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add a unique use for spore tree hypahe
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97c7e93be4
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BIN
textures/dfcaverns_spore_tree_ladder.png
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BIN
textures/dfcaverns_spore_tree_ladder.png
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After Width: | Height: | Size: 701 B |
@ -57,12 +57,12 @@ minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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recipe = "dfcaverns:spore_tree_hyphae",
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burntime = 1,
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "dfcaverns:spore_tree_fruiting_body",
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burntime = 1,
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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@ -77,7 +77,7 @@ minetest.register_node("dfcaverns:spore_tree_hyphae", {
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waving = 1,
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tiles = {"dfcaverns_spore_tree.png"},
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1},
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walkable = false,
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climbable = true,
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@ -103,7 +103,7 @@ minetest.register_node("dfcaverns:spore_tree_fruiting_body", {
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waving = 1,
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tiles = {"dfcaverns_spore_tree.png"},
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1},
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walkable = false,
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climbable = true,
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@ -282,3 +282,41 @@ minetest.register_abm{
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end,
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}
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minetest.register_craft({
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output = 'dfcaverns:spore_tree_ladder 2',
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recipe = {
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{'group:spore_tree_hyphae'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "dfcaverns:spore_tree_ladder",
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burntime = 1,
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})
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minetest.register_node("dfcaverns:spore_tree_ladder", {
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description = S("Spore Tree Ladder"),
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drawtype = "signlike",
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tiles = {"dfcaverns_spore_tree_ladder.png"},
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inventory_image = "dfcaverns_spore_tree_ladder.png",
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wield_image = "dfcaverns_spore_tree_ladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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is_ground_content = false,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
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legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
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})
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