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put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
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@ -1,27 +1,13 @@
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df_farming.growth_permitted = {}
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-- The defaults here are very boring on account of how the farming code already
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-- checks soil conditions. Other mods can insert biome checks and whatnot here.
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df_farming.growth_permitted["df_farming:cave_wheat_seed"] = function(pos)
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return true
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local growable = {[df_dependencies.node_name_dirt_wet] = true, [df_dependencies.node_name_dirt] = true}
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local check_farm_plant_soil = function(pos)
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return growable[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name]
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end
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df_farming.growth_permitted["df_farming:dimple_cup_seed"] = function(pos)
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return true
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end
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df_farming.growth_permitted["df_farming:pig_tail_seed"] = function(pos)
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return true
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end
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df_farming.growth_permitted["df_farming:quarry_bush_seed"] = function(pos)
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return true
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end
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df_farming.growth_permitted["df_farming:sweet_pod_seed"] = function(pos)
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return true
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end
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df_farming.growth_permitted["df_farming:plump_helmet_spawn"] = function(pos)
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return true
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end
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df_farming.growth_permitted["df_farming:cave_wheat_seed"] = check_farm_plant_soil
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df_farming.growth_permitted["df_farming:dimple_cup_seed"] = check_farm_plant_soil
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df_farming.growth_permitted["df_farming:pig_tail_seed"] = check_farm_plant_soil
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df_farming.growth_permitted["df_farming:quarry_bush_seed"] = check_farm_plant_soil
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df_farming.growth_permitted["df_farming:sweet_pod_seed"] = check_farm_plant_soil
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df_farming.growth_permitted["df_farming:plump_helmet_spawn"] = check_farm_plant_soil
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