mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 21:40:29 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
This commit is contained in:
162
df_underworld_items/slade.lua
Normal file
162
df_underworld_items/slade.lua
Normal file
@ -0,0 +1,162 @@
|
||||
-- internationalization boilerplate
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
|
||||
|
||||
local add_immortality = function(slade_def)
|
||||
slade_def.groups.immortal = 1
|
||||
slade_def.groups.cracky = nil
|
||||
--slade_def.on_destruct = function() end
|
||||
--slade_def.can_dig = function(pos, player) return minetest.settings:get_bool("creative_mode") == true end
|
||||
--slade_def.diggable = false
|
||||
--slade_def.on_blast = function() end
|
||||
return slade_def
|
||||
end
|
||||
|
||||
local slade_def = {
|
||||
description = S("Slade"),
|
||||
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
|
||||
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
|
||||
tiles = {"dfcaverns_slade.png"},
|
||||
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
|
||||
is_ground_content = false,
|
||||
on_blast = function(pos, intensity)
|
||||
if intensity > 3.0 then
|
||||
minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
end,
|
||||
}
|
||||
if invulnerable then
|
||||
add_immortality(slade_def)
|
||||
end
|
||||
minetest.register_node("df_underworld_items:slade", slade_def)
|
||||
|
||||
local slade_brick_def = {
|
||||
description = S("Slade Brick"),
|
||||
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
|
||||
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
|
||||
tiles = {"dfcaverns_slade_brick.png"},
|
||||
groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
|
||||
is_ground_content = false,
|
||||
}
|
||||
if invulnerable then
|
||||
add_immortality(slade_brick_def)
|
||||
end
|
||||
minetest.register_node("df_underworld_items:slade_brick", slade_brick_def)
|
||||
|
||||
local slade_wall_def = {
|
||||
description = S("Slade Wall"),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
|
||||
-- connect_bottom =
|
||||
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
|
||||
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
|
||||
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
|
||||
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
|
||||
},
|
||||
connects_to = { "group:wall", "group:stone", "group:fence" },
|
||||
paramtype = "light",
|
||||
tiles = {"dfcaverns_slade_brick.png"},
|
||||
walkable = true,
|
||||
groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
|
||||
}
|
||||
if invulnerable then
|
||||
add_immortality(slade_wall_def)
|
||||
end
|
||||
minetest.register_node("df_underworld_items:slade_wall", slade_wall_def)
|
||||
|
||||
|
||||
minetest.register_node("df_underworld_items:slade_sand", {
|
||||
description = S("Slade Sand"),
|
||||
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
|
||||
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
|
||||
tiles = {"dfcaverns_slade_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_gravel_defaults({
|
||||
footstep = {name = "default_gravel_footstep", gain = 0.45},
|
||||
}),
|
||||
})
|
||||
|
||||
local slade_block_def = {
|
||||
description = S("Slade Block"),
|
||||
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
|
||||
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
|
||||
tiles = {"dfcaverns_slade_block.png"},
|
||||
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
|
||||
is_ground_content = false,
|
||||
}
|
||||
if invulnerable then
|
||||
add_immortality(slade_block_def)
|
||||
slade_block_def.on_blast = function() end
|
||||
end
|
||||
minetest.register_node("df_underworld_items:slade_block", slade_block_def)
|
||||
|
||||
|
||||
local slade_seal_def = {
|
||||
description = S("Slade Seal"),
|
||||
_doc_items_longdesc = df_underworld_items.doc.slade_seal_desc,
|
||||
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
|
||||
tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
|
||||
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
|
||||
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
|
||||
is_ground_content = false,
|
||||
}
|
||||
if invulnerable then
|
||||
slade_seal_def.on_blast = function() end
|
||||
add_immortality(slade_seal_def)
|
||||
end
|
||||
minetest.register_node("df_underworld_items:slade_seal", slade_seal_def)
|
||||
|
||||
|
||||
|
||||
minetest.register_abm{
|
||||
label = "slade seal scratching",
|
||||
nodenames = {"df_underworld_items:slade_seal"},
|
||||
interval = 10,
|
||||
chance = 20,
|
||||
catch_up = false,
|
||||
action = function(pos)
|
||||
minetest.sound_play({name="dfcaverns_grinding_stone"},
|
||||
{
|
||||
pos = pos,
|
||||
gain = 0.05,
|
||||
max_hear_distance = 32,
|
||||
}
|
||||
)
|
||||
end,
|
||||
}
|
||||
|
||||
|
||||
-- Register stair and slab
|
||||
|
||||
if minetest.get_modpath("stairs") then
|
||||
local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1}
|
||||
if invulnerable then
|
||||
stair_groups.immortal = 1
|
||||
else
|
||||
stair_groups.cracky = 3
|
||||
end
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"slade_brick",
|
||||
"df_underworld_items:slade_brick",
|
||||
stair_groups,
|
||||
{"dfcaverns_slade_brick.png"},
|
||||
S("Slade Stair"),
|
||||
S("Slade Slab"),
|
||||
default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } })
|
||||
)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then
|
||||
mesecon.register_mvps_stopper("df_underworld_items:slade")
|
||||
end
|
Reference in New Issue
Block a user