try a more efficient way of changing the interiors of columns

This commit is contained in:
FaceDeer
2020-01-26 11:30:40 -07:00
parent a47c25a89c
commit 9ddb8c5b6f
5 changed files with 23 additions and 13 deletions

View File

@ -1,4 +1,4 @@
name = df_caverns
description = Adds vast underground caverns in the style of Dwarf Fortress, complete with underground flora in diverse biomes. Also adds stalactite/stalagmite decorations in the smaller tunnels.
depends = default, subterrane, df_trees, df_mapitems
optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot
optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, map

View File

@ -299,6 +299,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local jungle = nvals_cave[vi] < 0
if jungle then
data[vi] = c_plant_matter
minetest.get_node_timer(area:position(vi)):start(math.random(10, 60))
else
data[vi] = c_mycelial_dirt
end

View File

@ -380,6 +380,7 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
else
data[vi] = c_coral_table[math.random(1,3)]
data_param2[vi] = math.random(1,4)-1
minetest.get_node_timer(area:position(vi)):start(math.random(10, 60))
end
end
end