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synced 2025-02-03 14:00:25 +01:00
try a more efficient way of changing the interiors of columns
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@ -1,4 +1,4 @@
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name = df_caverns
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description = Adds vast underground caverns in the style of Dwarf Fortress, complete with underground flora in diverse biomes. Also adds stalactite/stalagmite decorations in the smaller tunnels.
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depends = default, subterrane, df_trees, df_mapitems
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optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot
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optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, map
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@ -299,6 +299,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local jungle = nvals_cave[vi] < 0
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if jungle then
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data[vi] = c_plant_matter
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minetest.get_node_timer(area:position(vi)):start(math.random(10, 60))
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else
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data[vi] = c_mycelial_dirt
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end
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@ -380,6 +380,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
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else
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data[vi] = c_coral_table[math.random(1,3)]
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data_param2[vi] = math.random(1,4)-1
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minetest.get_node_timer(area:position(vi)):start(math.random(10, 60))
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end
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end
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end
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@ -13,6 +13,11 @@ minetest.register_node("df_mapitems:cave_coral_3", {
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {"default:water_source"}) == nil then
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minetest.set_node(pos, {name="default:coral_skeleton"})
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end
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end,
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})
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minetest.register_node("df_mapitems:cave_coral_2", {
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@ -26,6 +31,11 @@ minetest.register_node("df_mapitems:cave_coral_2", {
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {"default:water_source"}) == nil then
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minetest.set_node(pos, {name="default:coral_skeleton"})
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end
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end,
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})
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minetest.register_node("df_mapitems:cave_coral_1", {
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@ -39,6 +49,11 @@ minetest.register_node("df_mapitems:cave_coral_1", {
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {"default:water_source"}) == nil then
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minetest.set_node(pos, {name="default:coral_skeleton"})
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end
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end,
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})
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local coral_names = {"df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3"}
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@ -254,6 +254,11 @@ minetest.register_node("df_primordial_items:plant_matter", {
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is_ground_content = false,
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groups = {crumbly = 3, soil = 1},
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sounds = default.node_sound_dirt_defaults(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {"air"}) == nil then
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minetest.set_node(pos, {name="df_primordial_items:packed_roots"})
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end
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end,
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})
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if minetest.get_modpath("trail") and trail and trail.register_trample_node then
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local HARDPACK_PROBABILITY = minetest.settings:get("trail_hardpack_probability") or 0.5 -- Chance walked dirt/grass is worn and compacted to trail:trail.
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@ -286,18 +291,6 @@ minetest.register_node("df_primordial_items:packed_roots", {
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_abm({
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label = "Plant matter converting to roots",
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nodenames = {"df_primordial_items:plant_matter"},
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interval = 10.0,
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if minetest.find_node_near(pos, 1, {"air"}) == nil then
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minetest.set_node(pos, {name="df_primordial_items:packed_roots"})
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end
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end
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})
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----------------------------------------------------------------------------------------
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-- Roots
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