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https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-25 02:10:37 +01:00
rough out the jungle biome
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c64f0a6f63
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9db3e47342
@ -2,13 +2,6 @@ if not df_caverns.config.enable_primordial or not minetest.get_modpath("df_primo
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return
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end
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local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
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local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_giant_mycelium = minetest.get_content_id("df_primordial_items:giant_hypha_apical_mapgen")
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-----------------------------------------------------------------------------------------
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local perlin_cave_primordial = {
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offset = 0,
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scale = 1,
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@ -27,8 +20,15 @@ local perlin_wave_primordial = {
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persist = 0.63
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}
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-----------------------------------------------------------------------------------------
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-- Fungal biome
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local plants = {
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local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
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local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_giant_mycelium = minetest.get_content_id("df_primordial_items:giant_hypha_apical_mapgen")
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local fungal_plants = {
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minetest.get_content_id("df_primordial_items:fungal_grass_1"),
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minetest.get_content_id("df_primordial_items:fungal_grass_2"),
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minetest.get_content_id("df_primordial_items:glow_orb"),
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@ -55,7 +55,7 @@ local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, dat
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local rotation = (math.random(1,4)-1)*90
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mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
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elseif rand < 0.05 then
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data[vi+ystride] = plants[math.random(1,5)]
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data[vi+ystride] = fungal_plants[math.random(1,5)]
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end
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end
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@ -108,19 +108,63 @@ local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2)
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if rand < 0.001 then
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data[vi+ystride] = c_giant_mycelium
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elseif rand < 0.03 then
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data[vi+ystride] = plants[math.random(1,5)]
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data[vi+ystride] = fungal_plants[math.random(1,5)]
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end
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end
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local jungle_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
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--------------------------------------------------------------------------------------------------
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-- Jungle biome
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local jungle_plants = {
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minetest.get_content_id("df_primordial_items:fern_1"),
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minetest.get_content_id("df_primordial_items:fern_2"),
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minetest.get_content_id("df_primordial_items:glow_plant_1"),
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minetest.get_content_id("df_primordial_items:glow_plant_2"),
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minetest.get_content_id("df_primordial_items:glow_plant_3"),
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minetest.get_content_id("df_primordial_items:jungle_grass_1"),
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minetest.get_content_id("df_primordial_items:jungle_grass_2"),
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minetest.get_content_id("df_primordial_items:jungle_grass_3"),
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minetest.get_content_id("df_primordial_items:jungle_mushroom_1"),
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minetest.get_content_id("df_primordial_items:jungle_mushroom_2"),
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}
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local c_jungle_dirt = minetest.get_content_id("df_primordial_items:dirt_with_jungle_grass")
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local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter")
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local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots")
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local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone")
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local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
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local ystride = area.ystride
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local humidityfactor = humidity/100
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data[vi] = c_jungle_dirt
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local rand = math.random()
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if rand < 0.05 then
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local fern_schematic = df_primordial_items.get_fern_schematic()
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local rotation = (math.random(1,4)-1)*90
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mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), fern_schematic, rotation)
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elseif rand < 0.075 then
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df_primordial_items.spawn_jungle_mushroom_vm(vi+ystride, area, data)
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elseif rand < 0.125 then
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df_primordial_items.spawn_jungle_tree_vm(math.random(8,14), vi+ystride, area, data)
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elseif rand < 0.3 then
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data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)]
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end
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end
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local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
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if abs_cracks < 0.25 then
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data[vi] = c_glowstone
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end
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end
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local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
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end
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---------------------------------------------------------------------------------------------------------
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local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data)
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math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
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@ -143,11 +187,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local humidity = humiditymap[index2d]
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local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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-- if jungle then
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-- jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
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-- else
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if jungle then
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jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
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else
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mushroom_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
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-- end
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end
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end
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--------------------------------------
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@ -159,11 +203,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local abs_cracks = math.abs(cracks)
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local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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local humidity = humiditymap[index2d]
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-- if jungle then
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-- jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
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-- else
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if jungle then
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jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
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else
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mushroom_cavern_ceiling(abs_cracks, humidity, vi, area, data, data_param2)
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-- end
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end
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end
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@ -1,3 +1,4 @@
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default
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mapgen_helper
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subterrane
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subterrane
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df_underworld_items
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@ -238,6 +238,10 @@ local fern_9_nodes_tall = {
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local ferns = {fern_4_nodes_tall, fern_5_nodes_tall, fern_6_nodes_tall, fern_9_nodes_tall}
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local rotations = {0, 90, 180, 270}
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df_primordial_items.get_fern_schematic = function()
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return ferns[math.random(1,4)]
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end
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minetest.register_node("df_primordial_items:fern_sapling", {
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description = S("Giant Fern Sapling"),
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_doc_items_longdesc = df_primordial_items.doc.giant_fern_desc,
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@ -254,9 +258,10 @@ minetest.register_node("df_primordial_items:fern_sapling", {
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use_texture_alpha = true,
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sunlight_propagates = true,
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on_construct = function(pos)
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local fern = ferns[math.random(1,#ferns)]
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--TODO timer
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local fern = df_primordial_items.get_fern_schematic()
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local rotation = rotations[math.random(1,#rotations)]
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minetest.set_node(pos, {name="air"}) -- clear sapling so fern can replace it
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mapgen_helper.place_schematic(pos, fern, rotation)
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end,
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})
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})
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@ -70,7 +70,7 @@ minetest.register_craftitem("df_primordial_items:diced_mushroom", {
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_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
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_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
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inventory_image = "dfcaverns_mush_diced_giant_mushroom.png",
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groups = {food = 1},
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groups = {food = 1, dfcaverns_cookable = 1},
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on_use = minetest.item_eat(1),
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})
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@ -46,7 +46,7 @@ minetest.register_node("df_primordial_items:jungle_leaves_glowing", {
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paramtype = "light",
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is_ground_content = false,
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buildable_to = true,
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light_source = 4,
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light_source = 2,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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sounds = default.node_sound_leaves_defaults(),
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drop = {
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@ -140,6 +140,17 @@ df_primordial_items.spawn_jungle_tree = function(pos)
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vm:update_map()
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end
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local get_tree_nodes = function()
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local rand = math.random()
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if rand < 0.5 then
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return c_trunk_glow, c_leaves_glow
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end
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if rand < 0.75 then
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return c_trunk_mossy, c_leaves
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end
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return c_trunk, c_leaves
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end
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df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
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local ystride = area.ystride
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local zstride = area.zstride
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@ -149,10 +160,11 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
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for i = 1, 6 do
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local root_column = vi + math.random(-1,1) + math.random(-1,1)*zstride
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if not roots_done[root_column] then
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local trunknode = get_tree_nodes()
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for y = -2, math.random(0,1) do -- root height is 1 to 2 nodes above ground
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local root_index = root_column + y * ystride
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if buildable_to(data[root_index]) then
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data[root_index] = c_trunk
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data[root_index] = trunknode
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end
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end
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end
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@ -160,9 +172,11 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
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end
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-- puts a trunk node in the center and surrounds it with leaves
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local branch = function(bi)
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local branch = function(bi, glow)
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local trunknode, leafnode
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if buildable_to(data[bi]) then
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data[bi] = c_trunk
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trunknode, leafnode = get_tree_nodes()
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data[bi] = trunknode
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else
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return -- if a branch is placed in a non-viable place, don't add leaves
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end
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@ -172,7 +186,7 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
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if math.random() < 0.75 then
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local li = bi + x + z*zstride + y*ystride
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if buildable_to(data[li]) then
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data[li] = c_leaves
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data[li] = leafnode
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end
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end
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end
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@ -183,7 +197,7 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
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for i = 0, height-2 do
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local y_index = vi + i * ystride
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if buildable_to(data[y_index]) then
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data[y_index] = c_trunk
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data[y_index] = get_tree_nodes()
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else
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return -- if we hit something we can't grow through, stop.
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end
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