start getting some MCL equivalents set up

This commit is contained in:
FaceDeer
2022-08-02 04:09:18 -06:00
parent 8f713d6fa4
commit c5fd4917b4
5 changed files with 131 additions and 104 deletions

View File

@ -28,6 +28,9 @@ df_trees.node_names.torch = df_dependencies.node_name_torch
df_trees.node_names.torch_wall = df_dependencies.node_name_torch_wall
df_trees.node_names.water_flowing = df_dependencies.node_name_water_flowing
df_trees.node_names.water_source = df_dependencies.node_name_water_source
df_trees.node_names.door_wood_a = df_dependencies.node_name_door_wood_a
df_trees.node_names.door_hidden = df_dependencies.node_name_door_hidden
df_trees.node_names.shelf = df_dependencies.node_name_shelf
df_trees.textures = {}
df_trees.textures.gold_block = df_dependencies.texture_gold_block

View File

@ -4,14 +4,14 @@ local n3 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
local n4 = { name = "df_trees:goblin_cap_gills" }
local n6 = { name = "df_trees:goblin_cap_stem", force_place=true } -- walls
local n7 = { name = "df_trees:goblin_cap_stem_wood", force_place=true } -- internal floor
local n8 = { name = "doors:door_wood_a", force_place=true }
local n9 = { name = "doors:hidden", force_place=true }
local n8 = { name = df_trees.node_names.door_wood_a or "air", force_place=true }
local n9 = { name = df_trees.node_names.door_hidden or "air", force_place=true }
local n10 = { name = df_trees.node_names.furnace, param2 = 3, force_place=true }
local n11 = { name = "air", force_place=true } -- internal air
local n12 = { name = df_trees.node_names.bed_bottom, force_place=true }
local n12 = { name = df_trees.node_names.bed_bottom or "air", force_place=true }
local n13 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
local n16 = { name = df_trees.node_names.chest, param2 = 3, force_place=true }
local n17 = { name = df_trees.node_names.bed_top, force_place=true }
local n17 = { name = df_trees.node_names.bed_top or "air", force_place=true }
local n18 = { name = df_trees.node_names.torch_wall, param2 = 4, force_place=true }
local n19 = { name = "df_trees:goblin_cap_stem" } -- base
@ -23,16 +23,6 @@ if minetest.get_modpath("vessels") then
n18 = { name = "df_trees:glowing_bottle_red", force_place=true}
end
if not minetest.get_modpath("doors") then
-- replace the door with air
n8 = n11
n9 = n11
end
if not df_trees.node_names.bed_top then
--replace the bed with air
n12 = n11
n17 = n11
end
if not minetest.get_modpath("stairs") then
-- replace stairs with air
n3 = nil

View File

@ -9,34 +9,24 @@ local n8 = { name = df_trees.node_names.furnace, param2 = 2, force_place=true }
local n9 = { name = "air", force_place=true } -- internal air
local n10 = { name = df_trees.node_names.torch_wall, param2 = 3, force_place = true }
local n12 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
local n13 = { name = "doors:door_wood_a", param2 = 3, force_place = true }
local n14 = { name = "doors:hidden", param2 = 3, force_place = true }
local n13 = { name = df_trees.node_names.door_wood_a or "air", param2 = 3, force_place = true }
local n14 = { name = df_trees.node_names.door_hidden or "air", param2 = 3, force_place = true }
local n15 = n9 -- internal air, but could be a vessel shelf
local n16 = { name = df_trees.node_names.bed_top, param2 = 3, force_place = true }
local n17 = { name = df_trees.node_names.bed_bottom, param2 = 3, force_place = true }
local n16 = { name = df_trees.node_names.bed_top or "air", param2 = 3, force_place = true }
local n17 = { name = df_trees.node_names.bed_bottom or "air", param2 = 3, force_place = true }
local n18 = { name = df_trees.node_names.chest, force_place = true }
local n19 = { name = df_trees.node_names.torch_wall, param2 = 2, force_place = true }
local n20 = {name = "stairs:stair_goblin_cap_stem_wood" }
local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 2 }
local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
if minetest.get_modpath("vessels") then
if df_trees.node_names.shelf then
-- replace torches with glowing bottles, add vessel shelf
n10 = { name = "df_trees:glowing_bottle_red", force_place=true}
n19 = n10
n15 = { name = "vessels:shelf", param2 = 3, force_place = true }
n15 = { name = df_trees.node_names.shelf, param2 = 3, force_place = true }
end
if not minetest.get_modpath("doors") then
-- replace the door with air
n13 = n9
n14 = n9
end
if not df_trees.node_names.bed_top then
--replace the bed with air
n16 = n9
n17 = n9
end
if not minetest.get_modpath("stairs") then
-- replace stairs with air
n12 = nil