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https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-13 22:20:28 +01:00
quick and dirty locking and unlocking via cairns
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c505f7f3ce
commit
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@ -1,8 +1,28 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local modmeta = minetest.get_mod_storage()
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collectible_lore = {}
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collectible_lore.get_player_unlocks = function(player_name)
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local unlocks_string = modmeta:get("player_" .. player_name)
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if unlocks_string == nil then
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return {}
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else
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return minetest.deserialize(unlocks_string)
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end
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end
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local set_player_unlocks = function(player_name, unlocks_table)
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modmeta:set_string("player_" .. player_name, minetest.serialize(unlocks_table))
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end
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collectible_lore.unlock = function(player_name, id)
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local unlocks = collectible_lore.get_player_unlocks(player_name)
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unlocks[id] = true
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set_player_unlocks(player_name, unlocks)
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end
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dofile(modpath.."/items.lua")
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local collectible_lore_sort = function(first, second)
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@ -32,4 +52,5 @@ collectible_lore.register_lorebook = function(def)
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ids[def.id] = def
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table.insert(collectible_lore.lorebooks, def)
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table.sort(collectible_lore.lorebooks, collectible_lore_sort)
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end
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end
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@ -1,4 +1,32 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local modmeta = minetest.get_mod_storage()
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local get_cairn_looted_by_list = function(pos)
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local loot_list_string = modmeta:get("cairn_" .. minetest.pos_to_string(pos))
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if not loot_list_string then
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return {}
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end
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return minetest.deserialize(loot_list_string)
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end
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local set_cairn_looted_by_list = function(pos, list)
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modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), minetest.serialize(list))
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end
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local cairn_loot = function(pos, player_name)
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local list = get_cairn_looted_by_list(pos)
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if list[player_name] then
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return false
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end
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list[player_name] = true
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local lore_id = collectible_lore.lorebooks[math.random(#(collectible_lore.lorebooks))].id
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collectible_lore.unlock(player_name, lore_id)
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minetest.debug("unlocked " .. lore_id)
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list[player_name] = true
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set_cairn_looted_by_list(pos, list)
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return true
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end
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minetest.register_node("collectible_lore:cairn", {
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description = S("Cairn"),
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@ -27,24 +55,37 @@ minetest.register_node("collectible_lore:cairn", {
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{-0.5, -0.5, -0.5, 0.5, 1, 0.5}
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}
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local player_name = clicker:get_player_name()
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if player_name then
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cairn_loot(pos, player_name)
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end
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end,
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})
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local player_state = {}
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local get_formspec_for_player = function(player_name)
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local selected
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local state = player_state[player_name] or 1
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local unlocks = collectible_lore.get_player_unlocks(player_name)
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local form = {}
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table.insert(form, "formspec_version[6]size[10,8]")
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table.insert(form, "textlist[0,0;4,7;list;")
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local count = 1
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for index, value in pairs(collectible_lore.lorebooks) do
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if state == count then
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local unlocked = unlocks[value.id]
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if unlocked and state == count then
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selected = value
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end
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count = count + 1
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table.insert(form, minetest.formspec_escape(value.title))
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if unlocked then
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table.insert(form, minetest.formspec_escape(value.title))
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else
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table.insert(form, S("<Locked>"))
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end
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table.insert(form, ",")
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end
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table.remove(form) -- removes trailing comma
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@ -52,8 +93,12 @@ local get_formspec_for_player = function(player_name)
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table.insert(form, "textarea[4.5,0;5.5,7;;text;")
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local str = selected.text
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table.insert(form, minetest.formspec_escape(str))
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if selected then
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local str = selected.text
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table.insert(form, minetest.formspec_escape(str))
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else
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table.insert(form, " ")
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end
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table.insert(form, "]")
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return table.concat(form)
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