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make wisps rarely spawned by gas explosions
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parent
27c1f5d295
commit
badcc5e8e0
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@ -152,6 +152,10 @@ if minetest.get_modpath("tnt") then
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action = function(pos, node)
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if minetest.find_node_near(pos, 1, "air") then
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tnt.boom(pos, {radius=1, damage_radius=6})
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-- One in a hundred explosions will spawn a gas wisp
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if math.random() < 0.01 then
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minetest.set_node(pos, {name="mine_gas:gas_wisp"})
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end
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end
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end,
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})
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@ -31,7 +31,7 @@ minetest.register_node("mine_gas:gas_wisp", {
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inventory_image = "mine_gas_wisp_inventory.png",
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drop = {},
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sunlight_propagates = true,
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--on_blast = function() end, -- unaffected by explosions
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on_blast = function() end, -- unaffected by explosions
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})
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minetest.register_abm({
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@ -64,8 +64,9 @@ minetest.register_abm({
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for y = -1, 1 do
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for x = -1, 1 do
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for z = -1, 1 do
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if minetest.get_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}).name == "mine_gas:gas" then
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-- there's gas adjacent, don't extinguish
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local node_name = minetest.get_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}).name
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if node_name == "mine_gas:gas" or minetest.get_item_group(node_name, "flammable") > 0 then
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-- there's gas or a flammable adjacent, don't extinguish
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return
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end
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end
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