finally getting a handle on the lava.

This commit is contained in:
FaceDeer
2017-04-05 22:40:35 -06:00
parent 18d64da1bd
commit d51e12a05f
3 changed files with 147 additions and 20 deletions

View File

@ -13,27 +13,55 @@ local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- para
-------------------------------------------------------------------------------------------
local subsea_level = (dfcaverns.config.lava_sea_min - dfcaverns.config.level3_min) * 0.3 + dfcaverns.config.level3_min
minetest.debug("level3_min", dfcaverns.config.level3_min)
minetest.debug("lava subsea", subsea_level)
minetest.debug("lava_sea_min", dfcaverns.config.lava_sea_min)
minetest.register_biome({
name = "dfcaverns_lava_sea_lower",
name = "dfcaverns_lava_sea",
y_min = dfcaverns.config.lava_sea_min,
y_max = subsea_level,
heat_point = 50,
humidity_point = 50,
_subterrane_fill_node = c_lava,
_subterrane_cave_fill_node = c_lava,
})
minetest.register_biome({
name = "dfcaverns_lava_sea_upper",
y_min = subsea_level,
y_max = dfcaverns.config.level3_min,
heat_point = 50,
humidity_point = 50,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_lava,
})
local airspace = 256
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of cave definition limits, abort
if minp.y > dfcaverns.config.level3_min - airspace or maxp.y < dfcaverns.config.lava_sea_min then
return
end
--easy reference to commonly used values
local t_start = os.clock()
local x_max = maxp.x
local y_max = maxp.y
local z_max = maxp.z
local x_min = minp.x
local y_min = minp.y
local z_min = minp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
for z = z_min, z_max do -- for each xy plane progressing northwards
--structure loop, hollows out the cavern
for y = y_min, y_max do -- for each x row progressing upwards
local vi = area:index(x_min, y, z) --current node index
for x = x_min, x_max do -- for each node do
if data[vi] == c_air or data[vi] == c_water then
data[vi] = c_lava
end
vi = vi + 1
end
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
--write it to world
vm:write_to_map(data)
end)