fiddling with the prevalence of cave webs a bit

This commit is contained in:
FaceDeer 2021-03-29 11:48:10 -06:00
parent 1dbea13f67
commit 3d7c2b43a4
1 changed files with 3 additions and 2 deletions

View File

@ -356,7 +356,8 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
local humidity = humiditymap[index2d]
local biome_name = get_biome(heatmap[index2d], humidity)
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
local ystride = area.ystride
@ -367,7 +368,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
else
df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
end
if c_webs_egg and (biome_name == "barren" or biome_name == "blackcap") and nvals_cracks[index2d] > 0.5 and math.random() < 0.1 then
if c_webs_egg and humidity < 40 and nvals_cracks[index2d] > 0.5 and math.random() < 0.1 then
local index = vi-ystride
if data[index] == c_air then
data[index] = c_webs_egg