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https://github.com/FaceDeer/dfcaverns.git
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prevent spindlestem caps from producing endless spawn
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
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parent
289c353bb6
commit
416fbb4e45
@ -90,13 +90,14 @@ minetest.register_craft({
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local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level, extract_color_group)
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local cap_item = "df_trees:spindlestem_cap_"..item_suffix
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local cap_item_harvested = "df_trees:spindlestem_cap_harvested_"..item_suffix
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minetest.register_node(cap_item, {
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local cap_def = {
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description = S("@1 Spindlestem Cap", colour_name),
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is_ground_content = false,
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_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1},
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sounds = df_trees.sounds.wood,
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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@ -127,19 +128,19 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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-- Choose max_items randomly from this list
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items = {
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{
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items = {cap_item, "df_trees:spindlestem_seedling"}, -- Items to drop
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items = {cap_item_harvested, "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item}, -- Items to drop
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items = {cap_item_harvested}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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@ -177,16 +178,28 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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minetest.get_node_timer(pos):start(delay-elapsed)
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end
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end,
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})
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}
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local cap_def_harvested = {}
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for key, val in pairs(cap_def) do
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cap_def_harvested[key] = val
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end
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cap_def_harvested.groups = {}
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for key, val in pairs(cap_def.groups) do
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cap_def_harvested.groups[key] = val
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end
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cap_def_harvested.drop = nil -- harvested caps shouldn't drop spawn
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cap_def_harvested.on_timer = nil -- harvested caps shouldn't grow, just in case a timer and node metadata are set up where it's placed
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cap_def_harvested.groups.not_in_creative_inventory = nil
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minetest.register_node(cap_item, cap_def)
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minetest.register_node(cap_item_harvested, cap_def_harvested)
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minetest.register_craft({
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type = "fuel",
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recipe = cap_item,
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recipe = cap_item_harvested,
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burntime = 10,
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})
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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local c_cap = minetest.get_content_id(cap_item)
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if vessels and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png"
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@ -224,7 +237,7 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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cap_item,
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cap_item_harvested,
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}
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})
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