Commit Graph

14 Commits

Author SHA1 Message Date
FaceDeer
ad11fa3677 also cook black cap gills into paraffin, they're oily 2019-08-07 01:33:59 -06:00
FaceDeer
534de2ffe1 add old bones to the underworld 2019-08-07 01:12:12 -06:00
FaceDeer
168654dfe8 documentation for cave coral, update some locale text 2019-08-05 20:39:27 -06:00
FaceDeer
40f076ee1c bunch of documentation 2019-08-04 21:09:58 -06:00
FaceDeer
271a9441f4 put spindlestems with goblin caps, make them always grow red when near those 2019-08-04 19:53:13 -06:00
FaceDeer
13a7f96c41 update internal names, adjust mineral detection range 2019-08-04 11:28:25 -06:00
FaceDeer
efee7bb029 add spindlestems to cavern level 1, most level 1 warrens are now lit up 2019-08-04 11:17:32 -06:00
FaceDeer
f525a0cbb2 optimize pngs 2019-08-03 22:31:48 -06:00
FaceDeer
7631386f29 revamp spindlestems into a sort of mineral detector, add glowing extract bottles 2019-08-03 22:30:55 -06:00
FaceDeer
38a77f3748 cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. 2019-08-02 23:44:09 -06:00
FaceDeer
5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer
833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer
8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00