Small stuff (#8)

* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
This commit is contained in:
FaceDeer
2019-08-18 22:20:07 -05:00
committed by GitHub
parent 5e113ec200
commit 12919e9a16
184 changed files with 2787 additions and 521 deletions

View File

@ -138,9 +138,18 @@ if df_underworld_items.config.destructive_pit_plasma then
for y = pos.y-1, pos.y+1 do
for z = pos.z-1, pos.z+1 do
local test_pos = {x=x, y=y, z=z}
if minetest.get_item_group(minetest.get_node(test_pos).name, "pit_plasma_resistant") == 0 then
local node_name = minetest.get_node(test_pos).name
if minetest.get_item_group(node_name, "pit_plasma_resistant") == 0 then
sparkle_pos = test_pos
minetest.set_node(test_pos, {name="air"})
if minetest.get_item_group(node_name, "stone") > 0 then
if math.random() < 0.66 then
minetest.set_node(test_pos, {name="df_underworld_items:glow_amethyst"})
else
minetest.set_node(test_pos, {name="default:lava_source"})
end
else
minetest.set_node(test_pos, {name="air"})
end
end
end
end

View File

@ -1 +1,4 @@
name = df_underworld_items
name = df_underworld_items
description = Various node types used by the dfcaverns mapgen mod for its underworld layer.
depends = default, stairs
optional_depends = intllib, doc, radiant_damage, mesecons_mvps, tnt

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