trim back the flooding a bit more

when not using dynamic_liquid even a little water spreads a lot.
This commit is contained in:
FaceDeer 2018-05-29 20:50:32 -06:00
parent 9ac703dd68
commit 47b2b5084e
3 changed files with 3 additions and 3 deletions

View File

@ -169,7 +169,7 @@ local level_1_underwater_floor = function(area, data, ai, vi, bi, param2_data)
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
elseif math.random() < 0.001 then
if data[vi] == c_air then
data[vi] = c_water
end

View File

@ -303,7 +303,7 @@ local level_2_underwater_floor = function(area, data, ai, vi, bi, param2_data)
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
elseif math.random() < 0.001 then
if data[vi] == c_air then
data[vi] = c_water
end

View File

@ -137,7 +137,7 @@ local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data)
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
elseif math.random() < 0.001 then
if data[vi] == c_air then
data[vi] = c_water
end