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in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
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@ -283,9 +283,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local pit_value = nvals_pit[area_pit:index(x,y,z)] * pit.variance
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local pit_value = nvals_pit[area_pit:index(x,y,z)] * pit.variance
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local distance = vector.distance({x=x, y=y, z=z}, {x=pit.location.x, y=y, z=pit.location.z}) + pit_value
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local distance = vector.distance({x=x, y=y, z=z}, {x=pit.location.x, y=y, z=pit.location.z}) + pit_value
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if distance < pit.radius -3 then
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if distance < pit.radius -3 then
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if y < y_min + 4 then -- make a layer of amethyst at the bottom of the pit to keep the plasma from digging infinitely downward.
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if y < median + floor_displace + wave - pit.depth then
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data[vi] = c_amethyst
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elseif y < median + floor_displace + wave - pit.depth then
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data[vi] = c_pit_plasma
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data[vi] = c_pit_plasma
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else
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else
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data[vi] = c_air
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data[vi] = c_air
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@ -138,13 +138,22 @@ if df_underworld_items.config.destructive_pit_plasma then
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for y = pos.y-1, pos.y+1 do
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for y = pos.y-1, pos.y+1 do
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for z = pos.z-1, pos.z+1 do
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for z = pos.z-1, pos.z+1 do
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local test_pos = {x=x, y=y, z=z}
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local test_pos = {x=x, y=y, z=z}
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if minetest.get_item_group(minetest.get_node(test_pos).name, "pit_plasma_resistant") == 0 then
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local node_name = minetest.get_node(test_pos).name
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if minetest.get_item_group(node_name, "pit_plasma_resistant") == 0 then
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sparkle_pos = test_pos
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sparkle_pos = test_pos
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if minetest.get_item_group(node_name, "stone") > 0 then
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if math.random() < 0.66 then
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minetest.set_node(test_pos, {name="df_underworld_items:glow_amethyst"})
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else
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minetest.set_node(test_pos, {name="default:lava_source"})
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end
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else
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minetest.set_node(test_pos, {name="air"})
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minetest.set_node(test_pos, {name="air"})
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end
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end
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end
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end
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end
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end
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end
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end
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end
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if sparkle_pos then
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if sparkle_pos then
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sparkle(sparkle_pos)
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sparkle(sparkle_pos)
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end
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end
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