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make crystals solid, add recipes to allow players to tilt harvested crystals
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c723952812
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@ -44,7 +44,6 @@ minetest.register_node("dfcaverns:big_crystal", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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@ -70,7 +69,6 @@ minetest.register_node("dfcaverns:med_crystal", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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@ -97,7 +95,6 @@ minetest.register_node("dfcaverns:big_crystal_30", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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drop = "dfcaverns:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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@ -108,6 +105,15 @@ minetest.register_node("dfcaverns:big_crystal_30", {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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--The following is a more accurate set of collision boxes that theoretically
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--allows the crystal to be climbed like stairs, but in practice the physics
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--don't seem to work quite right so I'm leaving it "simple" for now.
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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collision_box = {
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@ -116,6 +122,12 @@ minetest.register_node("dfcaverns:big_crystal_30", {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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})
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@ -132,7 +144,6 @@ minetest.register_node("dfcaverns:med_crystal_30", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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drop = "dfcaverns:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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@ -167,7 +178,6 @@ minetest.register_node("dfcaverns:big_crystal_30_45", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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drop = "dfcaverns:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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@ -203,7 +213,6 @@ minetest.register_node("dfcaverns:med_crystal_30_45", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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drop = "dfcaverns:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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@ -226,6 +235,37 @@ minetest.register_node("dfcaverns:med_crystal_30_45", {
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:big_crystal_30',
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recipe = {'dfcaverns:big_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:big_crystal_30_45',
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recipe = {'dfcaverns:big_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:big_crystal',
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recipe = {'dfcaverns:big_crystal_30_45'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:med_crystal_30',
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recipe = {'dfcaverns:med_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:med_crystal_30_45',
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recipe = {'dfcaverns:med_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'dfcaverns:med_crystal',
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recipe = {'dfcaverns:med_crystal_30_45'},
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})
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local c_stone = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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local c_big_crystal = minetest.get_content_id("dfcaverns:big_crystal")
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