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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-11 21:00:31 +02:00
finally getting a handle on the lava.
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@ -13,27 +13,55 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
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-------------------------------------------------------------------------------------------
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local subsea_level = (dfcaverns.config.lava_sea_min - dfcaverns.config.level3_min) * 0.3 + dfcaverns.config.level3_min
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minetest.debug("level3_min", dfcaverns.config.level3_min)
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minetest.debug("lava subsea", subsea_level)
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minetest.debug("lava_sea_min", dfcaverns.config.lava_sea_min)
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minetest.register_biome({
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name = "dfcaverns_lava_sea_lower",
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = subsea_level,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_fill_node = c_lava,
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_subterrane_cave_fill_node = c_lava,
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})
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minetest.register_biome({
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name = "dfcaverns_lava_sea_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level3_min,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_fill_node = c_air,
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_subterrane_cave_fill_node = c_lava,
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})
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local airspace = 256
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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if minp.y > dfcaverns.config.level3_min - airspace or maxp.y < dfcaverns.config.lava_sea_min then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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--structure loop, hollows out the cavern
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for y = y_min, y_max do -- for each x row progressing upwards
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_lava
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end
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vi = vi + 1
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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--write it to world
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vm:write_to_map(data)
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end)
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