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killing blood thorn when exposed to bright light
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@ -13,16 +13,36 @@ local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("dfcaverns:blood_thorn", {
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description = S("Blood Thorn Trunk"),
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tiles = {"dfcaverns_blood_thorn_top.png", "dfcaverns_blood_thorn_top.png",
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"dfcaverns_blood_thorn_side.png"},
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"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy = 3, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("dfcaverns:blood_thorn_dead", {
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description = S("Dead Blood Thorn Trunk"),
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tiles = {"dfcaverns_blood_thorn_top.png^[multiply:#804000", "dfcaverns_blood_thorn_top.png^[multiply:#804000",
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"dfcaverns_blood_thorn_side.png^[multiply:#804000"},
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paramtype2 = "facedir",
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groups = {choppy = 3, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("dfcaverns:blood_thorn_spike", {
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description = S("Blood Thorn Spike"),
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tiles = {"dfcaverns_blood_thorn_spike_side.png^[transformR90", "dfcaverns_blood_thorn_spike_side.png^[transformR270", "dfcaverns_blood_thorn_spike_side.png", "dfcaverns_blood_thorn_spike_side.png^[transformR180", "dfcaverns_blood_thorn_spike_front.png", "dfcaverns_blood_thorn_spike_front.png"},
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tiles = {
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"dfcaverns_blood_thorn_spike_side.png^[transformR90",
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"dfcaverns_blood_thorn_spike_side.png^[transformR270",
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"dfcaverns_blood_thorn_spike_side.png",
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"dfcaverns_blood_thorn_spike_side.png^[transformR180",
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"dfcaverns_blood_thorn_spike_front.png",
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"dfcaverns_blood_thorn_spike_front.png"
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},
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groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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@ -40,7 +60,38 @@ minetest.register_node("dfcaverns:blood_thorn_spike", {
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},
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})
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local spike_directions = {{x=0,y=0,z=1}, {x=0,y=0,z=-1}, {x=1,y=0,z=0}, {x=-1,y=0,z=0}}
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minetest.register_node("dfcaverns:blood_thorn_spike_dead", {
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description = S("Dead Blood Thorn Spike"),
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tiles = {
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"dfcaverns_blood_thorn_spike_side.png^[transformR90^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[transformR270^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[transformR180^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000"
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},
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groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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climbable = true,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
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{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
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}
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},
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})
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local spike_directions = {
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{dir={x=0,y=0,z=1}, facedir=2},
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{dir={x=0,y=0,z=-1}, facedir=0},
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{dir={x=1,y=0,z=0}, facedir=3},
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{dir={x=-1,y=0,z=0}, facedir=1}
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}
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function dfcaverns.grow_blood_thorn(pos, node)
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if node.param2 >= 4 then
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@ -60,22 +111,18 @@ function dfcaverns.grow_blood_thorn(pos, node)
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if height == 6 or node.name ~= "air" then
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return
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end
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-- if minetest.get_node_light(pos) < 13 then
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-- return
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-- end
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minetest.set_node(pos, {name = "dfcaverns:blood_thorn"})
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local dir = spike_directions[math.random(1,4)]
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local spike_pos = vector.add(pos, dir)
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local spike_pos = vector.add(pos, dir.dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=dir.facedir})
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end
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dir = spike_directions[math.random(1,4)]
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spike_pos = vector.add(pos, dir)
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spike_pos = vector.add(pos, dir.dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=dir.facedir})
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end
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return true
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end
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@ -84,11 +131,27 @@ minetest.register_abm({
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label = "Grow Blood Thorn",
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nodenames = {"dfcaverns:blood_thorn"},
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catch_up = true,
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neighbors = {"group:sand"},
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interval = dfcaverns.config.blood_thorn_growth_interval,
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chance = dfcaverns.config.blood_thorn_growth_chance,
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action = function(pos, node)
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dfcaverns.grow_blood_thorn(pos, node)
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if minetest.get_node_light(pos) > 11 then --11 and an adjacent torch will kill bloodthorn
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minetest.swap_node(pos, {name="dfcaverns:blood_thorn_dead", param2 = node.param2})
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else
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dfcaverns.grow_blood_thorn(pos, node)
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end
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end
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})
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minetest.register_abm({
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label = "dfcaverns:kill_blood_thorn_spikes",
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nodenames = {"dfcaverns:blood_thorn_spike"},
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catch_up = true,
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interval = dfcaverns.config.blood_thorn_growth_interval,
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chance = dfcaverns.config.blood_thorn_growth_chance,
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action = function(pos, node)
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if minetest.get_node_light(pos) > 11 then --11 and an adjacent torch will kill bloodthorn
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minetest.swap_node(pos, {name="dfcaverns:blood_thorn_spike_dead", param2 = node.param2})
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end
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end
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})
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