add tunnel decor above highest cave level

This commit is contained in:
FaceDeer 2017-03-22 00:36:58 -06:00
parent 3c04ce7f7d
commit 7ddc728adf
2 changed files with 31 additions and 2 deletions

View File

@ -18,6 +18,33 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
local shallow_cave_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 4)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, false)
end
end
local shallow_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false)
end
end
-- default mapgen registers an "underground" biome that gets in the way of everything.
subterrane:override_biome({
name = "underground",
@ -25,8 +52,12 @@ subterrane:override_biome({
y_max = -113,
heat_point = 50,
humidity_point = 50,
_subterrane_cave_floor_decor = shallow_cave_floor,
_subterrane_cave_ceiling_decor = shallow_cave_ceiling,
})
subterrane:register_cave_decor(-113, dfcaverns.config.ymax)
subterrane:register_cave_layer({
minimum_depth = dfcaverns.config.ymax,
maximum_depth = dfcaverns.config.level1_min,

View File

@ -1,7 +1,5 @@
dfcaverns = {}
subterrane.get_param2_data = true
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())