rough out the jungle biome

This commit is contained in:
FaceDeer
2019-08-15 19:46:57 -06:00
parent c64f0a6f63
commit 9db3e47342
5 changed files with 93 additions and 29 deletions

View File

@ -2,13 +2,6 @@ if not df_caverns.config.enable_primordial or not minetest.get_modpath("df_primo
return
end
local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
local c_dirt = minetest.get_content_id("default:dirt")
local c_giant_mycelium = minetest.get_content_id("df_primordial_items:giant_hypha_apical_mapgen")
-----------------------------------------------------------------------------------------
local perlin_cave_primordial = {
offset = 0,
scale = 1,
@ -27,8 +20,15 @@ local perlin_wave_primordial = {
persist = 0.63
}
-----------------------------------------------------------------------------------------
-- Fungal biome
local plants = {
local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
local c_dirt = minetest.get_content_id("default:dirt")
local c_giant_mycelium = minetest.get_content_id("df_primordial_items:giant_hypha_apical_mapgen")
local fungal_plants = {
minetest.get_content_id("df_primordial_items:fungal_grass_1"),
minetest.get_content_id("df_primordial_items:fungal_grass_2"),
minetest.get_content_id("df_primordial_items:glow_orb"),
@ -55,7 +55,7 @@ local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, dat
local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
elseif rand < 0.05 then
data[vi+ystride] = plants[math.random(1,5)]
data[vi+ystride] = fungal_plants[math.random(1,5)]
end
end
@ -108,19 +108,63 @@ local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2)
if rand < 0.001 then
data[vi+ystride] = c_giant_mycelium
elseif rand < 0.03 then
data[vi+ystride] = plants[math.random(1,5)]
data[vi+ystride] = fungal_plants[math.random(1,5)]
end
end
local jungle_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
--------------------------------------------------------------------------------------------------
-- Jungle biome
local jungle_plants = {
minetest.get_content_id("df_primordial_items:fern_1"),
minetest.get_content_id("df_primordial_items:fern_2"),
minetest.get_content_id("df_primordial_items:glow_plant_1"),
minetest.get_content_id("df_primordial_items:glow_plant_2"),
minetest.get_content_id("df_primordial_items:glow_plant_3"),
minetest.get_content_id("df_primordial_items:jungle_grass_1"),
minetest.get_content_id("df_primordial_items:jungle_grass_2"),
minetest.get_content_id("df_primordial_items:jungle_grass_3"),
minetest.get_content_id("df_primordial_items:jungle_mushroom_1"),
minetest.get_content_id("df_primordial_items:jungle_mushroom_2"),
}
local c_jungle_dirt = minetest.get_content_id("df_primordial_items:dirt_with_jungle_grass")
local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter")
local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots")
local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone")
local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride
local humidityfactor = humidity/100
data[vi] = c_jungle_dirt
local rand = math.random()
if rand < 0.05 then
local fern_schematic = df_primordial_items.get_fern_schematic()
local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), fern_schematic, rotation)
elseif rand < 0.075 then
df_primordial_items.spawn_jungle_mushroom_vm(vi+ystride, area, data)
elseif rand < 0.125 then
df_primordial_items.spawn_jungle_tree_vm(math.random(8,14), vi+ystride, area, data)
elseif rand < 0.3 then
data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)]
end
end
local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
if abs_cracks < 0.25 then
data[vi] = c_glowstone
end
end
local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
end
---------------------------------------------------------------------------------------------------------
local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data)
math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
@ -143,11 +187,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local humidity = humiditymap[index2d]
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
-- if jungle then
-- jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
-- else
if jungle then
jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
else
mushroom_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
-- end
end
end
--------------------------------------
@ -159,11 +203,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
local humidity = humiditymap[index2d]
-- if jungle then
-- jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
-- else
if jungle then
jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
else
mushroom_cavern_ceiling(abs_cracks, humidity, vi, area, data, data_param2)
-- end
end
end