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make mapgen mycelium timer delay configurable
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@ -22,6 +22,8 @@ local perlin_wave_primordial = {
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local c_air = minetest.get_content_id("air")
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local giant_mycelium_timer_spread = tonumber(minetest.settings:get("dcaverns_giant_mycelium_timer_spread")) or 10
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-----------------------------------------------------------------------------------------
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-- Fungal biome
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@ -62,7 +64,7 @@ local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, dat
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if rand < 0.0005 then
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local mycelium_index = vi+ystride
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data[mycelium_index] = c_giant_mycelium
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,10))
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,giant_mycelium_timer_spread))
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elseif rand < 0.003 then
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local schematic = df_primordial_items.get_primordial_mushroom()
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local rotation = (math.random(1,4)-1)*90
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@ -84,7 +86,7 @@ local mushroom_cavern_ceiling = function(abs_cracks, humidity, vi, area, data, d
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if rand < 0.002 then
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local mycelium_index = vi-ystride
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data[mycelium_index] = c_giant_mycelium
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,10))
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,giant_mycelium_timer_spread))
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elseif rand < 0.03 then
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df_primordial_items.spawn_ceiling_spire_vm(vi, area, data)
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elseif rand < 0.2 then
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@ -105,7 +107,7 @@ local mushroom_warren_ceiling = function(abs_cracks, vi, area, data, data_param2
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if rand < 0.002 then
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local mycelium_index = vi-ystride
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data[mycelium_index] = c_giant_mycelium
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,10))
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,giant_mycelium_timer_spread))
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elseif rand < 0.2 then
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data[vi-ystride] = c_orb
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data_param2[vi-ystride] = math.random(0,179)
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@ -125,7 +127,7 @@ local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2)
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if rand < 0.001 then
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local mycelium_index = vi+ystride
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data[mycelium_index] = c_giant_mycelium
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,10))
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minetest.get_node_timer(area:position(mycelium_index)):start(math.random(1,giant_mycelium_timer_spread))
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elseif rand < 0.03 then
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data[vi+ystride] = fungal_plants[math.random(1,5)]
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end
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@ -356,7 +358,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local rand_vi = vi + random_dir[math.random(1,4)]
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if data[rand_vi] == c_air then
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data[rand_vi] = c_giant_mycelium
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minetest.get_node_timer(area:position(rand_vi)):start(math.random(1,10))
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minetest.get_node_timer(area:position(rand_vi)):start(math.random(1,giant_mycelium_timer_spread))
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end
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end
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end
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@ -63,4 +63,11 @@ dfcaverns_ruin_visibility_range (Ruin visibility range) int 250
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[Primordial]
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dfcaverns_enable_primordial (Generate primordial caverns) bool true
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dfcaverns_primordial_max (Upper limit of primordial caverns) int -3393
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dfcaverns_primordial_min (Lower limit of primordial caverns) int -4032
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dfcaverns_primordial_min (Lower limit of primordial caverns) int -4032
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# This setting is pretty technical, it spreads out the
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# construction of giant mycelium networks on mapgen
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# over this many seconds. If you're experiencing lag spikes
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# during mapgen of Primordial cavern layer mushroom caverns
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# then increasing this number may help.
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dcaverns_giant_mycelium_timer_spread (Giant Mycelium mapgen timer spread) int 10
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