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slightly reduce the density of hunter statues
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@ -565,7 +565,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local wave = nvals_wave[index2d] * wave_mult
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local wave = nvals_wave[index2d] * wave_mult
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local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
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local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
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local zone = math.abs(nvals_zone[index2d])
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local zone = math.abs(nvals_zone[index2d])
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if math.random() < zone / 2 then -- hunters are more common in the built-up areas
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if math.random() < zone / 4 then -- hunters are more common in the built-up areas. zone/4 gives ~ 400 hunters per square kilometer.
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for y = floor_height, floor_height+20 do
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for y = floor_height, floor_height+20 do
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local target_pos = {x=x, y=y, z=z}
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local target_pos = {x=x, y=y, z=z}
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local target_node = minetest.get_node(target_pos)
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local target_node = minetest.get_node(target_pos)
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