puzzle particle, bones were only spawning on top of structures

This commit is contained in:
FaceDeer 2019-12-05 17:24:26 -07:00
parent 7ee75edeab
commit ad5d64d901
3 changed files with 3 additions and 2 deletions

View File

@ -443,7 +443,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local index2d = mapgen_helper.index2d(emin, emax, x, z)
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
local wave = nvals_wave[index2d] * wave_mult
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
if floor_height < ceiling_height then
local zone = math.abs(nvals_zone[index2d])

View File

@ -149,7 +149,7 @@ local show_key = function(pos, index)
maxexptime = 3,
minsize = 1,
maxsize = 1,
texture = "dfcaverns_glow_amethyst.png",
texture = "dfcaverns_puzzle_particle.png",
glow = 8,
})
end
@ -388,6 +388,7 @@ local capstone_def = {
paramtype = "light",
paramtype2 = "facedir",
groups = slade_groups,
light_source = 8,
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
on_blast = function() end,

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