rough out some level2 biomes

This commit is contained in:
FaceDeer 2017-03-19 19:32:49 -06:00
parent 7d99acad03
commit b6fa28c381
6 changed files with 589 additions and 21 deletions

View File

@ -18,6 +18,17 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
dfcaverns.config.ymax = subterrane.config.ymax
dfcaverns.config.level1_min = -600
dfcaverns.config.level2_min = -1000
dfcaverns.config.level3_min = -1400
dfcaverns.config.lava_sea_min = -1600
dfcaverns.config.ymin = subterrane.config.ymin
dfcaverns.can_support_vegetation = {[c_sand] = true, [c_dirt] = true, [c_coal_ore] = true, [c_gravel] = true}
dfcaverns.place_shrub = function(data, vi, param2_data)

View File

@ -7,8 +7,9 @@ local c_dirt = minetest.get_content_id("default:dirt")
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
--dfcaverns.spawn_fungiwood_vm(vi, area, data)
local subsea_level = (dfcaverns.config.level1_min - dfcaverns.config.ymax) * 0.3 + dfcaverns.config.level1_min
local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
@ -69,11 +70,45 @@ local level_1_dry_floor = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
local height = math.floor(drip_rand/0.05 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, false)
end
end
local level_1_wet_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt_moss
if math.random() < 0.1 then
data[vi] = c_dead_fungus
elseif math.random() < 0.1 then
data[vi] = c_cavern_fungi
end
else
data[bi] = c_dirt
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
end
end
local level_1_underwater_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
data[bi] = c_dirt
end
local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
@ -82,7 +117,7 @@ local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
local height = math.floor(drip_rand/0.075 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, false)
end
end
@ -125,6 +160,12 @@ local level_1_cave_floor = function(area, data, ai, vi, bi, param2_data)
end
return
end
if data[bi] == c_cobble and math.random() < 0.001 then
data[bi] = c_cobble_fungus
return
end
if data[bi] ~= c_stone then
return
end
@ -153,21 +194,35 @@ end
-------------------------------------------------------------------------------------------
minetest.register_biome({
name = "dfcaverns_level1_flooded_biome",
y_min = -2000,
y_max = -300,
name = "dfcaverns_level1_flooded_biome_lower",
y_min = dfcaverns.config.level1_min,
y_max = subsea_level,
heat_point = -20,
humidity_point = 0,
_subterrane_fill_node = c_water,
_subterrane_cave_fill_node = c_water,
_subterrane_floor_decor = level_1_underwater_floor,
})
minetest.register_biome({
name = "dfcaverns_level1_flooded_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.ymax,
heat_point = -20,
humidity_point = 0,
_subterrane_ceiling_decor = level_1_moist_ceiling,
_subterrane_floor_decor = level_1_wet_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
})
minetest.register_biome({
name = "dfcaverns_level1_tower_cap_biome",
y_min = -2000,
y_max = -300,
name = "dfcaverns_level1_tower_cap_biome_lower",
y_min = dfcaverns.config.level1_min,
y_max = subsea_level,
heat_point = 80,
humidity_point = 20,
_subterrane_ceiling_decor = level_1_moist_ceiling,
@ -178,9 +233,22 @@ minetest.register_biome({
})
minetest.register_biome({
name = "dfcaverns_level1_fungiwood_biome",
y_min = -2000,
y_max = -300,
name = "dfcaverns_level1_tower_cap_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.ymax,
heat_point = 80,
humidity_point = 20,
_subterrane_ceiling_decor = level_1_moist_ceiling,
_subterrane_floor_decor = level_1_tower_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_1_cave_floor,
_subterrane_cave_ceiling_decor = level_1_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_fungiwood_biome_lower",
y_min = dfcaverns.config.level1_min,
y_max = subsea_level,
heat_point = 60,
humidity_point = 100,
_subterrane_ceiling_decor = level_1_moist_ceiling,
@ -191,12 +259,36 @@ minetest.register_biome({
})
minetest.register_biome({
name = "dfcaverns_level1_dry_biome",
y_min = -2000,
y_max = -300,
name = "dfcaverns_level1_fungiwood_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.ymax,
heat_point = 60,
humidity_point = 100,
_subterrane_ceiling_decor = level_1_moist_ceiling,
_subterrane_floor_decor = level_1_fungiwood_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_1_cave_floor,
_subterrane_cave_ceiling_decor = level_1_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_dry_biome_lower",
y_min = dfcaverns.config.level1_min,
y_max = subsea_level,
heat_point = 20,
humidity_point = 140,
_subterrane_ceiling_decor = level_1_dry_ceiling,
_subterrane_floor_decor = level_1_dry_floor,
_subterrane_fill_node = c_air,
})
minetest.register_biome({
name = "dfcaverns_level1_dry_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.ymax,
heat_point = 20,
humidity_point = 140,
_subterrane_ceiling_decor = level_1_dry_ceiling,
_subterrane_floor_decor = level_1_dry_floor,
_subterrane_fill_node = c_air,
})

View File

@ -3,3 +3,458 @@
--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
--dfcaverns.spawn_spore_tree_vm(vi, data, area)
--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_cobble = minetest.get_content_id("default:cobble")
local c_dirt = minetest.get_content_id("default:dirt")
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local subsea_level = (dfcaverns.config.level2_min - dfcaverns.config.level1_min) * 0.3 + dfcaverns.config.level2_min
local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.005 then
dfcaverns.spawn_tower_cap_vm(bi, area, data)
end
end
local level_2_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_ceiling_plug(area, data, ai, vi, bi)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, true)
elseif math.random() < 0.03 then
dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
end
end
local level_2_dry_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_cobble_fungus
if math.random() < 0.1 then
data[vi] = c_dead_fungus
end
elseif math.random() < 0.5 then
data[bi] = c_cobble
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, false)
end
end
local level_2_wet_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt_moss
if math.random() < 0.1 then
data[vi] = c_dead_fungus
elseif math.random() < 0.1 then
data[vi] = c_cavern_fungi
end
else
data[bi] = c_dirt
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.05 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
end
end
local level_2_underwater_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
data[bi] = c_dirt
end
local level_2_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, false)
end
end
local level_2_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.005 then
dfcaverns.spawn_fungiwood_vm(bi, area, data)
end
end
local level_2_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.05 then
dfcaverns.spawn_tunnel_tube_vm(bi, area, data)
end
end
local level_2_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.05 then
dfcaverns.spawn_spore_tree_vm(bi, area, data)
end
end
local level_2_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data)
elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.025 then
dfcaverns.spawn_goblin_cap_vm(bi, area, data)
end
end
local level_2_cave_floor = function(area, data, ai, vi, bi, param2_data)
if dfcaverns.can_support_vegetation[data[bi]] then
data[bi] = c_dirt_moss
if math.random() < 0.25 then
if data[vi] == c_air then
dfcaverns.place_shrub(data, vi, param2_data)
end
end
return
end
if data[bi] == c_cobble and math.random() < 0.001 then
data[bi] = c_cobble_fungus
return
end
if data[bi] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 4)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
end
end
local level_2_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, true)
end
end
-------------------------------------------------------------------------------------------
minetest.register_biome({
name = "dfcaverns_level1_flooded_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 20,
humidity_point = 0,
_subterrane_fill_node = c_water,
_subterrane_cave_fill_node = c_water,
_subterrane_floor_decor = level_2_underwater_floor,
})
minetest.register_biome({
name = "dfcaverns_level1_flooded_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 20,
humidity_point = 0,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_wet_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
})
minetest.register_biome({
name = "dfcaverns_level1_tower_cap_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 40,
humidity_point = 10,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_tower_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_tower_cap_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 40,
humidity_point = 10,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_tower_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_fungiwood_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 80,
humidity_point = 60,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_fungiwood_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_fungiwood_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 80,
humidity_point = 60,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_fungiwood_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_goblin_cap_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 60,
humidity_point = 30,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_goblin_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_goblin_cap_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 60,
humidity_point = 30,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_goblin_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_spore_tree_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 60,
humidity_point = 80,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_spore_tree_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_spore_tree_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 60,
humidity_point = 80,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_spore_tree_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_tunnel_tube_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 40,
humidity_point = 100,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_tunnel_tube_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_tunnel_tube_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 40,
humidity_point = 100,
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_tunnel_tube_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_floor_decor = level_2_cave_floor,
_subterrane_cave_ceiling_decor = level_2_cave_ceiling,
})
minetest.register_biome({
name = "dfcaverns_level1_dry_biome_lower",
y_min = dfcaverns.config.level2_min,
y_max = subsea_level,
heat_point = 20,
humidity_point = 110,
_subterrane_ceiling_decor = level_2_dry_ceiling,
_subterrane_floor_decor = level_2_dry_floor,
_subterrane_fill_node = c_air,
})
minetest.register_biome({
name = "dfcaverns_level1_dry_biome_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level1_min,
heat_point = 20,
humidity_point = 110,
_subterrane_ceiling_decor = level_2_dry_ceiling,
_subterrane_floor_decor = level_2_dry_floor,
_subterrane_fill_node = c_air,
})

View File

@ -44,4 +44,15 @@ dfcaverns.glow_worm_ceiling = function(area, data, ai, vi, bi)
end
end
end
end
end
minetest.register_abm({
label = "dfcaverns:water_destroys_glow_worms",
nodenames = {"dfcaverns:glow_worm"},
neighbors = {"default:water_source"},
interval = 1,
chance = 10,
action = function (pos)
minetest.set_node(pos, {name="air"})
end,
})

View File

@ -30,7 +30,7 @@ minetest.register_abm{
label = "dfcaverns:cave_moss_spread",
nodenames = {"default:dirt"},
neighbors = {"dfcaverns:dirt_with_cave_moss"},
interval = 30,
interval = 60,
chance = 10,
catch_up = true,
action = function(pos)
@ -62,8 +62,8 @@ minetest.register_abm{
label = "dfcaverns:floor_fungus_spread",
nodenames = {"default:cobble"},
neighbors = {"dfcaverns:cobble_with_floor_fungus"},
interval = 30,
chance = 10,
interval = 60,
chance = 30,
catch_up = true,
action = function(pos)
minetest.swap_node(pos, {name="dfcaverns:cobble_with_floor_fungus"})

View File

@ -2,8 +2,6 @@ dfcaverns = {}
subterrane.get_param2_data = true
minetest.register_alias_force("mapgen_lava_source", "air")
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())
@ -40,6 +38,7 @@ dofile(modpath.."/biomes/level3.lua")
dofile(modpath.."/biomes/lava_sea.lua")
dofile(modpath.."/biomes/underworld.lua")
minetest.register_alias_force("mapgen_lava_source", "air") -- veins of lava are far more realistic
minetest.register_ore({
ore_type = "vein",
ore = "default:lava_source",