tweaking level2 biomes a bit

This commit is contained in:
FaceDeer
2017-03-19 20:24:45 -06:00
parent b6fa28c381
commit 7f4181be76
3 changed files with 15 additions and 21 deletions

View File

@@ -32,7 +32,7 @@ local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.005 then
dfcaverns.spawn_tower_cap_vm(bi, area, data)
dfcaverns.spawn_tower_cap_vm(vi, area, data)
end
end
@@ -145,7 +145,7 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
elseif math.random() < 0.005 then
dfcaverns.spawn_fungiwood_vm(bi, area, data)
dfcaverns.spawn_fungiwood_vm(vi, area, data)
end
end