make nether cap biome wintery

This commit is contained in:
FaceDeer
2017-03-22 01:16:17 -06:00
parent 7ddc728adf
commit b6b5d64790
2 changed files with 18 additions and 15 deletions

View File

@ -238,7 +238,7 @@ dfcaverns.spawn_blood_thorn_vm = function(vi, area, data, data_param2, height)
local dir = spike_directions[math.random(1,4)]
local spike_pos = {x = pos.x + dir.dir.x, y = yy, z = pos.z + dir.dir.z}
vi = area:indexp(spike_pos)
if data[vi] == c_air or data[vi] == c_c_ignore then
if data[vi] == c_air or data[vi] == c_ignore then
data[vi] = c_blood_thorn_spike
data_param2[vi] = dir.facedir
end
@ -246,7 +246,7 @@ dfcaverns.spawn_blood_thorn_vm = function(vi, area, data, data_param2, height)
dir = spike_directions[math.random(1,4)]
spike_pos = {x = pos.x + dir.dir.x, y = yy, z = pos.z + dir.dir.z}
vi = area:indexp(spike_pos)
if data[vi] == c_air or data[vi] == c_c_ignore then
if data[vi] == c_air or data[vi] == c_ignore then
data[vi] = c_blood_thorn_spike
data_param2[vi] = dir.facedir
end