add salt crystals to the bloodthorn caverns, illuminating the floor

This commit is contained in:
FaceDeer 2019-08-07 19:07:25 -06:00
parent ad11fa3677
commit cbe23e25d6
10 changed files with 206 additions and 143 deletions

View File

@ -18,6 +18,8 @@ local wall_vein_perlin_params = {
flags = "eased",
}
local c_pearls = minetest.get_content_id("df_mapitems:cave_pearls")
local subsea_level = df_caverns.config.level2_min - (df_caverns.config.level2_min - df_caverns.config.level1_min) * 0.33 -- "sea level" for the flooded caverns.
local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold) -- cavern value out to which we're flooding tunnels and warrens
@ -259,7 +261,10 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
if not flooded_caverns and (biome_name == "barren" or biome_name == "sporetree") and nvals_cracks[index2d] > 0.5 then
for i= 1, 4 do
if math.random() > 0.5 then
df_mapitems.place_wall_pearls(vi-i*ystride, area, data, data_param2)
local index = vi-i*ystride
if data[index] == c_air then
df_mapitems.place_against_surface_vm(c_pearls, index, area, data, data_param2)
end
end
end
end
@ -314,7 +319,10 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
if not flooded_caverns and (biome_name == "barren" or biome_name == "sporetree") and nvals_cracks[index2d] > 0.5 then
for i= 1, 4 do
if math.random() > 0.5 then
df_mapitems.place_wall_pearls(vi-i*ystride, area, data, data_param2)
local index = vi-i*ystride
if data[index] == c_air then
df_mapitems.place_against_surface_vm(c_pearls, index, area, data, data_param2)
end
end
end
end

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@ -20,6 +20,9 @@ local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone")
local c_glow_ore = minetest.get_content_id("df_mapitems:glow_ruby_ore")
local c_salty_cobble = minetest.get_content_id("df_mapitems:salty_cobble")
local c_salt_crystal = minetest.get_content_id("df_mapitems:salt_crystal")
local c_sprite
if minetest.get_modpath("ice_sprites") then
c_sprite = minetest.get_content_id("ice_sprites:ice_sprite")
@ -157,20 +160,28 @@ local nether_cap_cavern_ceiling = function(abs_cracks, vert_rand, vi, area, data
end
local blood_thorn_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
local ai = vi+area.ystride
if abs_cracks < 0.075 then
if vert_rand < 0.004 then
subterrane.big_stalagmite(vi+area.ystride, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone)
subterrane.big_stalagmite(ai, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone)
elseif data[vi] ~= air and math.random() < 0.5 then
data[vi] = c_salty_cobble
if data[ai] == c_air and math.random() < 0.25 then
data[ai] = c_salt_crystal
data_param2[ai] = math.random(1,4)-1
end
else
local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
local height = math.floor(abs_cracks * 66)
subterrane.stalagmite(vi+area.ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
subterrane.stalagmite(ai, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
end
elseif math.random() > abs_cracks + 0.66 then
df_trees.spawn_blood_thorn_vm(vi+area.ystride, area, data, data_param2)
df_trees.spawn_blood_thorn_vm(ai, area, data, data_param2)
data[vi] = c_desert_sand
else
if math.random() < 0.1 then
df_caverns.place_shrub(vi+area.ystride, area, data, data_param2, blood_thorn_shrublist)
df_caverns.place_shrub(ai, area, data, data_param2, blood_thorn_shrublist)
data[vi] = c_desert_sand
elseif math.random() > 0.25 then
data[vi] = c_desert_sand
@ -310,7 +321,16 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
else
-- bloodthorn ceiling
if abs_cracks < 0.075 then
df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, false)
if data[vi] ~= air and math.random() < 0.5 then
data[vi] = c_salty_cobble
local bi = vi - area.ystride
if data[bi] == c_air and math.random() < 0.25 then
data[bi] = c_salt_crystal
data_param2[bi] = 19 + math.random(1,4)
end
else
df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, false)
end
elseif abs_cracks > 0.75 and math.random() < 0.05 then
data[vi] = c_glow_ore
df_mapitems.place_big_crystal(data, data_param2, vi-area.ystride, true)

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@ -2,77 +2,6 @@
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local pearl_on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return itemstack
end
if pt.type ~= "node" then
return itemstack
end
local under_pos = pt.under
local above_pos = pt.above
local under_node = minetest.get_node(under_pos)
local above_node = minetest.get_node(above_pos)
if minetest.is_protected(above_pos, placer:get_player_name()) then
minetest.record_protection_violation(above_pos, placer:get_player_name())
return
end
local under_name = under_node.name
local above_name = above_node.name
local under_def = minetest.registered_nodes[under_name]
local above_def = minetest.registered_nodes[above_name]
-- return if any of the nodes is not registered
if not under_def or not above_def then
return itemstack
end
-- check if you can replace the node above the pointed node
if not above_def.buildable_to then
return itemstack
end
local dir = vector.subtract(under_pos, above_pos)
local param2
if dir.x > 0 then
--facing +x: 16, 17, 18, 19,
param2 = 15 + math.random(1,4)
elseif dir.x < 0 then
--facing -x: 12, 13, 14, 15
param2 = 11 + math.random(1,4)
elseif dir.z > 0 then
--facing +z: 8, 9, 10, 11
param2 = 7 + math.random(1,4)
elseif dir.z < 0 then
--facing -z: 4, 5, 6, 7
param2 = 3 + math.random(1,4)
elseif dir.y > 0 then
--facing -y: 20, 21, 22, 23 (ceiling)
param2 = 19 + math.random(1,4)
else
--facing +y: 0, 1, 2, 3 (floor)
param2 = math.random(1,4) - 1
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
if not minetest.setting_getbool("creative_mode") and not minetest.check_player_privs(placer, "creative") then
itemstack:take_item()
end
return itemstack
end
local add_to_table = function(dest, source)
for _, val in ipairs(source) do
table.insert(dest, val)
end
end
minetest.register_node("df_mapitems:cave_pearls", {
description = S("Cave Pearls"),
tiles = {"dfcaverns_cave_pearl.png"},
@ -93,69 +22,5 @@ minetest.register_node("df_mapitems:cave_pearls", {
{-0.125, -0.5, 0.25, 0.0625, -0.375, 0.4375}, -- NodeBox3
}
},
on_place = pearl_on_place,
on_place = df_mapitems.place_against_surface,
})
local c_air = minetest.get_content_id("air")
local c_pearls = minetest.get_content_id("df_mapitems:cave_pearls")
local valid_nodes = {} -- cache values
local is_valid_mounting_node = function(c_node)
if valid_nodes[c_node] ~= nil then
return valid_nodes[c_node]
end
local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
if def ~= nil
and (def.drawtype == "normal" or def.drawtype == nil)
and not def.buildable_to
and not (def.groups and def.groups.falling_node) then
valid_nodes[c_node] = true
return true
end
valid_nodes[c_node] = false
return false
end
--facing +x: 16, 17, 18, 19,
--facing -x: 12, 13, 14, 15
--facing +z: 8, 9, 10, 11
--facing -z: 4, 5, 6, 7
--facing -y: 20, 21, 22, 23, (ceiling)
--facing +y: 0, 1, 2, 3
local get_valid_facedirs_vm = function(vi, area, data)
local dirs = {}
local ystride = area.ystride
local zstride = area.zstride
if is_valid_mounting_node(data[vi+1]) then
add_to_table(dirs, {16, 17, 18, 19})
end
if is_valid_mounting_node(data[vi-1]) then
add_to_table(dirs, {12, 13, 14, 15})
end
if is_valid_mounting_node(data[vi-ystride]) then
add_to_table(dirs, {0, 1, 2, 3})
end
if is_valid_mounting_node(data[vi+ystride]) then
add_to_table(dirs, {20, 21, 22, 23})
end
if is_valid_mounting_node(data[vi+zstride]) then
add_to_table(dirs, {8, 9, 10, 11})
end
if is_valid_mounting_node(data[vi-zstride]) then
add_to_table(dirs, {4, 5, 6, 7})
end
return dirs
end
df_mapitems.place_wall_pearls = function(vi, area, data, data_param2)
if data[vi] == c_air then
local facedirs = get_valid_facedirs_vm(vi, area, data)
local count = #facedirs
if count > 0 then
data[vi] = c_pearls
data_param2[vi] = facedirs[math.random(1, count)]
end
end
end

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@ -40,6 +40,7 @@ minetest.register_node("df_mapitems:mese_crystal", {
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
sunlight_propagates = true,
on_place = df_mapitems.place_against_surface,
})
minetest.register_craft({

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@ -0,0 +1,33 @@
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("df_mapitems:salt_crystal", {
description = S("Luminous Salt Crystal"),
_doc_items_longdesc = df_mapitems.doc.salt_desc,
_doc_items_usagehelp = df_mapitems.doc.salt_usage,
tiles = {"dfcaverns_salt_crystal.png"},
groups = {cracky = 2},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "underch_crystal.obj",
light_source = 6,
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
sunlight_propagates = true,
on_place = df_mapitems.place_against_surface,
})
minetest.register_node("df_mapitems:salty_cobble", {
description = S("Salty Cobble"),
_doc_items_longdesc = df_mapitems.doc.salt_desc,
_doc_items_usagehelp = df_mapitems.doc.salt_desc,
tiles = {"default_cobble.png^dfcaverns_salty.png"},
groups = {cracky = 3, stone = 1, lava_heatable = 1},
_magma_conduits_heats_to = "default:cobble",
is_ground_content = true,
light_source = 2,
drop = 'default:cobble',
sounds = default.node_sound_stone_defaults(),
})

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@ -7,6 +7,7 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/config.lua")
dofile(modpath.."/doc.lua")
dofile(modpath.."/aliases.lua")
dofile(modpath.."/util.lua")
dofile(modpath.."/ground_cover.lua")
dofile(modpath.."/glow_worms.lua")
@ -16,6 +17,7 @@ dofile(modpath.."/cave_coral.lua")
dofile(modpath.."/crystals_mese.lua")
dofile(modpath.."/crystals_ruby.lua")
dofile(modpath.."/crystals_salt.lua")
dofile(modpath.."/veinstone.lua")
dofile(modpath.."/cave_pearls.lua")

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@ -5,3 +5,5 @@ dfcaverns_glow_worm_animated - glow worm texture overlaid with rippling animatio
dfcaverns_glow_mese - from caverealms glow_mese
dfcaverns_glow_ruby, dfcaverns_glow_ruby4x, dfcaverns_glow_ruby_quarter - from caverealms glow_ruby
dfcaverns_glow_ruby_ore - from caverealms glow_ruby_ore
dfcaverns_salt_crystal - from caverealms
dfcaverns_salty - from caverealms with modified alpha channel

132
df_mapitems/util.lua Normal file
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@ -0,0 +1,132 @@
-- Used by cave pearls and crystal clusters
-- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction.
-- Useful for naturalistic objects you want to have look irregular
df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing)
-- check if pointing at a node
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local under_pos = pointed_thing.under
local above_pos = pointed_thing.above
local under_node = minetest.get_node(under_pos)
local above_node = minetest.get_node(above_pos)
if minetest.is_protected(above_pos, placer:get_player_name()) then
minetest.record_protection_violation(above_pos, placer:get_player_name())
return
end
local under_name = under_node.name
local above_name = above_node.name
local under_def = minetest.registered_nodes[under_name]
local above_def = minetest.registered_nodes[above_name]
-- return if any of the nodes is not registered
if not under_def or not above_def then
return itemstack
end
-- check if you can replace the node above the pointed node
if not above_def.buildable_to then
return itemstack
end
local dir = vector.subtract(under_pos, above_pos)
local param2
if dir.x > 0 then
--facing +x: 16, 17, 18, 19,
param2 = 15 + math.random(1,4)
elseif dir.x < 0 then
--facing -x: 12, 13, 14, 15
param2 = 11 + math.random(1,4)
elseif dir.z > 0 then
--facing +z: 8, 9, 10, 11
param2 = 7 + math.random(1,4)
elseif dir.z < 0 then
--facing -z: 4, 5, 6, 7
param2 = 3 + math.random(1,4)
elseif dir.y > 0 then
--facing -y: 20, 21, 22, 23 (ceiling)
param2 = 19 + math.random(1,4)
else
--facing +y: 0, 1, 2, 3 (floor)
param2 = math.random(1,4) - 1
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
if not minetest.setting_getbool("creative_mode") and not minetest.check_player_privs(placer, "creative") then
itemstack:take_item()
end
return itemstack
end
-- Mapgen version of the above
local add_to_table = function(dest, source)
for _, val in ipairs(source) do
table.insert(dest, val)
end
end
local valid_nodes = {} -- cache values
local is_valid_mounting_node = function(c_node)
if valid_nodes[c_node] ~= nil then
return valid_nodes[c_node]
end
local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
if def ~= nil
and (def.drawtype == "normal" or def.drawtype == nil)
and not def.buildable_to
and not (def.groups and def.groups.falling_node) then
valid_nodes[c_node] = true
return true
end
valid_nodes[c_node] = false
return false
end
--facing +x: 16, 17, 18, 19,
--facing -x: 12, 13, 14, 15
--facing +z: 8, 9, 10, 11
--facing -z: 4, 5, 6, 7
--facing -y: 20, 21, 22, 23, (ceiling)
--facing +y: 0, 1, 2, 3
local get_valid_facedirs_vm = function(vi, area, data)
local dirs = {}
local ystride = area.ystride
local zstride = area.zstride
if is_valid_mounting_node(data[vi+1]) then
add_to_table(dirs, {16, 17, 18, 19})
end
if is_valid_mounting_node(data[vi-1]) then
add_to_table(dirs, {12, 13, 14, 15})
end
if is_valid_mounting_node(data[vi-ystride]) then
add_to_table(dirs, {0, 1, 2, 3})
end
if is_valid_mounting_node(data[vi+ystride]) then
add_to_table(dirs, {20, 21, 22, 23})
end
if is_valid_mounting_node(data[vi+zstride]) then
add_to_table(dirs, {8, 9, 10, 11})
end
if is_valid_mounting_node(data[vi-zstride]) then
add_to_table(dirs, {4, 5, 6, 7})
end
return dirs
end
df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2)
local facedirs = get_valid_facedirs_vm(vi, area, data)
local count = #facedirs
if count > 0 then
data[vi] = c_node
data_param2[vi] = facedirs[math.random(1, count)]
end
end