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beds
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896c142473
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@ -48,8 +48,7 @@ if minetest.get_modpath("default") then
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df_dependencies.node_name_torch = "default:torch"
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df_dependencies.node_name_torch_wall = "default:torch_wall"
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df_dependencies.node_name_water_flowing = "default:water_flowing"
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df_dependencies.node_name_water_source = "default:water_source"
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df_dependencies.node_name_water_source = "default:water_source"
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df_dependencies.texture_cobble = "default_cobble.png"
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df_dependencies.texture_coral_skeleton = "default_coral_skeleton.png"
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@ -60,6 +59,7 @@ if minetest.get_modpath("default") then
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df_dependencies.texture_stone = "default_stone.png"
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df_dependencies.texture_wood = "default_wood.png"
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-- used to determine colour of spindlestem caps
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df_dependencies.data_iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"}
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df_dependencies.data_copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"}
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df_dependencies.data_mese_containing_nodes = {"default:stone_with_mese", "default:mese"}
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@ -223,4 +223,9 @@ end
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if minetest.get_modpath("vessels") then
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df_dependencies.node_name_glass_bottle = "vessels:glass_bottle"
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end
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if minetest.get_modpath("beds") then
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df_dependencies.node_name_bed_bottom = "beds:bed_bottom"
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df_dependencies.node_name_bed_top = "beds:bed_top"
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end
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@ -1,4 +1,4 @@
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name = df_dependencies
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description = A utility mod for df_caverns that gathers all dependencies on minetest_game in one place, to ease compatibility efforts with mineclone and other such games
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depends = default
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optional_depends = moreblocks, stairs, doors, farming, wool, fireflies, vessels, bucket
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optional_depends = moreblocks, stairs, doors, farming, wool, fireflies, vessels, bucket, beds
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@ -11,21 +11,23 @@ df_trees.sounds.glass = df_dependencies.sound_glass()
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df_trees.node_names = {}
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df_trees.node_names.torch = df_dependencies.node_name_torch
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df_trees.node_names.chest = df_dependencies.node_name_chest
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df_trees.node_names.furnace = df_dependencies.node_name_furnace
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df_trees.node_names.apple = df_dependencies.node_name_apple
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df_trees.node_names.gold_ingot = df_dependencies.node_name_gold_ingot
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df_trees.node_names.water_source = df_dependencies.node_name_water_source
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df_trees.node_names.river_water_source = df_dependencies.node_name_river_water_source
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df_trees.node_names.ice = df_dependencies.node_name_ice
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df_trees.node_names.water_flowing = df_dependencies.node_name_water_flowing
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df_trees.node_names.river_water_flowing = df_dependencies.node_name_river_water_flowing
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df_trees.node_names.snow = df_dependencies.node_name_snow
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df_trees.node_names.torch_wall = df_dependencies.node_name_torch_wall
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df_trees.node_names.stone_with_coal = df_dependencies.node_name_stone_with_coal
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df_trees.node_names.bed_bottom = df_dependencies.node_name_bed_bottom
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df_trees.node_names.bed_top = df_dependencies.node_name_bed_top
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df_trees.node_names.chest = df_dependencies.node_name_chest
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df_trees.node_names.coalblock = df_dependencies.node_name_coalblock
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df_trees.node_names.furnace = df_dependencies.node_name_furnace
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df_trees.node_names.gold_ingot = df_dependencies.node_name_gold_ingot
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df_trees.node_names.ice = df_dependencies.node_name_ice
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df_trees.node_names.paper = df_dependencies.node_name_paper
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df_trees.node_names.river_water_flowing = df_dependencies.node_name_river_water_flowing
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df_trees.node_names.river_water_source = df_dependencies.node_name_river_water_source
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df_trees.node_names.snow = df_dependencies.node_name_snow
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df_trees.node_names.stone_with_coal = df_dependencies.node_name_stone_with_coal
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df_trees.node_names.torch = df_dependencies.node_name_torch
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df_trees.node_names.torch_wall = df_dependencies.node_name_torch_wall
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df_trees.node_names.water_flowing = df_dependencies.node_name_water_flowing
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df_trees.node_names.water_source = df_dependencies.node_name_water_source
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df_trees.textures = {}
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df_trees.textures.gold_block = df_dependencies.texture_gold_block
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@ -1,4 +1,4 @@
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name = df_trees
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description = Adds various types of underground fungal "trees". Light kills their saplings, they only grow in the dark.
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depends = df_dependencies
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optional_depends = doc, vessels, basic_materials, beds, df_farming, mapgen_helper
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optional_depends = doc, vessels, basic_materials, df_farming, mapgen_helper
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@ -8,10 +8,10 @@ local n8 = { name = "doors:door_wood_a", force_place=true }
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local n9 = { name = "doors:hidden", force_place=true }
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local n10 = { name = df_trees.node_names.furnace, param2 = 3, force_place=true }
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local n11 = { name = "air", force_place=true } -- internal air
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local n12 = { name = "beds:bed_bottom", force_place=true }
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local n12 = { name = df_trees.node_names.bed_bottom, force_place=true }
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local n13 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
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local n16 = { name = df_trees.node_names.chest, param2 = 3, force_place=true }
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local n17 = { name = "beds:bed_top", force_place=true }
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local n17 = { name = df_trees.node_names.bed_top, force_place=true }
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local n18 = { name = df_trees.node_names.torch_wall, param2 = 4, force_place=true }
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local n19 = { name = "df_trees:goblin_cap_stem" } -- base
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@ -19,8 +19,6 @@ local n20 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 1 }
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local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 3 }
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local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
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if minetest.get_modpath("vessels") then
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n18 = { name = "df_trees:glowing_bottle_red", force_place=true}
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end
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@ -30,7 +28,7 @@ if not minetest.get_modpath("doors") then
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n8 = n11
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n9 = n11
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end
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if not minetest.get_modpath("beds") then
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if not df_trees.node_names.bed_top then
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--replace the bed with air
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n12 = n11
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n17 = n11
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@ -12,8 +12,8 @@ local n12 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
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local n13 = { name = "doors:door_wood_a", param2 = 3, force_place = true }
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local n14 = { name = "doors:hidden", param2 = 3, force_place = true }
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local n15 = n9 -- internal air, but could be a vessel shelf
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local n16 = { name = "beds:bed_top", param2 = 3, force_place = true }
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local n17 = { name = "beds:bed_bottom", param2 = 3, force_place = true }
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local n16 = { name = df_trees.node_names.bed_top, param2 = 3, force_place = true }
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local n17 = { name = df_trees.node_names.bed_bottom, param2 = 3, force_place = true }
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local n18 = { name = df_trees.node_names.chest, force_place = true }
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local n19 = { name = df_trees.node_names.torch_wall, param2 = 2, force_place = true }
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local n20 = {name = "stairs:stair_goblin_cap_stem_wood" }
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@ -32,7 +32,7 @@ if not minetest.get_modpath("doors") then
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n13 = n9
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n14 = n9
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end
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if not minetest.get_modpath("beds") then
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if not df_trees.node_names.bed_top then
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--replace the bed with air
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n16 = n9
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n17 = n9
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