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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-24 03:10:22 +02:00
tweaking level2 biomes a bit
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@ -32,7 +32,7 @@ local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_tower_cap_vm(bi, area, data)
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dfcaverns.spawn_tower_cap_vm(vi, area, data)
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end
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end
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@ -145,7 +145,7 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_fungiwood_vm(bi, area, data)
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dfcaverns.spawn_fungiwood_vm(vi, area, data)
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end
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end
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@ -39,7 +39,7 @@ local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_tower_cap_vm(bi, area, data)
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dfcaverns.spawn_tower_cap_vm(vi, area, data)
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end
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end
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@ -152,7 +152,7 @@ local level_2_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_fungiwood_vm(bi, area, data)
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dfcaverns.spawn_fungiwood_vm(vi, area, data)
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end
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end
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@ -178,7 +178,7 @@ local level_2_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.05 then
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dfcaverns.spawn_tunnel_tube_vm(bi, area, data)
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dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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end
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end
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@ -204,7 +204,7 @@ local level_2_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.05 then
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dfcaverns.spawn_spore_tree_vm(bi, area, data)
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dfcaverns.spawn_spore_tree_vm(vi, area, data)
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end
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end
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@ -230,7 +230,7 @@ local level_2_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.025 then
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dfcaverns.spawn_goblin_cap_vm(bi, area, data)
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dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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end
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end
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@ -334,7 +334,7 @@ minetest.register_biome({
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y_min = dfcaverns.config.level2_min,
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y_max = subsea_level,
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heat_point = 80,
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humidity_point = 60,
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humidity_point = 50,
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_subterrane_ceiling_decor = level_2_moist_ceiling,
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_subterrane_floor_decor = level_2_fungiwood_floor,
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_subterrane_fill_node = c_air,
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@ -347,7 +347,7 @@ minetest.register_biome({
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y_min = subsea_level,
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y_max = dfcaverns.config.level1_min,
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heat_point = 80,
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humidity_point = 60,
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humidity_point = 50,
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_subterrane_ceiling_decor = level_2_moist_ceiling,
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_subterrane_floor_decor = level_2_fungiwood_floor,
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_subterrane_fill_node = c_air,
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@ -360,7 +360,7 @@ minetest.register_biome({
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y_min = dfcaverns.config.level2_min,
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y_max = subsea_level,
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heat_point = 60,
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humidity_point = 30,
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humidity_point = 20,
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_subterrane_ceiling_decor = level_2_moist_ceiling,
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_subterrane_floor_decor = level_2_goblin_cap_floor,
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_subterrane_fill_node = c_air,
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@ -373,7 +373,7 @@ minetest.register_biome({
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y_min = subsea_level,
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y_max = dfcaverns.config.level1_min,
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heat_point = 60,
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humidity_point = 30,
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humidity_point = 20,
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_subterrane_ceiling_decor = level_2_moist_ceiling,
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_subterrane_floor_decor = level_2_goblin_cap_floor,
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_subterrane_fill_node = c_air,
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