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https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-13 22:20:28 +01:00
update internal names, adjust mineral detection range
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parent
efee7bb029
commit
13a7f96c41
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@ -6,7 +6,7 @@ local c_dirt_moss = minetest.get_content_id("df_mapitems:dirt_with_cave_moss")
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local c_wet_flowstone = minetest.get_content_id("df_mapitems:wet_flowstone")
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local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone")
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local c_spindleshroom_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
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local c_spindlestem_white = minetest.get_content_id("df_trees:spindlestem_cap_white")
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local tower_cap_shrublist
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local fungiwood_shrublist
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@ -57,7 +57,7 @@ local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, d
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if math.random() < 0.01 then
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df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
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elseif math.random() < 0.03 then
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df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2, c_spindleshroom_white)
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df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2, c_spindlestem_white)
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end
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end
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end
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@ -234,7 +234,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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end
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end
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if rand > cracks*2 then
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df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2)
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df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2)
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end
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end
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end
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@ -62,5 +62,5 @@ dofile(modpath.."/goblin_cap.lua")
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dofile(modpath.."/tower_cap.lua")
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dofile(modpath.."/torchspine.lua")
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dofile(modpath.."/spindleshroom.lua")
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dofile(modpath.."/spindlestem.lua")
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@ -4,6 +4,9 @@ local S, NS = dofile(MP.."/intllib.lua")
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local vessels = minetest.get_modpath("vessels")
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-- pre-declare
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local get_spindlestem_cap_type
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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local stem_on_place = function(itemstack, placer, pointed_thing)
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@ -35,7 +38,7 @@ local stem_on_place = function(itemstack, placer, pointed_thing)
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local new_param2
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-- check if pointing at an existing stalactite
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if minetest.get_item_group(under.name, "spindleshroom") ~= 0 then
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if minetest.get_item_group(under.name, "spindlestem") ~= 0 then
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new_param2 = under.param2
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else
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new_param2 = math.random(0,3)
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@ -57,10 +60,10 @@ end
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local disp = 0.0625 -- adjusting position a bit
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minetest.register_node("df_trees:spindleshroom_stem", {
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minetest.register_node("df_trees:spindlestem_stem", {
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description = S("Spindlestem"),
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is_ground_content = true,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"dfcaverns_tower_cap.png",
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@ -81,17 +84,17 @@ minetest.register_node("df_trees:spindleshroom_stem", {
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spindleshroom_stem",
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recipe = "df_trees:spindlestem_stem",
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burntime = 5,
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})
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local register_spindleshroom_type = function(item_suffix, colour_name, colour_code, light_level)
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local cap_item = "df_trees:spindleshroom_cap_"..item_suffix
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local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level)
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local cap_item = "df_trees:spindlestem_cap_"..item_suffix
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minetest.register_node(cap_item, {
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description = S("@1 Spindlestem Cap", color_name),
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is_ground_content = true,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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@ -122,15 +125,15 @@ local register_spindleshroom_type = function(item_suffix, colour_name, colour_co
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-- Choose max_items randomly from this list
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items = {
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{
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items = {cap_item, "df_trees:spindleshroom_seedling"}, -- Items to drop
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items = {cap_item, "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling"}, -- Items to drop
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling"}, -- Items to drop
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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@ -150,14 +153,14 @@ local register_spindleshroom_type = function(item_suffix, colour_name, colour_co
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return
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end
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local meta = minetest.get_meta(pos)
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local height = meta:get_int("spindleshroom_to_grow")
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local height = meta:get_int("spindlestem_to_grow")
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="df_trees:spindleshroom_stem", param2 = node.param2})
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minetest.set_node(pos, {name="df_trees:spindlestem_stem", param2 = node.param2})
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minetest.set_node(above, {name=cap_item, param2 = node.param2})
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height = height - 1
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if height > 0 then
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meta = minetest.get_meta(above)
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meta:set_int("spindleshroom_to_grow", height)
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meta:set_int("spindlestem_to_grow", height)
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minetest.get_node_timer(above):start(growth_delay())
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end
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end,
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@ -169,7 +172,7 @@ local register_spindleshroom_type = function(item_suffix, colour_name, colour_co
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burntime = 10,
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})
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local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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local c_cap = minetest.get_content_id(cap_item)
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if vessels and light_level > 0 then
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@ -221,7 +224,7 @@ local seedling_construct = function(pos)
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end
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end
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minetest.register_node("df_trees:spindleshroom_seedling", {
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minetest.register_node("df_trees:spindlestem_seedling", {
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description = S("Spindlestem Spawn"),
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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@ -245,37 +248,37 @@ minetest.register_node("df_trees:spindleshroom_seedling", {
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on_construct = seedling_construct,
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on_timer = function(pos, elapsed)
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local cap_item = minetest.get_name_from_content_id(df_trees.get_spindleshroom_cap_type(pos))
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local cap_item = minetest.get_name_from_content_id(get_spindlestem_cap_type(pos))
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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local meta = minetest.get_meta(pos)
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local disp = {x=3, y=3, z=3}
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local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindleshroom"})
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local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindlestem"})
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local count = #nearby
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local height = math.random(1,3)-1
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if count > 10 then height = height + 2 end -- if there are a lot of nearby spindleshrooms, grow taller
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local height = math.random(1,3)
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if count > 10 then height = height + 2 end -- if there are a lot of nearby spindlestems, grow taller
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if height > 0 then
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meta:set_int("spindleshroom_to_grow", height)
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meta:set_int("spindlestem_to_grow", height)
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minetest.get_node_timer(pos):start(growth_delay())
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end
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end,
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})
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register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
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register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
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register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
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register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
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register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
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register_spindlestem_type("white", S("White"), "FFFFFF", 0)
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register_spindlestem_type("red", S("Red"), "FFC3C3", 3)
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register_spindlestem_type("green", S("Green"), "C3FFC3", 4)
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register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6)
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register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12)
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local c_air = minetest.get_content_id("air")
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local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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df_trees.spawn_spindleshroom_vm = function(vi, area, data, data_param2, c_cap)
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df_trees.spawn_spindlestem_vm = function(vi, area, data, data_param2, c_cap)
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if data[vi] ~= c_air then return end
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if c_cap == nil then
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-- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough!
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c_cap = df_trees.get_spindleshroom_cap_type(area:position(vi))
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c_cap = get_spindlestem_cap_type(area:position(vi))
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end
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local stem_height = math.random(1,3)
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@ -297,19 +300,19 @@ df_trees.spawn_spindleshroom_vm = function(vi, area, data, data_param2, c_cap)
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data[index] = c_cap
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end
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local c_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
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local c_red = minetest.get_content_id("df_trees:spindleshroom_cap_red")
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local c_green = minetest.get_content_id("df_trees:spindleshroom_cap_green")
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local c_cyan = minetest.get_content_id("df_trees:spindleshroom_cap_cyan")
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local c_golden = minetest.get_content_id("df_trees:spindleshroom_cap_golden")
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local c_white = minetest.get_content_id("df_trees:spindlestem_cap_white")
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local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red")
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local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green")
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local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan")
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local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden")
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df_trees.get_spindleshroom_cap_type = function(pos)
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get_spindlestem_cap_type = function(pos)
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if pos.y > -100 then
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return c_white
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end
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local iron = minetest.find_node_near(pos, 10, {"default:stone_with_iron", "default:steelblock"})
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local copper = minetest.find_node_near(pos, 10, {"default:stone_with_copper", "default:copperblock"})
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local mese = minetest.find_node_near(pos, 10, {"default:stone_with_mese", "default:mese"})
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local iron = minetest.find_node_near(pos, 5, {"default:stone_with_iron", "default:steelblock"})
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local copper = minetest.find_node_near(pos, 5, {"default:stone_with_copper", "default:copperblock"})
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local mese = minetest.find_node_near(pos, 5, {"default:stone_with_mese", "default:mese"})
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local possibilities = {}
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if mese then table.insert(possibilities, c_golden) end
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