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https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-25 18:30:36 +01:00
decorate fungal floor a bit
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19a6da4f78
commit
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@ -2,6 +2,10 @@ if not df_caverns.config.enable_primordial or not minetest.get_modpath("df_primo
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return
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return
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end
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end
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local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
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local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
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local c_dirt = minetest.get_content_id("default:dirt")
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-----------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------
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local perlin_cave_primordial = {
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local perlin_cave_primordial = {
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@ -23,12 +27,31 @@ local perlin_wave_primordial = {
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}
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}
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local plants = {
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minetest.get_content_id("df_primordial_items:fungal_grass_1"),
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minetest.get_content_id("df_primordial_items:fungal_grass_2"),
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minetest.get_content_id("df_primordial_items:glow_orb"),
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minetest.get_content_id("df_primordial_items:glow_orb_stalks"),
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minetest.get_content_id("df_primordial_items:glow_pods"),
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}
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local mushroom_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
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local mushroom_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
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local ystride = area.ystride
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local ystride = area.ystride
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if abs_cracks < 0.7 then
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data[vi] = c_mycelial_dirt
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elseif abs_cracks < 1 then
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data[vi] = c_dirt
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end
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local rand = math.random() * math.min(abs_cracks, 1)
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if rand < 0.01 then
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local schematic = df_primordial_items.get_primordial_mushroom()
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local rotation = (math.random(1,4)-1)*90
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mapgen_helper.place_schematic_on_data(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
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elseif rand < 0.05 then
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data[vi+ystride] = plants[math.random(1,5)]
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end
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end
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end
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local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging")
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local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium")
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local mushroom_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
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local mushroom_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
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local ystride = area.ystride
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local ystride = area.ystride
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if abs_cracks < 0.4 then
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if abs_cracks < 0.4 then
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@ -54,6 +77,19 @@ local mushroom_warren_ceiling = function(abs_cracks, vi, area, data, data_param2
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end
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end
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end
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end
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local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2)
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local ystride = area.ystride
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if abs_cracks < 0.7 then
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data[vi] = c_mycelial_dirt
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elseif abs_cracks < 1 then
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data[vi] = c_dirt
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end
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local rand = math.random() * math.min(abs_cracks, 1)
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if rand < 0.03 then
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data[vi+ystride] = plants[math.random(1,5)]
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end
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end
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local jungle_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
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local jungle_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
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local ystride = area.ystride
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local ystride = area.ystride
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end
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end
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@ -81,11 +117,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local abs_cracks = math.abs(cracks)
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local abs_cracks = math.abs(cracks)
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local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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if jungle then
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-- if jungle then
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jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
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-- jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
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else
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-- else
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mushroom_cavern_floor(abs_cracks, vi, area, data, data_param2)
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mushroom_cavern_floor(abs_cracks, vi, area, data, data_param2)
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end
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-- end
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end
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end
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--------------------------------------
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--------------------------------------
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@ -139,6 +175,16 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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-- Warren floors
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-- Warren floors
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local cracks = nvals_cracks[index2d]
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local abs_cracks = math.abs(cracks)
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local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
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-- if jungle then
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-- jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
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-- else
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mushroom_warren_floor(abs_cracks, vi, area, data, data_param2)
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-- end
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end
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end
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-- columns
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-- columns
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@ -628,8 +628,17 @@ local bc_mushroom_21 = {
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}
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}
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}
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}
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local mushrooms = {bc_mushroom_3, bc_mushroom_5, bc_mushroom_9, bc_mushroom_21}
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df_primordial_items.get_primordial_mushroom = function()
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local rotations = {0, 90, 180, 270}
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local rand = math.random()
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if rand < 0.3 then
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return bc_mushroom_3
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elseif rand < 0.7 then
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return bc_mushroom_5
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elseif rand < 0.975 then
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return bc_mushroom_9
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end
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return bc_mushroom_21
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end
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minetest.register_node("df_primordial_items:mush_sapling", {
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minetest.register_node("df_primordial_items:mush_sapling", {
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description = S("Primordial Mushroom Spawn"),
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description = S("Primordial Mushroom Spawn"),
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@ -647,8 +656,8 @@ minetest.register_node("df_primordial_items:mush_sapling", {
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use_texture_alpha = true,
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use_texture_alpha = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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on_construct = function(pos)
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on_construct = function(pos)
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local mushroom = mushrooms[math.random(1,#mushrooms)]
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local mushroom = df_primordial.get_primordial_mushroom
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local rotation = rotations[math.random(1,#rotations)]
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local rotation = (math.random(1,4)-1)*90
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minetest.set_node(pos, {name="air"}) -- clear sapling so mushroom can replace it
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minetest.set_node(pos, {name="air"}) -- clear sapling so mushroom can replace it
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mapgen_helper.place_schematic(pos, mushroom, rotation)
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mapgen_helper.place_schematic(pos, mushroom, rotation)
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end,
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end,
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