mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 01:50:43 +01:00
reverse the dependencies for df_caverns and chasms, let chasms go first.
This commit is contained in:
parent
c6f26e5bec
commit
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@ -31,11 +31,20 @@ local cardinal_directions = {
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{x=1,y=0,z=0},
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{x=-1,y=0,z=0},
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{x=0,y=1,z=0},
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{x=0,y=1,z=0},
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{x=0,y=-1,z=0},
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{x=0,y=0,z=1},
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{x=0,y=0,z=-1}
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}
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local cardinal_planes = {
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{3,5},
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{3,5},
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{1,5},
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{1,5},
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{1,3},
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{1,3},
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}
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local insert_if_not_in_hashtable = function(pos, insert_into, if_not_in)
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local hash = minetest.hash_node_position(pos)
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if if_not_in[hash] then
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@ -67,10 +76,51 @@ if default_path then
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sound = default.node_sound_leaves_defaults()
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end
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local web_line = function(pos, dir, distance)
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local web_spine = {}
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for i = 0, distance do
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local web_pos = vector.add(pos, vector.multiply(dir,i))
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local node = minetest.get_node(web_pos).name
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if node.name == "air" or node.name == "big_webs:webbing" then
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table.insert(web_spine, web_pos)
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elseif in_anchor_group(node.name) then
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anchored=true
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break
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else
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anchored=false
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break
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end
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end
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if anchored then
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for _, web_pos in web_spine do
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minetest.set_node(web_pos, {name="big_webs:webbing"})
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minetest.get_node_timer(web_pos):stop() -- no need to test, we know it's anchored
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end
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return web_spine
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end
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return nil
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end
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local generate_web = function(pos)
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local dir_choice = math.random(1, 6)
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local dir = cardinal_directions[dir_choice]
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local web_spine = web_line(pos, dir, 30)
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if web_spine then
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local dir2 = cardinal_planes[dir_choice][math.random(1, 4)]
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local dir2_opposite = vector.multiply(dir2, -1)
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for _, web_pos in pairs(web_spine) do
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web_line(web_pos, dir2, 15)
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web_line(web_pos, dir2_opposite, 15)
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end
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end
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end
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minetest.register_node("big_webs:webbing", {
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description = S("Big Spiderweb"),
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_doc_items_longdesc = S("Thick ropes of sticky silk, strung between cavern walls in hopes of catching bats and larger beasts."),
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_doc_items_usagehelp = S("Webbing can be collected and re-strung elsewhere to aid in climbing."),
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description = S("Giant Cave Spider Webbing"),
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_doc_items_longdesc = S("Thick ropes of sticky, springy silk, strung between cavern walls in hopes of catching bats and even larger beasts."),
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_doc_items_usagehelp = S("Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it."),
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tiles = {
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{name="big_webs.png"},
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},
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@ -81,13 +131,23 @@ minetest.register_node("big_webs:webbing", {
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node_box = get_node_box(0.0625),
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collision_box = get_node_box(0.0625),
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paramtype = "light",
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--light_source = 2,
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is_ground_content = false,
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climbable = true,
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walkable = false,
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floodable = true,
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groups = {choppy = 2, webbing = 1, flammable=1},
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groups = {choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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sounds = sound,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(30)
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end,
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on_destruct = function(pos)
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for _, dir in pairs(cardinal_directions) do
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local neighbor_pos = vector.add(pos, dir)
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if minetest.get_item_group(minetest.get_node(neighbor_pos).name, "webbing") > 0 then
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minetest.get_node_timer(neighbor_pos):start(30)
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end
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end
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos, elapsed)
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local webs = {}
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local anchors = {}
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@ -103,8 +163,35 @@ minetest.register_node("big_webs:webbing", {
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if first_anchor == nil then
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-- unsupported web
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minetest.set_node(web_pos, {name="air"})
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minetest.item_drop(ItemStack("big_webs:webbing"), nil, web_pos)
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end
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minetest.get_node_timer(web_pos):stop() -- no need to recheck
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end
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end,
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})
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minetest.register_node("big_webs:web_egg", {
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description = S("Giant Cave Spider Web Generator"),
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tiles = {
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{name="big_webs.png"},
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},
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use_texture_alpha = "blend",
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connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"},
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connect_sides = { "top", "bottom", "front", "left", "back", "right" },
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drawtype = "nodebox",
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node_box = get_node_box(0.0625),
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collision_box = get_node_box(0.0625),
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paramtype = "light",
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is_ground_content = false,
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climbable = true,
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floodable = true,
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groups = {choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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sounds = sound,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(1)
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end,
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on_timer = function(pos, elapsed)
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minetest.set_node(pos, {name="air"})
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generate_web(pos)
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end,
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})
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@ -7,5 +7,5 @@ Big Spiderweb=
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Thick ropes of sticky silk, strung between cavern walls in hopes of catching bats and larger beasts.=
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Webbing can be collected and re-strung elsewhere to aid in climbing.=
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Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it.=
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@ -1,5 +1,7 @@
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local data = {}
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chasms = {}
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local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50
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local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500
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local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
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@ -72,31 +74,41 @@ end
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local z_displace = 10000
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local calculate_web_array = function(minp, maxp)
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local seed = math.random()*10000000
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math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis
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local webs = {}
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for count = 1, math.random(10,30) do
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local width = math.random(5, 20)
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local direction_vertical = math.random() > 0.5
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local web_y = math.random(minp.y+8, maxp.y-8)
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local web_z = math.random(minp.z+8, maxp.z-8)
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for i = -math.floor(width/2), math.ceil(width/2) do
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if direction_vertical then
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webs[(web_y+i) + web_z*z_displace] = true
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else
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webs[web_y + (web_z+i)*z_displace] = true
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end
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end
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end
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math.randomseed(seed)
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return webs
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y >= maxy or maxp.y <= miny then
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return
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end
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-- build a set of web patterns
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-- check if webs are present
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local webs
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local webs_present = false
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if big_webs_path then
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local seed = math.random()*10000000
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math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis
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if math.random() < web_probability then
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webs = {}
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for count = 1, math.random(10,30) do
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local width = math.random(5, 20)
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local direction_vertical = math.random() > 0.5
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local web_y = math.random(minp.y+8, maxp.y-8)
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local web_z = math.random(minp.z+8, maxp.z-8)
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for i = -math.floor(width/2), math.ceil(width/2) do
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if direction_vertical then
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webs[(web_y+i) + web_z*z_displace] = true
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else
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webs[web_y + (web_z+i)*z_displace] = true
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end
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end
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end
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webs_present = true
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end
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math.randomseed(seed)
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end
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@ -117,7 +129,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength)
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local intensity = get_intensity(y)
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if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then
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if webs then
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if webs_present then
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webs = webs or calculate_web_array(minp, maxp) -- only calculate webs when we know we're in a chasm
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if webs[y + z*z_displace] and math.random() < 0.85 then -- random holes in the web
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data[i] = c_web
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minetest.get_node_timer({x=x,y=y,z=z}):start(1) -- this timer will check for unsupported webs
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@ -134,3 +147,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:calc_lighting()
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vm:write_to_map()
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end)
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local nobj_local_chasm = minetest.get_perlin(np_chasms)
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local nobj_local_waver = minetest.get_perlin(np_waver)
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chasms.is_in_chasm = function(pos)
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nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
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nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
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local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
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local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
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return chasm_value*get_intensity(pos.y) > chasms_threshold
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end
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-- A little cheaper to run, for mapgens that know they don't have to worry about the tops and bottoms of chasms
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chasms.is_in_chasm_without_taper = function(pos)
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nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
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nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
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local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
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local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
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return chasm_value > chasms_threshold
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end
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@ -1,3 +1,3 @@
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name=chasms
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depends=mapgen_helper
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optional_depends=df_caverns, big_webs
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optional_depends=big_webs
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@ -10,6 +10,8 @@ local c_spindlestem_white = df_caverns.node_id.spindlestem_white
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local tower_cap_shrublist
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local fungiwood_shrublist
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local chasms_path = minetest.get_modpath("chasms")
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if minetest.get_modpath("df_farming") then
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tower_cap_shrublist = {
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df_farming.spawn_plump_helmet_vm,
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@ -273,6 +275,18 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if dry and data[vi] == c_wet_flowstone then
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data[vi] = c_dry_flowstone
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end
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if chasms_path then
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local pos = area:position(vi)
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if chasms.is_in_chasm_without_taper(pos) then
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if flooded_caverns and pos.y < subsea_level then
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data[vi] = c_water
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else
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data[vi] = c_air
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end
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end
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end
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end
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vm:set_param2_data(data_param2)
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@ -14,6 +14,9 @@ local c_dry_flowstone = df_caverns.node_id.dry_flowstone
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local c_veinstone = df_caverns.node_id.veinstone
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local c_pearls = df_caverns.node_id.pearls
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local chasms_path = minetest.get_modpath("chasms")
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local wall_vein_perlin_params = {
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offset = 0,
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scale = 1,
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@ -354,6 +357,19 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if dry and data[vi] == c_wet_flowstone then
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data[vi] = c_dry_flowstone
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end
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if chasms_path then
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local pos = area:position(vi)
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if chasms.is_in_chasm_without_taper(pos) then
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if flooded_caverns and pos.y < subsea_level then
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data[vi] = c_water
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else
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data[vi] = c_air
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end
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end
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end
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end
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vm:set_param2_data(data_param2)
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@ -18,6 +18,8 @@ local c_salty_cobble = df_caverns.node_id.salty_cobble
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local c_salt_crystal = df_caverns.node_id.salt_crystal
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local c_sprite = df_caverns.node_id.sprite
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local chasms_path = minetest.get_modpath("chasms")
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local subsea_level = math.floor(df_caverns.config.level3_min - (df_caverns.config.level3_min - df_caverns.config.level2_min) * 0.33)
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local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold)
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@ -459,7 +461,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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end
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----------------------------------------------
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-- Column material override for dry biome
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-- Column material override for dry and icy biomes
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for _, vi in ipairs(node_arrays.column_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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@ -476,7 +478,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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-- with the full blown generated array rigamarole.
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hoar_moss_generator = hoar_moss_generator or minetest.get_perlin(hoar_moss_perlin_params)
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local pos = area:position(vi)
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if hoar_moss_generator.get_3d and hoar_moss_generator:get_3d({x=pos.z, y=pos.y, z=pos.x}) > 0.5 then -- TODO: version 0.4.16 gets no hoar moss
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if hoar_moss_generator:get_3d({x=pos.z, y=pos.y, z=pos.x}) > 0.5 then
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data[vi] = c_hoar_moss
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else
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data[vi] = c_ice
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@ -491,6 +493,19 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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elseif biome_name == "barren" and not flooded_caverns and data[vi] == c_wet_flowstone then
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data[vi] = c_dry_flowstone
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end
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if chasms_path then
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local pos = area:position(vi)
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if chasms.is_in_chasm_without_taper(pos) then
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if flooded_caverns and pos.y < subsea_level then
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data[vi] = c_water -- this puts a crack in the ice of icy biomes, but why not? A crack in the ice is interesting.
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else
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data[vi] = c_air
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end
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end
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end
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end
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vm:set_param2_data(data_param2)
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@ -1,4 +1,4 @@
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name = df_caverns
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description = Adds vast underground caverns in the style of Dwarf Fortress, complete with underground flora in diverse biomes. Also adds stalactite/stalagmite decorations in the smaller tunnels.
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depends = default, subterrane, df_trees, df_mapitems
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optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, name_generator, fireflies
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optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, name_generator, fireflies, chasms, big_webs
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@ -14,6 +14,11 @@ if minetest.get_modpath("df_farming") then
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df_caverns.node_id.dead_fungus = minetest.get_content_id("df_farming:dead_fungus")
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end
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if minetest.get_modpath("big_webs") then
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df_caverns.node_id.big_webs = minetest.get_content_id("big_webs:webbing")
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df_caverns.node_id.big_webs_egg = minetest.get_content_id("big_webs:web_egg")
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end
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df_caverns.node_id.air = minetest.get_content_id("air")
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df_caverns.node_id.cobble = minetest.get_content_id("default:cobble")
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@ -21,9 +21,25 @@ local c_wet_flowstone = df_caverns.node_id.wet_flowstone
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df_caverns.data_param2 = {}
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-- prevent mapgen from using these nodes as a base for stalactites or stalagmites
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local dont_build_speleothems_on = {}
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for _, content_id in pairs(df_mapitems.wet_stalagmite_ids) do
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dont_build_speleothems_on[content_id] = true
|
||||
end
|
||||
for _, content_id in pairs(df_mapitems.dry_stalagmite_ids) do
|
||||
dont_build_speleothems_on[content_id] = true
|
||||
end
|
||||
if minetest.get_modpath("big_webs") then
|
||||
dont_build_speleothems_on[df_caverns.node_id.big_webs] = true
|
||||
dont_build_speleothems_on[df_caverns.node_id.big_webs_egg] = true
|
||||
end
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
df_caverns.stalagmites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet, reverse_sign)
|
||||
if dont_build_speleothems_on[data[vi]] then
|
||||
return
|
||||
end
|
||||
local flowstone
|
||||
local stalagmite_ids
|
||||
if wet then
|
||||
|
@ -118,13 +134,6 @@ df_caverns.glow_worm_cavern_ceiling = function(abs_cracks, vert_rand, vi, area,
|
|||
end
|
||||
end
|
||||
|
||||
local content_in_list=function(content, list)
|
||||
for i, v in ipairs(list) do
|
||||
if content == v then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet, dirt_node)
|
||||
if maxp.y > -30 then
|
||||
wet = false
|
||||
|
@ -135,7 +144,7 @@ df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, dat
|
|||
local abs_cracks = math.abs(cracks)
|
||||
|
||||
if wet then
|
||||
if abs_cracks < 0.05 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
if abs_cracks < 0.05 and data[vi+ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
|
||||
local height = math.floor(abs_cracks * 100)
|
||||
subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
|
||||
|
@ -144,7 +153,7 @@ df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, dat
|
|||
data[vi] = dirt_node
|
||||
end
|
||||
else
|
||||
if abs_cracks < 0.025 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
if abs_cracks < 0.025 and data[vi+ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
|
||||
local height = math.floor(abs_cracks * 100)
|
||||
subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
|
||||
|
@ -165,14 +174,14 @@ df_caverns.tunnel_ceiling = function(minp, maxp, area, vi, nvals_cracks, data, d
|
|||
local abs_cracks = math.abs(cracks)
|
||||
|
||||
if wet then
|
||||
if abs_cracks < 0.05 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
if abs_cracks < 0.05 and data[vi-ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
|
||||
local height = math.floor(abs_cracks * 100)
|
||||
subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
|
||||
data[vi] = c_wet_flowstone
|
||||
end
|
||||
else
|
||||
if abs_cracks < 0.025 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
if abs_cracks < 0.025 and data[vi-ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
|
||||
local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
|
||||
local height = math.floor(abs_cracks * 100)
|
||||
subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
|
||||
|
|
Loading…
Reference in New Issue
Block a user