killing blood thorn when exposed to bright light

This commit is contained in:
FaceDeer 2017-03-13 23:41:04 -06:00
parent 34110876e5
commit f271423c76
1 changed files with 77 additions and 14 deletions

View File

@ -13,16 +13,36 @@ local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("dfcaverns:blood_thorn", {
description = S("Blood Thorn Trunk"),
tiles = {"dfcaverns_blood_thorn_top.png", "dfcaverns_blood_thorn_top.png",
"dfcaverns_blood_thorn_side.png"},
"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("dfcaverns:blood_thorn_dead", {
description = S("Dead Blood Thorn Trunk"),
tiles = {"dfcaverns_blood_thorn_top.png^[multiply:#804000", "dfcaverns_blood_thorn_top.png^[multiply:#804000",
"dfcaverns_blood_thorn_side.png^[multiply:#804000"},
paramtype2 = "facedir",
groups = {choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("dfcaverns:blood_thorn_spike", {
description = S("Blood Thorn Spike"),
tiles = {"dfcaverns_blood_thorn_spike_side.png^[transformR90", "dfcaverns_blood_thorn_spike_side.png^[transformR270", "dfcaverns_blood_thorn_spike_side.png", "dfcaverns_blood_thorn_spike_side.png^[transformR180", "dfcaverns_blood_thorn_spike_front.png", "dfcaverns_blood_thorn_spike_front.png"},
tiles = {
"dfcaverns_blood_thorn_spike_side.png^[transformR90",
"dfcaverns_blood_thorn_spike_side.png^[transformR270",
"dfcaverns_blood_thorn_spike_side.png",
"dfcaverns_blood_thorn_spike_side.png^[transformR180",
"dfcaverns_blood_thorn_spike_front.png",
"dfcaverns_blood_thorn_spike_front.png"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
@ -40,7 +60,38 @@ minetest.register_node("dfcaverns:blood_thorn_spike", {
},
})
local spike_directions = {{x=0,y=0,z=1}, {x=0,y=0,z=-1}, {x=1,y=0,z=0}, {x=-1,y=0,z=0}}
minetest.register_node("dfcaverns:blood_thorn_spike_dead", {
description = S("Dead Blood Thorn Spike"),
tiles = {
"dfcaverns_blood_thorn_spike_side.png^[transformR90^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[transformR270^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[transformR180^[multiply:#804000",
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000",
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
climbable = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
}
},
})
local spike_directions = {
{dir={x=0,y=0,z=1}, facedir=2},
{dir={x=0,y=0,z=-1}, facedir=0},
{dir={x=1,y=0,z=0}, facedir=3},
{dir={x=-1,y=0,z=0}, facedir=1}
}
function dfcaverns.grow_blood_thorn(pos, node)
if node.param2 >= 4 then
@ -60,22 +111,18 @@ function dfcaverns.grow_blood_thorn(pos, node)
if height == 6 or node.name ~= "air" then
return
end
-- if minetest.get_node_light(pos) < 13 then
-- return
-- end
minetest.set_node(pos, {name = "dfcaverns:blood_thorn"})
local dir = spike_directions[math.random(1,4)]
local spike_pos = vector.add(pos, dir)
local spike_pos = vector.add(pos, dir.dir)
if minetest.get_node(spike_pos).name == "air" then
local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=dir.facedir})
end
dir = spike_directions[math.random(1,4)]
spike_pos = vector.add(pos, dir)
spike_pos = vector.add(pos, dir.dir)
if minetest.get_node(spike_pos).name == "air" then
local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=dir.facedir})
end
return true
end
@ -84,11 +131,27 @@ minetest.register_abm({
label = "Grow Blood Thorn",
nodenames = {"dfcaverns:blood_thorn"},
catch_up = true,
neighbors = {"group:sand"},
interval = dfcaverns.config.blood_thorn_growth_interval,
chance = dfcaverns.config.blood_thorn_growth_chance,
action = function(pos, node)
dfcaverns.grow_blood_thorn(pos, node)
if minetest.get_node_light(pos) > 11 then --11 and an adjacent torch will kill bloodthorn
minetest.swap_node(pos, {name="dfcaverns:blood_thorn_dead", param2 = node.param2})
else
dfcaverns.grow_blood_thorn(pos, node)
end
end
})
minetest.register_abm({
label = "dfcaverns:kill_blood_thorn_spikes",
nodenames = {"dfcaverns:blood_thorn_spike"},
catch_up = true,
interval = dfcaverns.config.blood_thorn_growth_interval,
chance = dfcaverns.config.blood_thorn_growth_chance,
action = function(pos, node)
if minetest.get_node_light(pos) > 11 then --11 and an adjacent torch will kill bloodthorn
minetest.swap_node(pos, {name="dfcaverns:blood_thorn_spike_dead", param2 = node.param2})
end
end
})