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tweaking level2 biomes a bit
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@@ -32,7 +32,7 @@ local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_tower_cap_vm(bi, area, data)
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dfcaverns.spawn_tower_cap_vm(vi, area, data)
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end
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end
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@@ -145,7 +145,7 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_fungiwood_vm(bi, area, data)
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dfcaverns.spawn_fungiwood_vm(vi, area, data)
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end
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end
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