mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
revamp spindlestems into a sort of mineral detector, add glowing extract bottles
This commit is contained in:
parent
badcc5e8e0
commit
7631386f29
@ -3,3 +3,4 @@ intllib?
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doc?
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doc?
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moreblocks?
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moreblocks?
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stairs?
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stairs?
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vessels?
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@ -2,9 +2,14 @@
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local S, NS = dofile(MP.."/intllib.lua")
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local vessels = minetest.get_modpath("vessels")
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-- pre-declare
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local get_cap_type
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-- Copied from subterrane's features.lua
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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-- Figured that was nicer than adding a dependency for just this little bit
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local stal_on_place = function(itemstack, placer, pointed_thing)
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local stem_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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local pt = pointed_thing
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-- check if pointing at a node
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-- check if pointing at a node
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if not pt then
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if not pt then
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@ -56,7 +61,7 @@ end
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local disp = 0.0625 -- adjusting position a bit
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local disp = 0.0625 -- adjusting position a bit
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minetest.register_node("df_trees:spindleshroom_stem", {
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minetest.register_node("df_trees:spindleshroom_stem", {
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description = S("Spindleshroom Stem"),
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description = S("Spindlestem"),
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is_ground_content = true,
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is_ground_content = true,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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@ -74,7 +79,7 @@ minetest.register_node("df_trees:spindleshroom_stem", {
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{-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp},
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{-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp},
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}
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}
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},
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},
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on_place = stal_on_place,
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on_place = stem_on_place,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -83,14 +88,21 @@ minetest.register_craft({
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burntime = 5,
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burntime = 5,
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})
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})
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local cap_def = function(item_name, seedling_item, color_name, color_code, light_level)
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local register_spindleshroom_type = function(item_suffix, colour_name, colour_code, light_level)
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return {
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local cap_item = "df_trees:spindleshroom_cap_"..item_suffix
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description = S("@1 Spindleshroom Cap", color_name),
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minetest.register_node(cap_item, {
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description = S("@1 Spindlestem Cap", color_name),
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is_ground_content = true,
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is_ground_content = true,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindleshroom = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..color_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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},
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},
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light_source = light_level,
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light_source = light_level,
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -113,19 +125,19 @@ local cap_def = function(item_name, seedling_item, color_name, color_code, light
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-- Choose max_items randomly from this list
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-- Choose max_items randomly from this list
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items = {
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items = {
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{
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{
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items = {item_name, seedling_item}, -- Items to drop
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items = {cap_item, "df_trees:spindleshroom_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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{
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{
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items = {item_name, seedling_item, seedling_item}, -- Items to drop
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items = {cap_item, "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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{
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{
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items = {item_name, seedling_item, seedling_item, seedling_item}, -- Items to drop
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items = {cap_item, "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling", "df_trees:spindleshroom_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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{
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{
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items = {item_name}, -- Items to drop
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items = {cap_item}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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},
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},
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@ -144,7 +156,7 @@ local cap_def = function(item_name, seedling_item, color_name, color_code, light
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local height = meta:get_int("spindleshroom_to_grow")
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local height = meta:get_int("spindleshroom_to_grow")
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="df_trees:spindleshroom_stem", param2 = node.param2})
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minetest.set_node(pos, {name="df_trees:spindleshroom_stem", param2 = node.param2})
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minetest.set_node(above, {name=item_name, param2 = node.param2})
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minetest.set_node(above, {name=cap_item, param2 = node.param2})
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height = height - 1
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height = height - 1
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if height > 0 then
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if height > 0 then
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meta = minetest.get_meta(above)
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meta = minetest.get_meta(above)
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@ -152,7 +164,73 @@ local cap_def = function(item_name, seedling_item, color_name, color_code, light
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minetest.get_node_timer(above):start(growth_delay())
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minetest.get_node_timer(above):start(growth_delay())
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end
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end
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end,
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end,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = cap_item,
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burntime = 10,
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})
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local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
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local c_cap = minetest.get_content_id(cap_item)
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if vessels and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png"
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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minetest.register_node("df_trees:glowing_bottle_"..item_suffix, {
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description = S("@1 Spindlestem Extract", colour_name),
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drawtype = "plantlike",
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tiles = {tex},
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inventory_image = tex,
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wield_image = tex,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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light_source = new_light,
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})
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minetest.register_craft( {
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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type = "shapeless",
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recipe = {
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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cap_item,
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}
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}
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle",
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type = "shapeless",
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recipe = {
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"df_trees:glowing_bottle_"..item_suffix,
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}
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})
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end
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-- mapgen function
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return function(vi, area, data, data_param2)
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local stem_height = math.random(1,5)-1
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local param2 = math.random(1,4)-1
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local i = 0
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while i < stem_height do
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index = vi + i * area.ystride
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data[index] = c_stem
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data_param2[index] = param2
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i = i + 1
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end
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index = vi + i * area.ystride
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data[index] = c_cap
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data_param2[index] = param2
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end
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end
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end
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local seedling_construct = function(pos)
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local seedling_construct = function(pos)
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@ -162,13 +240,12 @@ local seedling_construct = function(pos)
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end
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end
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end
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end
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local seedling_def = function(item_name, color_name, color_code)
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minetest.register_node("df_trees:spindleshroom_seedling", {
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return {
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description = S("Spindlestem Spawn"),
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description = S("@1 Spindleshroom Spawn", color_name),
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_doc_items_longdesc = nil,
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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_doc_items_usagehelp = nil,
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tiles = {
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..color_code,
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"dfcaverns_tower_cap.png",
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},
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1},
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -187,60 +264,46 @@ local seedling_def = function(item_name, color_name, color_code)
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on_construct = seedling_construct,
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on_construct = seedling_construct,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local cap_item = "df_trees:spindleshroom_cap_"..get_cap_type(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=item_name, param2 = node.param2})
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local height = math.random(1,5)-1
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local disp = {x=3, y=3, z=3}
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local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindleshroom"})
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local count = #nearby
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local height = math.random(1,3)-1
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if count > 10 then height = height + 2 end -- if there are a lot of nearby spindleshrooms, grow taller
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if height > 0 then
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if height > 0 then
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meta:set_int("spindleshroom_to_grow", height)
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meta:set_int("spindleshroom_to_grow", height)
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minetest.get_node_timer(pos):start(growth_delay())
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minetest.get_node_timer(pos):start(growth_delay())
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end
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end
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end,
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end,
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}
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})
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end
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local register_spindleshroom_type = function(item_suffix, colour_name, colour_code, light_level)
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df_trees.spawn_spindleshroom_white_vm = register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
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local cap_item = "df_trees:spindleshroom_cap"..item_suffix
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
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local seedling_item = "df_trees:spindleshroom_seedling"..item_suffix
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df_trees.spawn_spindleshroom_green_vm = register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
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minetest.register_node(cap_item,
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df_trees.spawn_spindleshroom_cyan_vm = register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
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cap_def(cap_item, seedling_item, colour_name, colour_code, light_level)
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
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)
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minetest.register_node(seedling_item,
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seedling_def(cap_item, colour_name, colour_code)
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)
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minetest.register_craft({
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get_cap_type = function(pos)
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type = "fuel",
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if pos.y > -100 then
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recipe = cap_item,
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return "white"
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = seedling_item,
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burntime = 3,
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})
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local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
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local c_cap = minetest.get_content_id(cap_item)
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return function(vi, area, data, data_param2)
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local stem_height = math.random(1,5)-1
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local param2 = math.random(1,4)-1
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local i = 0
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while i < stem_height do
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index = vi + i * area.ystride
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data[index] = c_stem
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data_param2[index] = param2
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i = i + 1
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end
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end
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index = vi + i * area.ystride
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local iron = minetest.find_node_near(pos, 10, {"default:stone_with_iron", "default:steelblock"})
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data[index] = c_cap
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local copper = minetest.find_node_near(pos, 10, {"default:stone_with_copper", "default:copperblock"})
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data_param2[index] = param2
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local mese = minetest.find_node_near(pos, 10, {"default:stone_with_mese", "default:mese"})
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local possibilities = {}
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if mese then table.insert(possibilities, "golden") end
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if copper then table.insert(possibilities, "green") end
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if iron then table.insert(possibilities, "red") end
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if iron and copper then table.insert(possibilities, "cyan") end
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if #possibilities == 0 then
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return "white"
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else
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local pick = math.random(1, #possibilities)
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return possibilities[pick]
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end
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end
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end
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end
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df_trees.spawn_spindleshroom_white_vm = register_spindleshroom_type("_white", S("White"), "FFFFFF", 0)
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df_trees.spawn_spindleshroom_cyan_vm = register_spindleshroom_type("_cyan", S("Cyan"), "C3FFFF", 2)
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("_red", S("Red"), "FFC3C3", 4)
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df_trees.spawn_spindleshroom_green_vm = register_spindleshroom_type("_green", S("Green"), "C3FFC3", 2)
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("_golden", S("Golden"), "FFFFC3", 12)
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BIN
df_trees/textures/dfcaverns_spindlestem_cap.png
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df_trees/textures/dfcaverns_spindlestem_cap.png
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After Width: | Height: | Size: 290 B |
BIN
df_trees/textures/dfcaverns_vessels_glowing_liquid.png
Normal file
BIN
df_trees/textures/dfcaverns_vessels_glowing_liquid.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 327 B |
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