polishing up the Primordial layer

This commit is contained in:
FaceDeer
2020-01-26 19:56:19 -07:00
parent 9ddb8c5b6f
commit 6b41029b84
12 changed files with 630 additions and 158 deletions

View File

@ -38,6 +38,15 @@ local fungal_plants = {
minetest.get_content_id("df_primordial_items:glow_pods"),
}
local fungal_plant_names = {}
local fungal_plants = {}
for node_name, node_def in pairs(minetest.registered_nodes) do
if minetest.get_item_group(node_name, "primordial_fungal_plant") > 0 then
table.insert(fungal_plant_names, node_name)
table.insert(fungal_plants, minetest.get_content_id(node_name))
end
end
local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride
local humidityfactor = humidity/200 + 0.5
@ -117,26 +126,22 @@ end
--------------------------------------------------------------------------------------------------
-- Jungle biome
local jungle_plants = {
minetest.get_content_id("df_primordial_items:fern_1"),
minetest.get_content_id("df_primordial_items:fern_2"),
minetest.get_content_id("df_primordial_items:glow_plant_1"),
minetest.get_content_id("df_primordial_items:glow_plant_2"),
minetest.get_content_id("df_primordial_items:glow_plant_3"),
minetest.get_content_id("df_primordial_items:jungle_grass_1"),
minetest.get_content_id("df_primordial_items:jungle_grass_2"),
minetest.get_content_id("df_primordial_items:jungle_grass_3"),
minetest.get_content_id("df_primordial_items:jungle_mushroom_1"),
minetest.get_content_id("df_primordial_items:jungle_mushroom_2"),
}
local jungle_plant_names = {}
local jungle_plants = {}
for node_name, node_def in pairs(minetest.registered_nodes) do
if minetest.get_item_group(node_name, "primordial_jungle_plant") > 0 then
table.insert(jungle_plant_names, node_name)
table.insert(jungle_plants, minetest.get_content_id(node_name))
end
end
local c_jungle_dirt = minetest.get_content_id("df_primordial_items:dirt_with_jungle_grass")
local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter")
local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots")
local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone")
local c_ivy = minetest.get_content_id("df_primordial_items:jungle_ivy")
local c_root = minetest.get_content_id("df_primordial_items:jungle_roots_2")
local c_root_2 = minetest.get_content_id("df_primordial_items:jungle_roots_2")
local c_root_1 = minetest.get_content_id("df_primordial_items:jungle_roots_1")
local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride
@ -163,12 +168,13 @@ local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
data[vi] = c_glowstone
elseif abs_cracks > 0.75 and math.random() < 0.1 then
local ystride = area.ystride
data[vi] = c_dirt
local index = vi - ystride
local hanging_node
if math.random() < 0.5 then
hanging_node = c_ivy
else
hanging_node = c_root
hanging_node = c_root_2
end
for i = 1, math.random(16) do
if data[index] == c_air then
@ -184,6 +190,24 @@ end
local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
if abs_cracks < 0.1 then
data[vi] = c_glowstone
elseif abs_cracks > 0.75 and math.random() < 0.1 then
local ystride = area.ystride
data[vi] = c_dirt
local index = vi - ystride
local hanging_node
if math.random() < 0.5 then
hanging_node = c_root_1
else
hanging_node = c_root_2
end
for i = 1, math.random(8) do
if data[index] == c_air then
data[index] = hanging_node
index = index - ystride
else
break
end
end
end
end
@ -244,8 +268,6 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
else
mushroom_cavern_ceiling(abs_cracks, humidity, vi, area, data, data_param2)
end
end
----------------------------------------------
@ -295,6 +317,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
-- columns
-- no flowstone below the Sunless Sea, replace with something else
local random_dir = {1, -1, area.zstride, -area.zstride}
for _, vi in ipairs(node_arrays.column_nodes) do
local jungle = nvals_cave[vi] < 0
if jungle then
@ -302,6 +325,12 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
minetest.get_node_timer(area:position(vi)):start(math.random(10, 60))
else
data[vi] = c_mycelial_dirt
if math.random() < 0.01 then
local rand_vi = vi + random_dir[math.random(1,4)]
if data[rand_vi] == c_air then
data[rand_vi] = c_giant_mycelium
end
end
end
end
@ -317,15 +346,50 @@ subterrane.register_layer({
perlin_cave = perlin_cave_primordial,
perlin_wave = perlin_wave_primordial,
solidify_lava = true,
-- columns = {
-- maximum_radius = 20,
-- minimum_radius = 5,
-- node = "df_mapitems:wet_flowstone", -- no flowstone below the Sunless Sea, replace with something else
-- weight = 0.5,
-- maximum_count = 60,
-- minimum_count = 10,
-- },
columns = {
maximum_radius = 20,
minimum_radius = 5,
node = "default:stone", -- no flowstone below the Sunless Sea, replace with something else
weight = 0.5,
maximum_count = 60,
minimum_count = 10,
},
decorate = decorate_primordial,
double_frequency = true,
is_ground_content = df_caverns.is_ground_content,
})
-- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there.
minetest.register_abm({
label = "Primordial plant growth",
nodenames = {"df_primordial_items:dirt_with_jungle_grass"},
neighbors = {"air"},
interval = 60.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, 2, {"group:primordial_jungle_plant"}) == nil then
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
local node_above = minetest.get_node(pos_above)
if node_above.name == "air" then
minetest.set_node(pos_above, {name = jungle_plant_names[math.random(1,#jungle_plant_names)]})
end
end
end,
})
minetest.register_abm({
label = "Primordial fungus growth",
nodenames = {"df_primordial_items:dirt_with_mycelium"},
neighbors = {"air"},
interval = 60.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, 3, {"group:primordial_fungal_plant"}) == nil then
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
local node_above = minetest.get_node(pos_above)
if node_above.name == "air" then
minetest.set_node(pos_above, {name = fungal_plant_names[math.random(1,#fungal_plant_names)]})
end
end
end,
})

View File

@ -442,7 +442,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- puzzle seal
local puzzle_seal = nil
if pit_uninitialized and math.random() < 0.15 then
if pit_uninitialized and math.random() < 0.05 then
local index2d = mapgen_helper.index2d(emin, emax, minp.x + 3, minp.z + 3)
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
local wave = nvals_wave[index2d] * wave_mult