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add tunnel decor above highest cave level
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31
biomes.lua
31
biomes.lua
@ -18,6 +18,33 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
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local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
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local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
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local shallow_cave_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.025 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.025 * 4)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, false)
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end
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end
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local shallow_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.025 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.025 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false)
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end
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end
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-- default mapgen registers an "underground" biome that gets in the way of everything.
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subterrane:override_biome({
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name = "underground",
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@ -25,8 +52,12 @@ subterrane:override_biome({
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y_max = -113,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_cave_floor_decor = shallow_cave_floor,
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_subterrane_cave_ceiling_decor = shallow_cave_ceiling,
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})
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subterrane:register_cave_decor(-113, dfcaverns.config.ymax)
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subterrane:register_cave_layer({
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minimum_depth = dfcaverns.config.ymax,
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maximum_depth = dfcaverns.config.level1_min,
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