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stair dependencies
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@ -1,17 +1,17 @@
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local n1 = { name = "df_underworld_items:slade_block", force_place=true }
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local n2 = { name = "stairs:stair_outer_slade_brick", param2 = 1, force_place=true }
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local n3 = { name = "stairs:stair_slade_brick", force_place=true }
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local n4 = { name = "stairs:stair_outer_slade_brick", force_place=true }
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local n2 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 1, force_place=true }
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local n3 = { name = df_dependencies.node_name_stair_slade_brick, force_place=true }
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local n4 = { name = df_dependencies.node_name_stair_outer_slade_brick, force_place=true }
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local n5 = { name = "air", force_place=true }
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local n6 = { name = "df_underworld_items:slade_seal", force_place=true }
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local n7 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
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local n7 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=true }
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local n8 = { name = "df_underworld_items:slade_brick", force_place=true }
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local n9 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
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local n9 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 3, force_place=true }
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local n10 = { name = "df_underworld_items:slade_wall", force_place=true }
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local n11 = { name = "df_underworld_items:stonebrick_light_worn", prob=192 } -- 50% chance of being force-placed
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local n12 = { name = "stairs:stair_outer_slade_brick", param2 = 2, force_place=true }
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local n13 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
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local n14 = { name = "stairs:stair_outer_slade_brick", param2 = 3, force_place=true }
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local n12 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 2, force_place=true }
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local n13 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=true }
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local n14 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 3, force_place=true }
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return {
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name = "df_caverns:lamppost",
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@ -3,21 +3,21 @@ local n8 = { name = "air", force_place=true }
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local n3 = { name = "df_underworld_items:slade_brick", force_place=true }
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local n4 = { name = "df_underworld_items:slade_wall", force_place=true }
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local n5 = { name = "stairs:stair_outer_slade_brick", param2 = 1, force_place=true }
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local n6 = { name = "stairs:stair_slade_brick", force_place=true }
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local n7 = { name = "stairs:stair_outer_slade_brick", force_place=true }
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local n9 = { name = "stairs:slab_slade_brick", param2 = 23, force_place=true }
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local n10 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
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local n11 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
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local n14 = { name = "stairs:stair_slade_brick", param2 = 23, force_place=true }
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local n15 = { name = "stairs:stair_outer_slade_brick", param2 = 2, force_place=true }
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local n16 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
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local n17 = { name = "stairs:stair_outer_slade_brick", param2 = 3, force_place=true }
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local n5 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 1, force_place=true }
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local n6 = { name = df_dependencies.node_name_stair_slade_brick, force_place=true }
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local n7 = { name = df_dependencies.node_name_stair_outer_slade_brick, force_place=true }
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local n9 = { name = df_dependencies.node_name_slab_slade_brick, param2 = 23, force_place=true }
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local n10 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=true }
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local n11 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 3, force_place=true }
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local n14 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 23, force_place=true }
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local n15 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 2, force_place=true }
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local n16 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=true }
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local n17 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 3, force_place=true }
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-- foundation nodes
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local n2 = { name = "df_underworld_items:slade_brick", force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n12 = { name = "df_underworld_items:slade_wall", force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n13 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n13 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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return {
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@ -1,14 +1,14 @@
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local n1 = { name = "df_underworld_items:slade_block", force_place=true }
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local n2 = { name = "stairs:stair_outer_slade_brick", param2 = 1, force_place=true }
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local n3 = { name = "stairs:stair_slade_brick", force_place=true }
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local n4 = { name = "stairs:stair_outer_slade_brick", force_place=true }
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local n2 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 1, force_place=true }
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local n3 = { name = df_dependencies.node_name_stair_slade_brick, force_place=true }
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local n4 = { name = df_dependencies.node_name_stair_outer_slade_brick, force_place=true }
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local n5 = { name = "air", force_place=true }
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local n6 = { name = "df_underworld_items:slade_seal", force_place=true }
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local n7 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
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local n8 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
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local n9 = { name = "stairs:stair_outer_slade_brick", param2 = 2, force_place=true }
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local n10 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
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local n11 = { name = "stairs:stair_outer_slade_brick", param2 = 3, force_place=true }
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local n7 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=true }
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local n8 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 3, force_place=true }
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local n9 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 2, force_place=true }
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local n10 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=true }
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local n11 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 3, force_place=true }
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return {
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name="df_caverns:oubliette",
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@ -3,21 +3,21 @@ local n10 = { name = "air", force_place=true }
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local n3 = { name = "df_underworld_items:slade_brick", force_place=true }
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local n4 = { name = "df_underworld_items:slade_wall", force_place=true }
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local n5 = { name = "stairs:stair_outer_slade_brick", param2 = 1, force_place=true }
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local n6 = { name = "stairs:stair_slade_brick", force_place=true }
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local n7 = { name = "stairs:stair_outer_slade_brick", force_place=true }
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local n11 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
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local n12 = { name = "stairs:slab_slade_brick", param2 = 22, force_place=true}
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local n13 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
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local n15 = { name = "stairs:stair_outer_slade_brick", param2 = 2, force_place=true }
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local n16 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
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local n17 = { name = "stairs:stair_outer_slade_brick", param2 = 3, force_place=true }
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local n5 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 1, force_place=true }
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local n6 = { name = df_dependencies.node_name_stair_slade_brick, force_place=true }
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local n7 = { name = df_dependencies.node_name_stair_outer_slade_brick, force_place=true }
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local n11 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=true }
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local n12 = { name = df_dependencies.node_name_slab_slade_brick, param2 = 22, force_place=true}
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local n13 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 3, force_place=true }
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local n15 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 2, force_place=true }
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local n16 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=true }
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local n17 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 3, force_place=true }
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-- foundation nodes
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local n2 = { name = "df_underworld_items:slade_brick", force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n8 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n9 = { name = "stairs:stair_slade_brick", force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n14 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n8 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n9 = { name = df_dependencies.node_name_stair_slade_brick, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n14 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=false, place_on_condition=mapgen_helper.buildable_to }
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return {
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name = "df_caverns:small_building",
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@ -1,10 +1,10 @@
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local n1 = { name = "df_underworld_items:slade_brick", force_place=false, place_on_condition=mapgen_helper.buildable_to }
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local n2 = { name = "stairs:stair_inner_slade_brick", param2 = 1, force_place=true }
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local n3 = { name = "stairs:stair_inner_slade_brick", force_place=true }
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local n2 = { name = df_dependencies.node_name_stair_inner_slade_brick, param2 = 1, force_place=true }
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local n3 = { name = df_dependencies.node_name_stair_inner_slade_brick, force_place=true }
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local n4 = { name = "df_underworld_items:slade_brick", force_place=true }
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local n5 = { name = "stairs:stair_inner_slade_brick", param2 = 2, force_place=true }
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local n6 = { name = "stairs:stair_inner_slade_brick", param2 = 3, force_place=true }
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local n5 = { name = df_dependencies.node_name_stair_inner_slade_brick, param2 = 2, force_place=true }
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local n6 = { name = df_dependencies.node_name_stair_inner_slade_brick, param2 = 3, force_place=true }
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return {
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name = "df_caverns:small_slab",
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@ -471,6 +471,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, lamppost_schematic)
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local lamp_pos = vector.new(building.pos.x, building.pos.y+6, building.pos.z)
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minetest.after(math.random()*10, function()
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-- not all of these locations will get a lamp, but it's easier to just set four
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-- timers than to worry about testing first.
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minetest.get_node_timer({x=lamp_pos.x+1, y=lamp_pos.y, z=lamp_pos.z}):start(math.random()*60)
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minetest.get_node_timer({x=lamp_pos.x-1, y=lamp_pos.y, z=lamp_pos.z}):start(math.random()*60)
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minetest.get_node_timer({x=lamp_pos.x, y=lamp_pos.y, z=lamp_pos.z+1}):start(math.random()*60)
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