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add smoother churn to the surface of the magma sea
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@ -46,8 +46,8 @@ local lava_sea_crystal_biome_def = {
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name = "dfcaverns_lava_sea_with_mese_crystal",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 80,
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humidity_point = 20,
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heat_point = 60,
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humidity_point = 30,
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_subterrane_ceiling_decor = mese_crystal_ceiling,
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_subterrane_floor_decor = mese_ore_floor,
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}
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@ -56,7 +56,7 @@ local lava_sea_mese_biome_def = {
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name = "dfcaverns_lava_sea_with_mese",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 60,
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heat_point = 50,
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humidity_point = 40,
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_subterrane_ceiling_decor = mese_ore_ceiling,
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}
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@ -65,7 +65,7 @@ local lava_sea_barren_biome_def = {
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 40,
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heat_point = 30,
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humidity_point = 50,
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}
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@ -78,6 +78,18 @@ local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min)
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local lava_sea_level = dfcaverns.config.lava_sea_max - airspace
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local data = {}
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local lavasurface_buffer = {}
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local lavasurface_noise
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local lavasurface_noise_params = {
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offset = 0,
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scale = 2,
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spread = {x=20, y=20, z=20},
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seed = 5033,
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octaves = 3,
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persist = 0.6
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}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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@ -85,12 +97,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return
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end
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if not lavasurface_noise then
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local sidelen = maxp.x - minp.x + 1 --length of a mapblock
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local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges
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lavasurface_noise = minetest.get_perlin_map(lavasurface_noise_params, chunk_lengths)
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end
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local nvals_lavasurface = lavasurface_noise:get2dMap({x=minp.x, y=minp.z}, lavasurface_buffer)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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local minx = minp.x-1
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local minz = minp.z-1
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for vi, x, y, z in area:iterp_xyz(minp, maxp) do
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if y < lava_sea_level + math.random(0,3) then
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local lavaheight = nvals_lavasurface[x-minx][z-minz]
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if y < lava_sea_level + lavaheight then
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_lava
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end
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