rough out the jungle biome

This commit is contained in:
FaceDeer
2019-08-15 19:46:57 -06:00
parent c64f0a6f63
commit 9db3e47342
5 changed files with 93 additions and 29 deletions

View File

@ -1,3 +1,4 @@
default
mapgen_helper
subterrane
subterrane
df_underworld_items

View File

@ -238,6 +238,10 @@ local fern_9_nodes_tall = {
local ferns = {fern_4_nodes_tall, fern_5_nodes_tall, fern_6_nodes_tall, fern_9_nodes_tall}
local rotations = {0, 90, 180, 270}
df_primordial_items.get_fern_schematic = function()
return ferns[math.random(1,4)]
end
minetest.register_node("df_primordial_items:fern_sapling", {
description = S("Giant Fern Sapling"),
_doc_items_longdesc = df_primordial_items.doc.giant_fern_desc,
@ -254,9 +258,10 @@ minetest.register_node("df_primordial_items:fern_sapling", {
use_texture_alpha = true,
sunlight_propagates = true,
on_construct = function(pos)
local fern = ferns[math.random(1,#ferns)]
--TODO timer
local fern = df_primordial_items.get_fern_schematic()
local rotation = rotations[math.random(1,#rotations)]
minetest.set_node(pos, {name="air"}) -- clear sapling so fern can replace it
mapgen_helper.place_schematic(pos, fern, rotation)
end,
})
})

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@ -70,7 +70,7 @@ minetest.register_craftitem("df_primordial_items:diced_mushroom", {
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
inventory_image = "dfcaverns_mush_diced_giant_mushroom.png",
groups = {food = 1},
groups = {food = 1, dfcaverns_cookable = 1},
on_use = minetest.item_eat(1),
})

View File

@ -46,7 +46,7 @@ minetest.register_node("df_primordial_items:jungle_leaves_glowing", {
paramtype = "light",
is_ground_content = false,
buildable_to = true,
light_source = 4,
light_source = 2,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
drop = {
@ -140,6 +140,17 @@ df_primordial_items.spawn_jungle_tree = function(pos)
vm:update_map()
end
local get_tree_nodes = function()
local rand = math.random()
if rand < 0.5 then
return c_trunk_glow, c_leaves_glow
end
if rand < 0.75 then
return c_trunk_mossy, c_leaves
end
return c_trunk, c_leaves
end
df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
local ystride = area.ystride
local zstride = area.zstride
@ -149,10 +160,11 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
for i = 1, 6 do
local root_column = vi + math.random(-1,1) + math.random(-1,1)*zstride
if not roots_done[root_column] then
local trunknode = get_tree_nodes()
for y = -2, math.random(0,1) do -- root height is 1 to 2 nodes above ground
local root_index = root_column + y * ystride
if buildable_to(data[root_index]) then
data[root_index] = c_trunk
data[root_index] = trunknode
end
end
end
@ -160,9 +172,11 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
end
-- puts a trunk node in the center and surrounds it with leaves
local branch = function(bi)
local branch = function(bi, glow)
local trunknode, leafnode
if buildable_to(data[bi]) then
data[bi] = c_trunk
trunknode, leafnode = get_tree_nodes()
data[bi] = trunknode
else
return -- if a branch is placed in a non-viable place, don't add leaves
end
@ -172,7 +186,7 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
if math.random() < 0.75 then
local li = bi + x + z*zstride + y*ystride
if buildable_to(data[li]) then
data[li] = c_leaves
data[li] = leafnode
end
end
end
@ -183,7 +197,7 @@ df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
for i = 0, height-2 do
local y_index = vi + i * ystride
if buildable_to(data[y_index]) then
data[y_index] = c_trunk
data[y_index] = get_tree_nodes()
else
return -- if we hit something we can't grow through, stop.
end