FaceDeer
40f076ee1c
bunch of documentation
2019-08-04 21:09:58 -06:00
FaceDeer
271a9441f4
put spindlestems with goblin caps, make them always grow red when near those
2019-08-04 19:53:13 -06:00
FaceDeer
13a7f96c41
update internal names, adjust mineral detection range
2019-08-04 11:28:25 -06:00
FaceDeer
efee7bb029
add spindlestems to cavern level 1, most level 1 warrens are now lit up
2019-08-04 11:17:32 -06:00
FaceDeer
f525a0cbb2
optimize pngs
2019-08-03 22:31:48 -06:00
FaceDeer
7631386f29
revamp spindlestems into a sort of mineral detector, add glowing extract bottles
2019-08-03 22:30:55 -06:00
FaceDeer
38a77f3748
cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
2019-08-02 23:44:09 -06:00
FaceDeer
5e113ec200
turn underwater pillars/stalagmites in the Sunless Sea into cave coral
2019-08-01 23:07:15 -06:00
FaceDeer
833278678e
lossless png compression
2019-07-09 23:52:27 -06:00
FaceDeer
8d30f718f7
math.random can produce up to a maxint, updating requested range
2019-07-09 23:51:23 -06:00
FaceDeer
882395ef75
Modpack refactor ( #4 )
...
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.
* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00