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https://github.com/FaceDeer/dfcaverns.git
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add location logging for debugging purposes
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11667e184e
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302da3ec51
@ -78,6 +78,11 @@ end
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local c_air = minetest.get_content_id("air")
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local c_web
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local big_webs_path = minetest.get_modpath("big_webs")
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if big_webs_path then
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c_web = minetest.get_content_id("big_webs:webbing")
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@ -145,13 +150,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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webs = webs or calculate_web_array(minp, maxp) -- only calculate webs when we know we're in a chasm
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if webs[y + z*z_displace] and math.random() < 0.85 then -- random holes in the web
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data[i] = c_web
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minetest.get_node_timer({x=x,y=y,z=z}):start(1) -- this timer will check for unsupported webs
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local web_pos = vector.new(x,y,z)
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minetest.get_node_timer(web_pos):start(1) -- this timer will check for unsupported webs
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if log_location then log_location("chasm_web", web_pos) end
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else
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data[i] = c_air
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end
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else
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data[i] = c_air
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end
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if log_location then log_location("chasm", vector.new(x,y,z)) end
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end
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end
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end
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@ -9,6 +9,10 @@ local c_mese_crystal = df_caverns.node_id.mese_crystal
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local c_mese_crystal_block = df_caverns.node_id.mese_crystal_block
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local c_obsidian = df_caverns.node_id.obsidian
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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-------------------------------------------------------------------------------------------
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local perlin_cave = {
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@ -84,6 +88,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_air
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else
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data[vi] = c_lava
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if log_location then log_location("magma_sea", area:position(vi)) end
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end
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elseif y > floor_height - 5 and y < ceiling_height and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then
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data[vi] = c_obsidian -- thick obsidian floor
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@ -112,13 +117,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- decorate ceiling
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if math.random() < 0.25 then
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data[vi] = c_meseore
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if log_location then log_location("magma_sea_meseore", area:position(vi)) end
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elseif mese_intensity > 0.75 and math.random() < 0.1 then
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data[vi] = c_meseore
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local bi = vi-area.ystride
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data[bi] = c_mese_crystal
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data_param2[bi] = math.random(1,4) + 19
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if log_location then log_location("magma_sea_mesecrystal", area:position(vi)) end
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elseif mese_intensity > 0.85 and math.random() < 0.025 then
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subterrane.big_stalactite(vi-area.ystride, area, data, 6, 13, c_meseore, c_meseore, c_mese_crystal_block)
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if log_location then log_location("magma_sea_mesebig", area:position(vi)) end
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end
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end
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end
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@ -28,6 +28,11 @@ if minetest.get_modpath("df_farming") then
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}
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end
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local subsea_level = df_caverns.config.level1_min - (df_caverns.config.level1_min - df_caverns.config.ymax) * 0.33
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local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold)
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@ -125,15 +130,20 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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-- underwater floor
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df_caverns.flooded_cavern_floor(abs_cracks, vert_rand, vi, area, data)
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if log_location then log_location("level1_flooded_"..biome_name, area:position(vi)) end
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elseif biome_name == "towercap" then
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tower_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level1_towercap", area:position(vi)) end
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elseif biome_name == "fungiwood" then
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fungiwood_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level1_fungiwood", area:position(vi)) end
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elseif biome_name == "barren" then
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if flooded_caverns then
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df_caverns.wet_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level1_barren_wet", area:position(vi)) end
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else
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df_caverns.dry_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level1_barren_dry", area:position(vi)) end
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end
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end
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end
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@ -222,6 +232,12 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local ystride = area.ystride
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if log_location then
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local flood_name = ""
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if flooded_caverns then flood_name = "_flooded" end
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log_location("level1_warren_"..biome_name..flood_name, area:position(vi))
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end
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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-- we're in flooded areas or are not barren
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@ -16,6 +16,10 @@ local c_pearls = df_caverns.node_id.pearls
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local chasms_path = minetest.get_modpath("chasms")
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local wall_vein_perlin_params = {
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offset = 0,
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@ -168,6 +172,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if data[vi] == c_air and math.abs(vein_noise[vein_area:transform(area, vi)]) < 0.02 then
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data[vi] = c_veinstone
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end
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if log_location then log_location("level2_veinstone", area:position(vi)) end
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end
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end
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if data[vi] == c_air and y <= subsea_level then
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@ -189,18 +194,24 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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-- underwater floor
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df_caverns.flooded_cavern_floor(abs_cracks, vert_rand, vi, area, data)
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if log_location then log_location("level2_flooded_"..biome_name, area:position(vi)) end
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elseif biome_name == "barren" then
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if flooded_caverns then
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df_caverns.wet_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level2_barren_wet", area:position(vi)) end
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else
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df_caverns.dry_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level2_barren_dry", area:position(vi)) end
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end
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elseif biome_name == "goblincap" then
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goblin_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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goblin_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level2_goblincap", area:position(vi)) end
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elseif biome_name == "sporetree" then
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spore_tree_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level2_sporetree", area:position(vi)) end
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elseif biome_name == "tunneltube" then
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tunnel_tube_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level2_tunneltube", area:position(vi)) end
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end
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end
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@ -303,6 +314,12 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if log_location then
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local flood_name = ""
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if flooded_caverns then flood_name = "_flooded" end
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log_location("level2_warren_"..biome_name..flood_name, area:position(vi))
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end
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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-- we're in flooded areas or are not barren
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@ -21,6 +21,11 @@ local c_webs_egg = df_caverns.node_id.big_webs_egg
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local chasms_path = minetest.get_modpath("chasms")
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local subsea_level = math.floor(df_caverns.config.level3_min - (df_caverns.config.level3_min - df_caverns.config.level2_min) * 0.33)
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local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold)
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@ -228,10 +233,12 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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-- oil slick
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if y == subsea_level and data[vi] == c_water and math.abs(cave) + nvals_cracks[index2d]*0.025 < cavern_def.cave_threshold + 0.1 then
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data[vi] = c_oil
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if log_location then log_location("level3_blackcap_oil", vector.new(x,y,z)) end
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end
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elseif biome_name == "bloodnether" and y <= subsea_level and y > subsea_level - ice_thickness and data[vi] == c_water then
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-- floating ice
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data[vi] = c_ice
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if log_location then log_location("level3_nethercap_floating_ice", vector.new(x,y,z)) end
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end
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end
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end
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@ -250,7 +257,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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-- underwater floor
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-- underwater floor. Not using df_caverns.flooded_cavern_floor to make level 3 water darker
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local ystride = area.ystride
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if abs_cracks > 0.25 and data[vi-ystride] ~= c_water then
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data[vi] = c_gravel
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@ -261,10 +268,12 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone)
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end
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end
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if log_location then log_location("level3_flooded_"..biome_name, area:position(vi)) end
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elseif biome_name == "barren" then
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if flooded_caverns then
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-- wet zone floor
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df_caverns.dry_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level3_barren_dry", area:position(vi)) end
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else
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-- dry zone floor, add crystals
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if abs_cracks < 0.075 then
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@ -272,14 +281,18 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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elseif abs_cracks > 0.3 and math.random() < 0.005 then
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df_mapitems.place_big_crystal_cluster(area, data, data_param2, vi+area.ystride, math.random(0,2), false)
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end
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if log_location then log_location("level3_barren_wet", area:position(vi)) end
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end
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elseif biome_name == "blackcap" then
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black_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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black_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level3_blackcap", area:position(vi)) end
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elseif biome_name == "bloodnether" then
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if flooded_caverns then
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nether_cap_cavern_floor(cracks, abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level3_nethercap", area:position(vi)) end
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else
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blood_thorn_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("level3_bloodthorn", area:position(vi)) end
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end
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end
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end
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@ -410,6 +423,12 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if log_location then
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local flood_name = ""
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if flooded_caverns then flood_name = "_flooded" end
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log_location("level3_warren_"..biome_name..flood_name, area:position(vi))
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end
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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-- underwater ceiling, do nothing
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elseif biome_name == "bloodnether" and flooded_caverns then
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@ -8,6 +8,11 @@ local c_gas_wisp = df_caverns.node_id.gas_wisp
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local c_lava = df_caverns.node_id.lava
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local c_obsidian = df_caverns.node_id.obsidian
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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-------------------------------------------------------------------------------------------
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local perlin_cave = {
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@ -86,6 +91,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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else
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data[vi] = c_oil
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if log_location then log_location("oil_sea", area:position(vi)) end
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end
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end
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@ -4,6 +4,11 @@ end
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local c_air = df_caverns.node_id.air
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local perlin_cave_primordial = {
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offset = 0,
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scale = 1,
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@ -160,6 +165,16 @@ local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_
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local ystride = area.ystride
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local humidityfactor = humidity/100
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if log_location then
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local pos = area:position(vi)
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log_location("primordial_jungle", pos)
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if humidityfactor < 0.25 then
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log_location("primordial_jungle_low_humidity", pos)
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elseif humidityfactor > 0.75 then
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log_location("primordial_jungle_high_humidity", pos)
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end
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end
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data[vi] = c_jungle_dirt
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local rand = math.random()
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@ -278,6 +293,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
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else
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mushroom_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
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if log_location then log_location("primordial_mushrooms", area:position(vi)) end
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end
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end
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@ -337,8 +353,10 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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if jungle then
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jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
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if log_location then log_location("primordial_jungle_warren", area:position(vi)) end
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else
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mushroom_warren_floor(abs_cracks, vi, area, data, data_param2)
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if log_location then log_location("primordial_mushroom_warren", area:position(vi)) end
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end
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end
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@ -11,6 +11,11 @@ local c_obsidian = df_caverns.node_id.obsidian
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local chasms_path = minetest.get_modpath("chasms")
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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local c_coral_table = {}
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for node_name, node_def in pairs(minetest.registered_nodes) do
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if minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then
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@ -231,6 +236,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
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end
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elseif y > floor_height and y < ceiling_height and data[vi] ~= c_wet_flowstone then
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data[vi] = c_air
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if log_location then log_location("sunless_sea_river", vector.new(x,y,z)) end
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elseif y == ceiling_height and not mapgen_helper.buildable_to(data[vi]) then
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df_caverns.glow_worm_cavern_ceiling(math.abs(cracks),
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mapgen_helper.xz_consistent_randomi(area, vi), vi, area, data, data_param2)
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@ -281,12 +287,16 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
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if y >= sea_level then
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if heat > hot_zone_boundary then
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hot_zone_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("sunless_sea_hot", area:position(vi)) end
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elseif heat > middle_zone_boundary then
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fungispore_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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if log_location then log_location("sunless_sea_fungispore", area:position(vi)) end
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elseif heat > cool_zone_boundary then
|
||||
towergoblin_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
|
||||
if log_location then log_location("sunless_sea_towergoblin", area:position(vi)) end
|
||||
else
|
||||
cool_zone_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
|
||||
if log_location then log_location("sunless_sea_cool", area:position(vi)) end
|
||||
end
|
||||
elseif y >= sea_level - 30 then
|
||||
if math.random() < 0.005 then
|
||||
@ -300,6 +310,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
|
||||
local iterations = math.random(1, 6)
|
||||
df_mapitems.spawn_coral_pile(area, data, vi, iterations)
|
||||
df_mapitems.spawn_castle_coral(area, data, vi+area.ystride, iterations)
|
||||
if log_location then log_location("sunless_sea_castle_coral", area:position(vi)) end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -383,6 +394,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
|
||||
for _, vi in ipairs(node_arrays.warren_floor_nodes) do
|
||||
if area:get_y(vi) >= sea_level and not mapgen_helper.buildable_to(data[vi]) then
|
||||
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
|
||||
if log_location then log_location("sunless_sea_warren", area:position(vi)) end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -11,6 +11,11 @@ local name_generator_path = minetest.get_modpath("name_generator")
|
||||
|
||||
local hunters_enabled = minetest.get_modpath("hunter_statue") and df_underworld_items.config.underworld_hunter_statues
|
||||
|
||||
local log_location
|
||||
if mapgen_helper.log_location_enabled then
|
||||
log_location = mapgen_helper.log_first_location
|
||||
end
|
||||
|
||||
local name_pit = function() end
|
||||
local name_ruin = function() end
|
||||
|
||||
@ -387,6 +392,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if distance < pit.radius -2.5 then
|
||||
if y < median + floor_displace + wave - pit.depth or y < underside_height + plasma_depth_min then
|
||||
data[vi] = c_pit_plasma
|
||||
if log_location then log_location("underworld_pit", vector.new(x,y,z)) end
|
||||
else
|
||||
data[vi] = c_air
|
||||
end
|
||||
@ -471,7 +477,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if not next(named_waypoints.get_waypoints_in_area("underworld_ruins", vector.subtract(building.pos, 250), vector.add(building.pos, 250))) then
|
||||
named_waypoints.add_waypoint("underworld_ruins", {x=building.pos.x, y=floor_height+1, z=building.pos.z}, {name=name_ruin()})
|
||||
end
|
||||
end
|
||||
end
|
||||
if log_location then log_location("underworld_building", building.pos) end
|
||||
elseif building.building_type == "small slab" then
|
||||
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, small_slab_schematic, building.rotation)
|
||||
else
|
||||
@ -499,6 +506,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
end
|
||||
puzzle_seal = {x=minp.x+3, y=floor_height+1, z=minp.z+3}
|
||||
minetest.log("info", "Puzzle seal generated at " .. minetest.pos_to_string(puzzle_seal))
|
||||
if log_location then log_location("underworld_puzzle_seal", puzzle_seal) end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,11 @@
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local log_location
|
||||
if minetest.get_modpath("mapgen_helper") and mapgen_helper.log_location_enabled then
|
||||
log_location = mapgen_helper.log_first_location
|
||||
end
|
||||
|
||||
--stem
|
||||
minetest.register_node("df_trees:goblin_cap_stem", {
|
||||
description = S("Goblin Cap Stem"),
|
||||
@ -296,18 +301,22 @@ df_trees.spawn_goblin_cap_vm = function(vi, area, data, data_param2)
|
||||
local pos = area:position(vi)
|
||||
if math.random() < 0.5 then
|
||||
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_schem)
|
||||
if log_location then log_location("goblin_cap_big", pos) end
|
||||
elseif math.random() < 0.9 then
|
||||
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_schem)
|
||||
if log_location then log_location("goblin_cap_bigger", pos) end
|
||||
else
|
||||
-- easter egg - every once in a while (0.5%), a mapgen Goblin cap is a Smurf house
|
||||
minetest.after(5, init_hut, pos)
|
||||
if math.random() < 0.5 then
|
||||
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_hut_schem)
|
||||
if log_location then log_location("goblin_cap_big_hut", pos) end
|
||||
else
|
||||
if init_vessels then
|
||||
minetest.after(5, init_vessels, pos)
|
||||
end
|
||||
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_hut_schem)
|
||||
if log_location then log_location("goblin_cap_bigger_hut", pos) end
|
||||
end
|
||||
end
|
||||
return
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = df_trees
|
||||
description = Adds various types of underground fungal "trees". Light kills their saplings, they only grow in the dark.
|
||||
depends = default
|
||||
optional_depends = doc, moreblocks, stairs, vessels, basic_materials, farming, doors, beds, df_farming
|
||||
optional_depends = doc, moreblocks, stairs, vessels, basic_materials, farming, doors, beds, df_farming, mapgen_helper
|
@ -1 +1 @@
|
||||
Subproject commit 5fe751ea81b8a4e85479f4ed3aabede7fb060791
|
||||
Subproject commit 4e226f123772cd1239c0b37080ffb82020397c90
|
@ -28,6 +28,11 @@ if minetest.get_modpath("default") then
|
||||
end
|
||||
end
|
||||
|
||||
local log_location
|
||||
if minetest.get_modpath("mapgen_helper") and mapgen_helper.log_location_enabled then
|
||||
log_location = mapgen_helper.log_first_location
|
||||
end
|
||||
|
||||
local ignore
|
||||
if minetest.get_modpath("chasms") then
|
||||
-- the chasms mod already sets up a method to allow chasms to avoid overwriting stalactites and whatnot,
|
||||
@ -137,6 +142,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
data[vi] = c_gravel
|
||||
else
|
||||
data[vi] = c_air
|
||||
if log_location then log_location("pit_cave", vector.new(x,y,z)) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user