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puzzle particle, bones were only spawning on top of structures
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@ -443,7 +443,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local index2d = mapgen_helper.index2d(emin, emax, x, z)
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local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
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local wave = nvals_wave[index2d] * wave_mult
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local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
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local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
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local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
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if floor_height < ceiling_height then
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local zone = math.abs(nvals_zone[index2d])
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@ -149,7 +149,7 @@ local show_key = function(pos, index)
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maxexptime = 3,
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minsize = 1,
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maxsize = 1,
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texture = "dfcaverns_glow_amethyst.png",
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texture = "dfcaverns_puzzle_particle.png",
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glow = 8,
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})
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end
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@ -388,6 +388,7 @@ local capstone_def = {
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paramtype = "light",
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paramtype2 = "facedir",
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groups = slade_groups,
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light_source = 8,
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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on_blast = function() end,
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BIN
df_underworld_items/textures/dfcaverns_puzzle_particle.png
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df_underworld_items/textures/dfcaverns_puzzle_particle.png
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After Width: | Height: | Size: 387 B |
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