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synced 2024-11-05 01:50:43 +01:00
adding biome API. Not yet tested.
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@ -41,6 +41,13 @@ local get_biome = function(heat, humidity)
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end
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end
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table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
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if pos.y < df_caverns.config.level1_min or pos.y > df_caverns.config.ymax then
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return nil
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end
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return get_biome(heat, humidity)
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end)
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local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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local ystride = area.ystride
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if abs_cracks < 0.1 then
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@ -43,6 +43,13 @@ local get_biome = function(heat, humidity)
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end
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end
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table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
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if pos.y < df_caverns.config.level2_min or pos.y >= df_caverns.config.level1_min then
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return nil
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end
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return get_biome(heat, humidity)
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end)
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local goblin_cap_shrublist
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local tunnel_tube_shrublist
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local spore_tree_shrublist
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@ -36,6 +36,20 @@ local get_biome = function(heat, humidity)
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end
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end
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table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
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if pos.y < df_caverns.config.level3_min or pos.y >= df_caverns.config.level2_min then
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return nil
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end
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local biome = get_biome(heat, humidity)
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if biome == "bloodnether" then
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if subterrane.get_cavern_value("cavern layer 3", pos) < 0 then
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return "nethercap"
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end
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return "bloodthorn"
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end
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return biome
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end)
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local black_cap_shrublist
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local nether_cap_shrublist
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local blood_thorn_shrublist
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@ -24,6 +24,16 @@ local perlin_wave_primordial = {
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local giant_mycelium_timer_spread = tonumber(minetest.settings:get("dcaverns_giant_mycelium_timer_spread")) or 10
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table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
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if pos.y < df_caverns.config.primordial_min or pos.y > df_caverns.config.primordial_max then
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return nil
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end
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if subterrane.get_cavern_value("primordial", pos) < 0 then
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return "primordial jungle"
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end
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return "primordial fungus"
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end)
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-----------------------------------------------------------------------------------------
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-- Fungal biome
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@ -411,7 +421,7 @@ minetest.register_ore({
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random_factor = 0,
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})
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-- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there.
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-- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there by foraging, not farming.
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minetest.register_abm({
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label = "Primordial plant growth",
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nodenames = {"df_primordial_items:dirt_with_jungle_grass"},
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@ -21,7 +21,19 @@ local c_wet_flowstone = df_caverns.node_id.wet_flowstone
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local c_webs = df_caverns.node_id.big_webs
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local c_webs_egg = df_caverns.node_id.big_webs_egg
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df_caverns.data_param2 = {}
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df_caverns.data_param2 = {} -- shared among all mapgens to reduce memory clutter
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df_caverns.get_biome_at_pos_list = {} -- a list of methods of the form function(pos, heat, humidity) to allow modpack-wide queries about what should grow where
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df_caverns.get_biome = function(pos)
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local heat = minetest.get_heat(pos)
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local humidity = minetest.get_humidity(pos)
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for _, val in pairs(df_caverns.get_biome_at_pos_list) do
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local biome = val(pos, heat, humidity)
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if biome ~= nil then
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return biome
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end
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end
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end
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-- prevent mapgen from using these nodes as a base for stalactites or stalagmites
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local dont_build_speleothems_on = {}
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@ -18,11 +18,11 @@ for node_name, node_def in pairs(minetest.registered_nodes) do
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end
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end
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local mushroom_shrublist
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local towergoblin_shrublist
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local fungispore_shrublist
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if minetest.get_modpath("df_farming") then
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mushroom_shrublist = {
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towergoblin_shrublist = {
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df_farming.spawn_plump_helmet_vm,
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df_farming.spawn_plump_helmet_vm,
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df_farming.spawn_dimple_cup_vm,
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@ -94,7 +94,22 @@ local hot_zone_boundary = 70
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local middle_zone_boundary = 50
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local cool_zone_boundary = 30
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local mushroom_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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table.insert(df_caverns.get_biome_at_pos_list, function(pos, heat, humidity)
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if pos.y < df_caverns.config.sunless_sea_min or pos.y >= df_caverns.config.level3_min then
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return nil
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end
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if heat > hot_zone_boundary then
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return "barren" -- hot zone
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elseif heat > middle_zone_boundary then
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return "fungispore"
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elseif heat > cool_zone_boundary then
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return "towergoblin"
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else
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return "barren" -- cool zone
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end
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end)
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local towergoblin_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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local ystride = area.ystride
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if abs_cracks < 0.1 then
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df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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@ -105,7 +120,7 @@ local mushroom_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, da
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data[vi] = c_dirt_moss
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end
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if math.random() < 0.1 then
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df_caverns.place_shrub(vi+ystride, area, data, data_param2, mushroom_shrublist)
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df_caverns.place_shrub(vi+ystride, area, data, data_param2, towergoblin_shrublist)
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elseif abs_cracks > 0.25 then
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if math.random() < 0.01 then
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df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
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@ -269,7 +284,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
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elseif heat > middle_zone_boundary then
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fungispore_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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elseif heat > cool_zone_boundary then
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mushroom_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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towergoblin_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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else
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cool_zone_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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end
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