Commit Graph

12 Commits

Author SHA1 Message Date
FaceDeer
4817204b6d add castle coral to replace cave coral, which has been repurposed into column decoration 2019-08-05 19:35:34 -06:00
FaceDeer
40f076ee1c bunch of documentation 2019-08-04 21:09:58 -06:00
FaceDeer
271a9441f4 put spindlestems with goblin caps, make them always grow red when near those 2019-08-04 19:53:13 -06:00
FaceDeer
ab3c671029 add cave pearls to some level 2 warrens and tunnels 2019-08-04 17:01:29 -06:00
FaceDeer
13a7f96c41 update internal names, adjust mineral detection range 2019-08-04 11:28:25 -06:00
FaceDeer
efee7bb029 add spindlestems to cavern level 1, most level 1 warrens are now lit up 2019-08-04 11:17:32 -06:00
FaceDeer
aa8185bd36 add gas wisps to mapgen 2019-08-03 23:58:19 -06:00
FaceDeer
38a77f3748 cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. 2019-08-02 23:44:09 -06:00
FaceDeer
5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer
8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer
bcc1d1d848 update oil sea to use new mine gas 2019-07-01 16:19:35 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00