mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 15:10:27 +01:00
prepare for some art tomorrow
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parent
e0caeaeb21
commit
393f690dec
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@ -1,5 +1,9 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local sum_square = function(input)
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return {input[1] + input[2], input[3] + input[4], input[1] + input[3], input[2] + input[4]}
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end
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local initialize = function(pos, meta)
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local initialize = function(pos, meta)
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if not meta:contains("key") then
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if not meta:contains("key") then
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -10,6 +14,13 @@ local initialize = function(pos, meta)
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local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)}
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local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)}
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math.randomseed(next_seed)
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math.randomseed(next_seed)
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local state = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)}
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local state = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)}
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local key_sum = sum_square(key)
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local state_sum = sum_square(state)
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if (key_sum[1] == state_sum[1] and key_sum[2] == state_sum[2] and key_sum[3] == state_sum[3] and key_sum[4] == state_sum[4]) then
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-- if we randomly start off solved change one of the states to make it unsolved.
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-- lucky player gets an easy one.
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state[1] = (state[1] + 1) % 8
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end
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meta:set_string("key", minetest.serialize(key))
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meta:set_string("key", minetest.serialize(key))
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meta:set_string("state", minetest.serialize(state))
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meta:set_string("state", minetest.serialize(state))
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meta:mark_as_private("key")
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meta:mark_as_private("key")
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@ -20,18 +31,16 @@ end
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-- 1 2
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-- 1 2
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-- 3 4
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-- 3 4
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local sum_square = function(input)
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return {input[1] + input[2], input[3] + input[4], input[1] + input[3], input[2] + input[4]}
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end
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local formspec_dial = function(identifier, state)
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local formspec_dial = function(identifier, state)
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-- TODO replace label with image[]
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-- TODO replace buttons with image buttons?
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return "label[0.5,0;"..tostring(state).."]"
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return "label[0.5,0;"..tostring(state).."]"
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.. "button[0,0.25;0.5,0.5;"..identifier.."-;←]"
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.. "button[0,0.25;0.5,0.5;"..identifier.."-;<]"
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.. "button[1.5,0.25;0.5,0.5;"..identifier.."+;→]"
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.. "button[1.5,0.25;0.5,0.5;"..identifier.."+;>]"
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end
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end
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local formspec_bar = function(horizontal, state, key)
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local formspec_bar = function(horizontal, state, key)
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--return "label[0,0;" .. tostring(state) .. "/" .. tostring(key) .. "]"
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-- TODO replace boxes with image[]
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if horizontal then
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if horizontal then
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return "box[0,0;".. tostring(key/14 * 2) ..",1;#222222ff]box[0,0.1;".. tostring(state/14 * 2)..",0.8;#ff00ffff]"
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return "box[0,0;".. tostring(key/14 * 2) ..",1;#222222ff]box[0,0.1;".. tostring(state/14 * 2)..",0.8;#ff00ffff]"
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end
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end
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@ -68,6 +77,17 @@ local show_formspec = function(pos, node, clicker, itemstack, pointed_thing)
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local nodemeta = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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local nodemeta = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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formspec = formspec
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formspec = formspec
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.. "list["..nodemeta..";main;0.6,4.7;8,1;]"
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.. "list["..nodemeta..";main;0.6,4.7;8,1;]"
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if meta:get_string("solved") ~= "true" then
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-- TODO play opening sound
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meta:set_string("solved", "true")
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local old_node = minetest.get_node(pos)
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minetest.swap_node(pos, {name="df_underworld_items:puzzle_chest_opened", param2=old_node.param2})
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end
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elseif meta:get_string("solved") == "true" then
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-- TODO play closing sound
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meta:set_string("solved", "")
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local old_node = minetest.get_node(pos)
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minetest.swap_node(pos, {name="df_underworld_items:puzzle_chest_closed", param2=old_node.param2})
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end
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end
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minetest.show_formspec(playername, formname, formspec)
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minetest.show_formspec(playername, formname, formspec)
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@ -75,7 +95,6 @@ end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(formname, 1, prefix_len) ~= prefix then return end
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if string.sub(formname, 1, prefix_len) ~= prefix then return end
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--minetest.debug(dump(fields))
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if fields.quit then return end
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if fields.quit then return end
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local pos = minetest.string_to_pos(string.sub(formname, prefix_len+1, -1))
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local pos = minetest.string_to_pos(string.sub(formname, prefix_len+1, -1))
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -94,21 +113,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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end)
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minetest.register_node("df_underworld_items:puzzle_chest", {
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minetest.register_node("df_underworld_items:puzzle_chest_closed", {
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description = S("Puzzle Chest"),
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description = S("Puzzle Chest"),
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_doc_items_longdesc = df_underworld_items.doc.puzzle_chest_desc,
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_doc_items_longdesc = df_underworld_items.doc.puzzle_chest_desc,
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_doc_items_usagehelp = df_underworld_items.doc.puzzle_chest_usage,
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_doc_items_usagehelp = df_underworld_items.doc.puzzle_chest_usage,
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tiles = {"dfcaverns_glow_amethyst.png"},
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tiles = {"default_stone.png"},
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is_ground_content = false,
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is_ground_content = false,
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groups = {cracky=3, pit_plasma_resistant=1, pickaxey = 4, building_block = 1,}, -- deliberately not in material_stone group to keep pit plasma ABM efficient
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groups = {stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, building_block=1, material_stone=1},
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sounds = df_dependencies.sound_glass(),
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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light_source = 6,
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_mcl_blast_resistance = 1200,
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paramtype = "light",
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_mcl_hardness = 50,
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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sunlight_propagates = true,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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on_rightclick = show_formspec,
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on_rightclick = show_formspec,
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can_dig = function(pos, player)
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can_dig = function(pos, player)
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@ -119,3 +133,22 @@ minetest.register_node("df_underworld_items:puzzle_chest", {
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end,
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end,
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})
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})
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minetest.register_node("df_underworld_items:puzzle_chest_opened", {
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description = S("Puzzle Chest"),
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_doc_items_longdesc = df_underworld_items.doc.puzzle_chest_desc,
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_doc_items_usagehelp = df_underworld_items.doc.puzzle_chest_usage,
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tiles = {"dfcaverns_glow_amethyst.png"},
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is_ground_content = false,
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groups = {stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, building_block=1, material_stone=1, not_in_creative_inventory=1},
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 50,
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on_rightclick = show_formspec,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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initialize(pos, meta)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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