adding biome API. Not yet tested.

This commit is contained in:
FaceDeer 2022-07-23 12:08:41 -06:00
parent bf82b3b3fe
commit 7b99556df9
6 changed files with 72 additions and 7 deletions

View File

@ -41,6 +41,13 @@ local get_biome = function(heat, humidity)
end
end
table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
if pos.y < df_caverns.config.level1_min or pos.y > df_caverns.config.ymax then
return nil
end
return get_biome(heat, humidity)
end)
local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.1 then

View File

@ -43,6 +43,13 @@ local get_biome = function(heat, humidity)
end
end
table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
if pos.y < df_caverns.config.level2_min or pos.y >= df_caverns.config.level1_min then
return nil
end
return get_biome(heat, humidity)
end)
local goblin_cap_shrublist
local tunnel_tube_shrublist
local spore_tree_shrublist

View File

@ -36,6 +36,20 @@ local get_biome = function(heat, humidity)
end
end
table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
if pos.y < df_caverns.config.level3_min or pos.y >= df_caverns.config.level2_min then
return nil
end
local biome = get_biome(heat, humidity)
if biome == "bloodnether" then
if subterrane.get_cavern_value("cavern layer 3", pos) < 0 then
return "nethercap"
end
return "bloodthorn"
end
return biome
end)
local black_cap_shrublist
local nether_cap_shrublist
local blood_thorn_shrublist

View File

@ -24,6 +24,16 @@ local perlin_wave_primordial = {
local giant_mycelium_timer_spread = tonumber(minetest.settings:get("dcaverns_giant_mycelium_timer_spread")) or 10
table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
if pos.y < df_caverns.config.primordial_min or pos.y > df_caverns.config.primordial_max then
return nil
end
if subterrane.get_cavern_value("primordial", pos) < 0 then
return "primordial jungle"
end
return "primordial fungus"
end)
-----------------------------------------------------------------------------------------
-- Fungal biome
@ -411,7 +421,7 @@ minetest.register_ore({
random_factor = 0,
})
-- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there.
-- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there by foraging, not farming.
minetest.register_abm({
label = "Primordial plant growth",
nodenames = {"df_primordial_items:dirt_with_jungle_grass"},

View File

@ -21,7 +21,19 @@ local c_wet_flowstone = df_caverns.node_id.wet_flowstone
local c_webs = df_caverns.node_id.big_webs
local c_webs_egg = df_caverns.node_id.big_webs_egg
df_caverns.data_param2 = {}
df_caverns.data_param2 = {} -- shared among all mapgens to reduce memory clutter
df_caverns.get_biome_at_pos_list = {} -- a list of methods of the form function(pos, heat, humidity) to allow modpack-wide queries about what should grow where
df_caverns.get_biome = function(pos)
local heat = minetest.get_heat(pos)
local humidity = minetest.get_humidity(pos)
for _, val in pairs(df_caverns.get_biome_at_pos_list) do
local biome = val(pos, heat, humidity)
if biome ~= nil then
return biome
end
end
end
-- prevent mapgen from using these nodes as a base for stalactites or stalagmites
local dont_build_speleothems_on = {}

View File

@ -18,11 +18,11 @@ for node_name, node_def in pairs(minetest.registered_nodes) do
end
end
local mushroom_shrublist
local towergoblin_shrublist
local fungispore_shrublist
if minetest.get_modpath("df_farming") then
mushroom_shrublist = {
towergoblin_shrublist = {
df_farming.spawn_plump_helmet_vm,
df_farming.spawn_plump_helmet_vm,
df_farming.spawn_dimple_cup_vm,
@ -94,7 +94,22 @@ local hot_zone_boundary = 70
local middle_zone_boundary = 50
local cool_zone_boundary = 30
local mushroom_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
if pos.y < df_caverns.config.sunless_sea_min or pos.y >= df_caverns.config.level3_min then
return nil
end
if heat > hot_zone_boundary then
return "barren" -- hot zone
elseif heat > middle_zone_boundary then
return "fungispore"
elseif heat > cool_zone_boundary then
return "towergoblin"
else
return "barren" -- cool zone
end
end)
local towergoblin_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.1 then
df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
@ -105,7 +120,7 @@ local mushroom_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, da
data[vi] = c_dirt_moss
end
if math.random() < 0.1 then
df_caverns.place_shrub(vi+ystride, area, data, data_param2, mushroom_shrublist)
df_caverns.place_shrub(vi+ystride, area, data, data_param2, towergoblin_shrublist)
elseif abs_cracks > 0.25 then
if math.random() < 0.01 then
df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
@ -269,7 +284,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
elseif heat > middle_zone_boundary then
fungispore_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
elseif heat > cool_zone_boundary then
mushroom_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
towergoblin_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
else
cool_zone_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
end