectible_lore.lorebooks))].id
collectible_lore.unlock(player_name, lore_id)
minetest.debug("unlocked " .. lore_id)
list[player_name] = true
set_cairn_looted_by_list(pos, list)
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local leftover = player:get_inventory():add_item("main", "collectible_lore:satchel")
if not leftover:is_empty() then
minetest.item_drop(leftover, player, vector.add(pos, vector.new(0,1,0)))
end
return true
end
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local range = 10
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minetest.register_node("collectible_lore:cairn", {
description = S("Cairn"),
drawtype = "nodebox",
tiles = {df_dependencies.texture_cobble},
drop = df_dependencies.node_name_cobble,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.4375, 0, -0.4375, 0.4375, 0.5, 0.4375},
{-0.25, 0.5, -0.25, 0.25, 1, 0.25}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1, 0.5}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1, 0.5}
}
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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cairn_loot(pos, clicker)
end,
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is_ground_content = true,
groups = {cracky = 3},
can_dig = function(pos, player)
return minetest.check_player_privs(player, {server = true})
end,
on_destruct = function(pos)
modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), "")
local this_cairn = cairn_area:get_areas_for_pos(pos)
for index, data in pairs(this_cairn) do
minetest.debug("removing " .. dump(index))
cairn_area:remove_area(index)
modmeta:set_string("areastore_cairn", cairn_area:to_string())
end
end,
on_construct = function(pos)
local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, range/2), vector.add(pos, range/2))
if next(nearby) then
minetest.debug("Cairn placed too close to other cairns. Placed at: " .. minetest.pos_to_string(pos) .."\nnearby:\n" .. dump(nearby))
end
cairn_area:insert_area(pos, pos, "")
modmeta:set_string("areastore_cairn", cairn_area:to_string())
end,
})
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collectible_lore.get_nearby_cairns = function(pos)
local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, range/2), vector.add(pos, range/2))
if next(nearby) then
return nearby
end
return nil
end
collectible_lore.place_cairn = function(pos)
cairn_area:insert_area(pos, pos, "")
modmeta:set_string("areastore_cairn", cairn_area:to_string())
end
local player_state = {}
local get_formspec_for_player = function(player_name)
local selected
local state = player_state[player_name] or 1
local unlocks = collectible_lore.get_player_unlocks(player_name)
local form = {}
table.insert(form, "formspec_version[6]size[10,8]")
table.insert(form, "textlist[0,0;4,7;list;")
local count = 1
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for index, value in pairs(collectible_lore.lorebooks) do
local unlocked = unlocks[value.id]
if unlocked and state == count then
selected = value
end
count = count + 1
if unlocked then
table.insert(form, minetest.formspec_escape(value.title))
else
table.insert(form, S("<Locked>"))
end
table.insert(form, ",")
end
table.remove(form) -- removes trailing comma
table.insert(form, ";" .. state .. "]")
table.insert(form, "textarea[4.5,0;5.5,7;;text;")
if selected then
local str = selected.text
table.insert(form, minetest.formspec_escape(str))
else
table.insert(form, " ")
end
table.insert(form, "]")
return table.concat(form)
end
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minetest.register_craftitem("collectible_lore:satchel", {
description = S("Collectibles Satchel"),
inventory_image = "collectible_lore_satchel.png",
stack_max = 99,
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
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minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name))
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "collectible_lore:formspec" then return end
if fields.list then
local exploded = minetest.explode_textlist_event(fields.list)
if exploded.type == "CHG" then
local player_name = player:get_player_name()
player_state[player_name] = exploded.index
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minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name))
end
end
end)