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API.md
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# Chat commands
There are not many chat commands provided by this modpack since it's primarily a mapgen mod. Only one is available to non-server-admins:
`mute_df_ambience`: Mutes or unmutes ambient sounds in deep caverns. This muted state is saved per-player, so players that are bothered by ambient sounds can disable them for themselves.
The following are only available for server admins:
`find_pit`: Finds the nearest glowing pit in the Underworld layer.
`mapgen_helper_loc` and `mapgen_helper_tour`: only available if the `mapgen_helper_log_locations` setting has been set to true. mapgen_helper will then record the locations of various types of mapgen feature as they are generated, and these commands will teleport the server admin to them.
`find_pit_caves`: Lists the locations of nearby vertical shaft caverns, including the top and bottom elevations.
# APIs
Not all APIs are listed here, this list focuses on APIs that modders may wish to use in sub-mods that modify DF Caverns' functionality in the existing context of this modpack.
## bones_loot
This mod populates the bones in the underworld with loot.
`bones_loot.register_loot`
Uses same table format as dungeon_loot from the default minetest_game. eg, {{name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
if dungeon_loot is installed it uses dungeon_loot's registration function directly.
## chasms
`chasms.register_ignore(node_name)`: Use this to set node types to be left alone by chasm-carving
`chasms.is_in_chasm(pos)`: returns true if pos is inside a chasm.
## df_ambience
`df_ambience.add_set(def)`: adds a sound set to the ambience mod. See soundsets.lua for a bunch of examples of what can go in the `def` table.
This mod has a lot of similarities to the [https://notabug.org/TenPlus1/ambience](ambience) mod, but after struggling to get that mod to "play nice" with df_caverns' needs it turned out to be easier to just re-implement the specific parts of the mod that were needed here.
## df_caverns
`df_caverns.get_biome(pos)`: returns the string name of the df_cavern biome that pos is located in, or nil if it's outside of any of df_caverns' cavern layers. df_caverns uses a homebrew biome system rather than the built-in biome registration system.
`df_caverns.is_ground_content(node_id)`: used by subterrane's mapgen to avoid removing nodes placed by df_caverns' mapgen. If you're adding new map features inside dfcavern's hollow spaces and they're being chopped in half at mapblock boundaries then you may be able to solve this by overriding this method with one that recognizes the nodes you're adding.
This was never really expected to be something that someone would need to do, though, so this is a little clunky. If you're having trouble with this please file an issue.
`df_caverns.populate_puzzle_chest(pos)`: When a "puzzle chest" is generated in the Underworld ruins this method gets called to populate its contents. If you wish to override the contents of the puzzle chest then you can override this method. Place items in the "main" inventory at the pos parameter's location.
## looped_node_sound
`looped_node_sound.register(def)`: A simple mod for making nodes emit a looped sound when the player is nearby.
def = {
node_list = {"df_trees:torchspine_1_lit"},
sound = "dfcaverns_torchspine_loop",
max_gain = 0.5,
gain_per_node = 0.05,
}

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@ -5,7 +5,7 @@ Sounds and textures are under various licenses, see the license.txt file in the
License for Code
----------------
Copyright (C) 2021 FaceDeer
Copyright (C) 2018 FaceDeer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -16,8 +16,6 @@ Below the Sunless Sea are seas of a more dangerous sort: lakes of oil and the ma
At the very foundation of the world lies an ancient impenetrable realm. There are signs that life once existed here but it is now long gone. Its dead hollows rest on a layer of Slade, a dense material impervious to conventional mining efforts.
Unconventional methods of penetrating the Slade do exist, however. And should it be breached, the exotic Primordial cavern layer can be found beneath.
## Other Features
The giant caverns generated by this mod differ slightly from the default giant caverns found in some mapgens, they use an additional source of noise to generate more ledges and horizontal floors. They also contain stalactites and stalagmites of various sizes - from single-node spikes decorating the default twisty tunnels to mountainous behemoths in the main caverns that can reach tens of meters in diameter and hundreds of meters in height.
@ -28,8 +26,6 @@ Some of the other cave decorations provide dim bioluminescent lighting in some c
[A more comprehensive guide can be found here.](guide.md)
[APIs and player commands can be found here.](API.md)
## Synergies with other mods
"[dynamic liquid](https://github.com/minetest-mods/dynamic_liquid)" is recommended to provide Dwarf Fortress-like fluid dynamics and to deal with water that might spill into caverns.
@ -38,8 +34,6 @@ Some of the other cave decorations provide dim bioluminescent lighting in some c
The "[doc](https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152)" mod is supported to provide in-game documentation for all of the new items and nodes this mod adds.
"[ropes](https://github.com/minetest-mods/ropes)" are very useful for navigating some of the large open spaces this mod provides. Some are large enough that a [glider](https://github.com/CBugDCoder/glider) may be well suited.
"[ropes](https://github.com/minetest-mods/ropes)" are very useful for navigating some of the large open spaces this mod provides.
"[radiant damage](https://github.com/FaceDeer/radiant_damage)" greatly increases the danger of the Magma Sea if heat radiance is enabled, as well as several of the rare crystals in the deeper layers that emit Mese radiation if that damage type is enabled.
Adding "[named_waypoints](https://github.com/FaceDeer/named_waypoints)" and "[namegen](https://github.com/FaceDeer/namegen)" will provide some landmarks in the Underworld that a player can use to navigate by.
"[radiant damage](https://github.com/FaceDeer/radiant_damage)" greatly increases the danger of the Magma Sea if heat radiance is enabled, as well as several of the rare crystals in the deeper layers that emit Mese radiation if that damage type is enabled.

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Sounds and textures are under various licenses, see the license.txt file in the /sounds and /textures directories for details.
License for Code
----------------
Copyright (C) 2021 FaceDeer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local sound
if df_dependencies.sound_leaves then
sound = df_dependencies.sound_leaves()
end
local get_node_box = function(connector_thickness)
return {
type = "connected",
--fixed = {-hub_thickness,-hub_thickness,-hub_thickness,hub_thickness,hub_thickness,hub_thickness},
connect_top = {-connector_thickness, 0, -connector_thickness, connector_thickness, 0.5, connector_thickness},
connect_bottom = {-connector_thickness, -0.5, -connector_thickness, connector_thickness, 0, connector_thickness},
connect_back = {-connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness, 0.5},
connect_right = {0, -connector_thickness, -connector_thickness, 0.5, connector_thickness, connector_thickness},
connect_front = {-connector_thickness, -connector_thickness, -0.5, connector_thickness, connector_thickness, 0},
connect_left = {-0.5, -connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness},
disconnected = {-connector_thickness, -connector_thickness, -connector_thickness, connector_thickness, connector_thickness, connector_thickness},
}
end
local anchor_groups = {"group:soil", "group:stone", "group:tree", "group:wood", "group:webbing", "group:solid"}
local in_anchor_group = function(name)
for _, group in pairs(anchor_groups) do
if minetest.get_item_group(name, string.sub(group, 7)) then
return true
end
end
if name == "ignore" then
return true
end
end
local cardinal_directions = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=1,z=0},
{x=0,y=-1,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1}
}
local cardinal_planes = {
{3,5},
{3,5},
{1,5},
{1,5},
{1,3},
{1,3},
}
local insert_if_not_in_hashtable = function(pos, insert_into, if_not_in)
local hash = minetest.hash_node_position(pos)
if if_not_in[hash] then
return
end
table.insert(insert_into, pos)
end
-- flood fill through the web to get all web and anchor locations
local get_web_nodes = function(pos, webs, anchors)
local to_check = {}
table.insert(to_check, pos)
while next(to_check) ~= nil do
local check_pos = table.remove(to_check)
local check_node = minetest.get_node(check_pos)
if minetest.get_item_group(check_node.name, "webbing") > 0 then
webs[minetest.hash_node_position(check_pos)] = true
for _, dir in pairs(cardinal_directions) do
insert_if_not_in_hashtable(vector.add(check_pos, dir), to_check, webs)
end
elseif in_anchor_group(check_node.name) then
anchors[minetest.hash_node_position(check_pos)] = true
end
end
end
local web_line = function(pos, dir, distance)
local anchored
local web_spine = {}
for i = 0, distance do
local web_pos = vector.add(pos, vector.multiply(dir,i))
local node_name = minetest.get_node(web_pos).name
if node_name == "air" or node_name == "big_webs:webbing" then
table.insert(web_spine, web_pos)
elseif in_anchor_group(node_name) then
anchored=true
break
else
anchored=false
break
end
end
if anchored then
for _, web_pos in pairs(web_spine) do
if math.random() < 0.9 then
minetest.set_node(web_pos, {name="big_webs:webbing"})
end
end
return web_spine
end
return nil
end
local generate_web = function(pos)
local dir_choice = math.random(1, 6)
local dir = cardinal_directions[dir_choice]
local web_spine = web_line(pos, dir, 30)
if web_spine then
local dir2 = cardinal_directions[cardinal_planes[dir_choice][math.random(1, 2)]]
local dir2_opposite = vector.multiply(dir2, -1)
for _, web_pos in pairs(web_spine) do
web_line(web_pos, dir2, 15)
web_line(web_pos, dir2_opposite, 15)
end
end
end
minetest.register_node("big_webs:webbing", {
description = S("Giant Cave Spider Webbing"),
_doc_items_longdesc = S("Thick ropes of sticky, springy silk, strung between cavern walls in hopes of catching bats and even larger beasts."),
_doc_items_usagehelp = S("Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it."),
tiles = {
{name="big_webs.png"},
},
use_texture_alpha = "blend",
connects_to = anchor_groups,
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
drawtype = "nodebox",
node_box = get_node_box(0.0625),
collision_box = get_node_box(0.0625),
inventory_image = "big_webs_item.png",
wield_image = "big_webs_item.png",
paramtype = "light",
is_ground_content = false,
climbable = true,
groups = {snappy = 2, choppy = 2, webbing = 1, shearsy = 1, swordy=1, flammable=1, destroy_by_lava_flow=1, fall_damage_add_percent=-100, bouncy=20},
sounds = sound,
on_construct = function(pos)
minetest.get_node_timer(pos):start(30)
end,
on_destruct = function(pos)
for _, dir in pairs(cardinal_directions) do
local neighbor_pos = vector.add(pos, dir)
if minetest.get_item_group(minetest.get_node(neighbor_pos).name, "webbing") > 0 then
minetest.get_node_timer(neighbor_pos):start(30)
end
end
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos, elapsed)
local webs = {}
local anchors = {}
get_web_nodes(pos, webs, anchors)
local first_anchor = next(anchors)
for hash, _ in pairs(webs) do
local web_pos = minetest.get_position_from_hash(hash)
if first_anchor == nil then
-- unsupported web
minetest.set_node(web_pos, {name="air"})
minetest.item_drop(ItemStack("big_webs:webbing"), nil, web_pos)
end
minetest.get_node_timer(web_pos):stop() -- no need to recheck
end
end,
_mcl_blast_resistance = 1.0,
_mcl_hardness = 0.5,
})
minetest.register_node("big_webs:web_egg", {
description = S("Giant Cave Spider Web Generator"),
tiles = {
{name="big_webs.png"},
},
use_texture_alpha = "blend",
connects_to = anchor_groups,
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
drawtype = "nodebox",
node_box = get_node_box(0.0625),
collision_box = get_node_box(0.0625),
inventory_image = "big_webs_item.png",
wield_image = "big_webs_item.png",
paramtype = "light",
is_ground_content = false,
climbable = true,
floodable = true,
groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
sounds = sound,
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name="air"})
generate_web(pos)
end,
_mcl_blast_resistance = 1.0,
_mcl_hardness = 0.5,
})

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@ -1,12 +0,0 @@
# textdomain: big_webs
### init.lua ###
Giant Cave Spider Web Generator=
Giant Cave Spider Webbing=
Thick ropes of sticky, springy silk, strung between cavern walls in hopes of catching bats and even larger beasts.=
Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it.=

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@ -1,2 +0,0 @@
name=big_webs
optional_depends=df_dependencies

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bones_loot/depends.txt Normal file
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bones
dungeon_loot?
intllib?

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local S = minetest.get_translator(minetest.get_current_modname())
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local dungeon_loot_path = minetest.get_modpath("dungeon_loot")
bones_loot = {}
local bones_formspec =
"size[8,9]"
.."list[current_name;main;0,0.3;8,4;]"
.."list[current_player;main;0,4.85;8,1;]"
.."list[current_player;main;0,6.08;8,3;8]"
.."listring[current_name;main]"
.."listring[current_player;main]"
..df_dependencies.get_itemslot_bg(0,0.3,8,4)
..df_dependencies.get_itemslot_bg(0,4.85,8,1)
..df_dependencies.get_itemslot_bg(0,6.08,8,3)
if minetest.get_modpath("default") then
bones_formspec = bones_formspec .. default.get_hotbar_bg(0,4.85)
end
if minetest.get_modpath("bones") then
df_dependencies.node_name_bones = "bones:bones"
else
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
minetest.register_node("bones_loot:bones", {
description = S("Bones"),
tiles = {
"bones_top.png^[transform2",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
paramtype2 = "facedir",
groups = {oddly_diggable_by_hand=1, handy=1, container=2},
sounds = df_dependencies.sound_gravel(),
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bones_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
on_blast = function(pos, intensity)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
minetest.remove_node(pos)
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
drop_item_stack(pos, "bones_loot:bones")
end
})
df_dependencies.node_name_bones = "bones_loot:bones"
end
local bones_node = df_dependencies.node_name_bones
local local_loot = {}
local local_loot_register = function(t)
if t.name ~= nil then
@ -174,13 +107,12 @@ bones_loot.get_loot = function(pos, loot_type, max_stacks, exclusive_loot_type)
end
bones_loot.place_bones = function(pos, loot_type, max_stacks, infotext, exclusive_loot_type)
minetest.set_node(pos, {name=bones_node, param2 = math.random(1,4)-1})
minetest.set_node(pos, {name="bones:bones", param2 = math.random(1,4)-1})
local meta = minetest.get_meta(pos)
if infotext == nil then
infotext = S("Someone's old bones")
end
meta:set_string("infotext", infotext)
meta:set_string("formspec", bones_formspec)
if max_stacks and max_stacks > 0 then
local loot = bones_loot.get_loot(pos, loot_type, max_stacks, exclusive_loot_type)
@ -191,15 +123,3 @@ bones_loot.place_bones = function(pos, loot_type, max_stacks, infotext, exclusiv
end
end
end
minetest.register_lbm({
label = "Repair underworld bones formspec",
name = "bones_loot:repair_underworld_bones_formspec",
nodenames = {bones_node},
action = function(pos, node)
local meta = minetest.get_meta(pos)
if not meta:get("formspec") then
meta:set_string("formspec", bones_formspec)
end
end,
})

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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -1,19 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Knochen
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Someone's old bones=Jemandes alte Knochen
##### not used anymore #####
@1's old bones=Alte Knochen von @1
@1 died at @2.=@1 starb bei @2.
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
@1's fresh bones=Frische Knochen von @1
@1's bones=Knochen von @1

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@ -1,18 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ostoj
Someone's old bones=
##### not used anymore #####
@1's old bones=La malfreŝaj ostoj de @1
@1 died at @2.=@1 mortis ĉe @2
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
@1's fresh bones=La freŝaj ostoj de @1
@1's bones=La ostoj de @1

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@ -1,18 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Huesos
Someone's old bones=
##### not used anymore #####
@1's old bones=Huesos antiguos de @1
@1 died at @2.=@1 murió en @2.
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
@1's fresh bones=Huesos recientes de @1
@1's bones=Huesos de @1

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@ -1,18 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Os
Someone's old bones=
##### not used anymore #####
@1's old bones=Vieux os de @1
@1 died at @2.=@1 est mort à @2.
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
@1's fresh bones=Os frais de @1
@1's bones=Os de @1

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@ -1,18 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Tulang
Someone's old bones=
##### not used anymore #####
@1's old bones=Tulang lama @1
@1 died at @2.=@1 mati di @2.
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
@1's fresh bones=Tulang segar @1
@1's bones=Tulang @1

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@ -1,19 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ossa
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Someone's old bones=Le vecchie ossa di qualcuno
##### not used anymore #####
@1's old bones=Ossa vecchie di @1
@1 died at @2.=@1 è morto alla posizione @2.
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
@1's fresh bones=Ossa fresche di @1
@1's bones=Ossa di @1

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@ -1,18 +0,0 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨
Someone's old bones=
##### not used anymore #####
@1's old bones=@1の古い骨
@1 died at @2.=@1は@2で死亡しました。
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
@1's fresh bones=@1の新鮮な骨
@1's bones=@1の骨

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=lo bongu gunma
Someone's old bones=
##### not used anymore #####
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Tulang
Someone's old bones=
##### not used anymore #####
@1's old bones=Tulang lama @1
@1 died at @2.=@1 mati di @2.
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
@1's fresh bones=Tulang segar @1
@1's bones=Tulang @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Kości
Someone's old bones=
##### not used anymore #####
@1's old bones=Stare kości @1
@1 died at @2.=@1 umarł w @2.
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
@1's fresh bones=Świeże kości @1
@1's bones=Kości @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ossos
Someone's old bones=
##### not used anymore #####
@1's old bones=Ossos antigos de @1
@1 died at @2.=@1 morreu em @2.
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
@1's fresh bones=Ossos recentes de @1
@1's bones=Ossos de @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Кости
Someone's old bones=
##### not used anymore #####
@1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
@1's fresh bones=новые кости @1
@1's bones=кости @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Kosti
Someone's old bones=
##### not used anymore #####
@1's old bones=Staré kosti hráča @1
@1 died at @2.=@1 zomrel na pozícií @2.
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
@1's fresh bones=Čerstvé kosti hráča @1
@1's bones=Kosti hráča @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ben
Someone's old bones=
##### not used anymore #####
@1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben
@1's bones=@1s ben

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Кістки
Someone's old bones=
##### not used anymore #####
@1's old bones=старі кістки @1
@1 died at @2.=@1 помер в @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
@1's fresh bones=нові кістки @1
@1's bones=кістки @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨骸
Someone's old bones=
##### not used anymore #####
@1's old bones=@1的旧骨骸
@1 died at @2.=@1在@2死亡。
@1 died at @2, and dropped their inventory.=@1在@2死亡丢掉了所有物品。
@1 died at @2, and bones were placed.=@1在@2死亡已放置骨骸。
@1's fresh bones=@1的新鲜骨骸
@1's bones=@1的骨骸

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨骸
Someone's old bones=
##### not used anymore #####
@1's old bones=@1的舊骨骸
@1 died at @2.=@1在@2死亡。
@1 died at @2, and dropped their inventory.=@1在@2死亡丟掉了物品欄。
@1 died at @2, and bones were placed.=@1在@2死亡骨骸被放置。
@1's fresh bones=@1的新鮮骨骸
@1's bones=@1的骨骸

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@ -0,0 +1,22 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-08-07 00:58-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: bones_loot\init.lua:65
msgid "Someone's old bones"
msgstr ""

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=
Someone's old bones=

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@echo off
setlocal ENABLEEXTENSIONS ENABLEDELAYEDEXPANSION
cd ..
set LIST=
for /r %%X in (*.lua) do set LIST=!LIST! %%X
..\..\intllib\tools\xgettext.bat %LIST%

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@ -1,4 +1,4 @@
name = bones_loot
description = An API that allows bones to be placed procedurally with randomly generated loot
depends = df_dependencies
optional_depends = dungeon_loot, bones
depends = bones
optional_depends = dungeon_loot, intllib

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

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MIT License
Copyright (c) 2021 FaceDeer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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local data = {}
chasms = {}
local ignore = {}
-- Use this to set node types to be left alone by chasm-carving
chasms.register_ignore = function(node_name)
ignore[minetest.get_content_id(node_name)] = true
end
chasms.ignore_content_id = function(content_id)
return ignore[content_id]
end
local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50
local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500
local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
local web_probability = 0.15 -- the chance that a given mapblock will have webbing criss-crossing the chasm
local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9
local np_chasms_default = {
offset = 0,
scale = 1,
spread = {x = 50, y = 1000, z = 3000},
seed = 94586,
octaves = 2,
persist = 0.63,
lacunarity = 2.0,
}
local np_chasms = minetest.settings:get_np_group("chasms_params") or np_chasms_default
-- For some reason, these numbers are returned as strings by get_np_group.
local tonumberize_params = function(params)
params.scale = tonumber(params.scale)
params.lacunarity = tonumber(params.lacunarity)
params.spread.x = tonumber(params.spread.x)
params.spread.y = tonumber(params.spread.y)
params.spread.z = tonumber(params.spread.z)
params.offset = tonumber(params.offset)
params.persistence = tonumber(params.persistence)
end
tonumberize_params(np_chasms)
local nobj_chasm
local chasm_data = {}
local waver_strength = 8
local waver_vector = {x=waver_strength, y=0, z=0}
local np_waver = {
offset = 0,
scale = waver_strength,
spread = {x = 50, y = 50, z = 50},
seed = 49585,
octaves = 2,
persist = 0.63,
lacunarity = 2.0,
}
local nobj_waver
local waver_data = {}
local minfalloff = miny + falloff
local maxfalloff = maxy - falloff
local get_intensity = function(y)
if y < miny or y > maxy then
return 0
end
if y <= maxfalloff and y >= minfalloff then
return 1
end
if y < minfalloff then
return (y-miny)/falloff
end
-- if y > maxfalloff then
return (maxy-y)/falloff
-- end
end
local c_air = minetest.get_content_id("air")
local c_web
local log_location
if mapgen_helper.log_location_enabled then
log_location = mapgen_helper.log_first_location
end
local big_webs_path = minetest.get_modpath("big_webs")
if big_webs_path then
c_web = minetest.get_content_id("big_webs:webbing")
end
local z_displace = 10000
local calculate_web_array = function(minp, maxp)
local seed = math.random()*10000000
math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis
local webs = {}
for count = 1, math.random(5,20) do
local width = math.random(5, 25)
local direction_vertical = math.random() > 0.5
local web_y = math.random(minp.y+8, maxp.y-8)
local web_z = math.random(minp.z+8, maxp.z-8)
for i = -math.floor(width/2), math.ceil(width/2) do
if direction_vertical then
webs[(web_y+i) + web_z*z_displace] = true
else
webs[web_y + (web_z+i)*z_displace] = true
end
end
end
math.randomseed(seed)
return webs
end
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y >= maxy or maxp.y <= miny then
return
end
-- check if webs are present
local webs
local webs_present = false
if big_webs_path then
local seed = math.random()*10000000
math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis
if math.random() < web_probability then
webs_present = true
end
math.randomseed(seed)
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
vm:get_data(data)
nobj_chasm = nobj_chasm or minetest.get_perlin_map(np_chasms, {x = emax.x - emin.x + 1 + waver_strength*2, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1})
nobj_chasm:get_3d_map_flat(vector.subtract(emin, waver_vector), chasm_data)
nobj_waver = nobj_waver or minetest.get_perlin_map(np_waver, {x = emax.x - emin.x + 1, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1})
nobj_waver:get_3d_map_flat(emin, waver_data)
local chasm_area = VoxelArea:new{MinEdge = vector.subtract(emin, waver_vector), MaxEdge = vector.add(emax, waver_vector)}
local data_area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
for i, x, y, z in data_area:iterp_xyz(emin, emax) do
local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength)
local intensity = get_intensity(y)
if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then
if not ignore[data[i]] then
if webs_present then
webs = webs or calculate_web_array(minp, maxp) -- only calculate webs when we know we're in a chasm
if webs[y + z*z_displace] and math.random() < 0.85 then -- random holes in the web
data[i] = c_web
local web_pos = vector.new(x,y,z)
minetest.get_node_timer(web_pos):start(1) -- this timer will check for unsupported webs
if log_location then log_location("chasm_web", web_pos) end
else
data[i] = c_air
end
else
data[i] = c_air
end
if log_location then log_location("chasm", vector.new(x,y,z)) end
end
end
end
vm:set_data(data)
vm:calc_lighting()
vm:write_to_map()
end)
local nobj_local_chasm = minetest.get_perlin(np_chasms)
local nobj_local_waver = minetest.get_perlin(np_waver)
chasms.is_in_chasm = function(pos)
nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
return chasm_value*get_intensity(pos.y) > chasms_threshold
end
-- A little cheaper to run, for mapgens that know they don't have to worry about the tops and bottoms of chasms
chasms.is_in_chasm_without_taper = function(pos)
nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
return chasm_value > chasms_threshold
end

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name=chasms
depends=mapgen_helper
optional_depends=big_webs

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chasms_params (Noise params for chasms) noise_params_3d 0, 1, (50, 1000, 3000), 94586, 2, 0.63, 2.0
chasms_threshold (Noise threshold for chasms) float 0.9
chasms_maxy (Maximum Y) int -50
chasms_miny (Minimum Y) int -2500
chasms_falloff (Taper range when approaching max or min) int 100

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local S = minetest.get_translator(minetest.get_current_modname())
local steel_pick = df_dependencies.texture_tool_steelpick
local steel_shovel = df_dependencies.texture_tool_steelshovel
local crossed_pick_and_shovel = "((("..steel_shovel.."^[transformFX)^"..steel_pick..")^[resize:32x32)"
local gas_seep = "(("..df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png)^[resize:32x32)"
awards.register_achievement("dfcaverns_destroyed_gas_seep", {
title = S("Destroy a Gas Seep"),
description = S("Plug a crack that mine gas is seeping out of to make the caves just a little bit safer."),
icon = "dfcaverns_awards_backgroundx32.png^" .. gas_seep .."^dfcaverns_awards_foregroundx32.png",
difficulty = 2,
trigger = {
type = "dig",
node = "mine_gas:gas_seep",
target = 1
},
})
awards.register_achievement("dfcaverns_giant_web", {
title = S("Collect Giant Webbing"),
description = S("Collect a piece of giant webbing found in a cave."),
icon ="dfcaverns_awards_backgroundx32.png^big_webs_item.png^dfcaverns_awards_foregroundx32.png",
difficulty = 1,
trigger = {
type = "dig",
node = "big_webs:webbing",
target = 1
},
})
-- too common
--awards.register_achievement("dfcaverns_glow_worms", {
-- title = S("Collect Glow Worms"),
-- description = S(""),
-- icon =,
-- trigger = {
-- type = "dig",
-- node = "df_mapitems:glow_worm",
-- target = 1
-- },
--})
---------------------------------------------------------------
awards.register_achievement("dfcaverns_cave_pearls", {
title = S("Collect Cave Pearls"),
description = S("Collect some cave pearls from the wall of a cave."),
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_cave_pearls_achievement.png^dfcaverns_awards_foregroundx32.png",
difficulty = 1,
trigger = {
type = "dig",
node = "df_mapitems:cave_pearls",
target = 1
},
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_castle_coral", {
title = S("Collect Castle Coral"),
description = S("Collect a piece of Castle Coral from the Sunless Sea."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_castle_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "df_mapitems:castle_coral",
target = 1
},
difficulty = 2,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_ruby_crystals", {
title = S("Collect Giant Red Crystal"),
description = S("Collect one of the giant red crystals found in large barren caverns."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_big_red_crystal_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "group:dfcaverns_big_crystal",
target = 1
},
difficulty = 1,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_cave_coral", {
title = S("Collect Cave Coral"),
description = S("Collect a piece of Cave Coral from the Sunless Sea."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_cave_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "group:dfcaverns_cave_coral",
target = 1
},
difficulty = 1,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_flawless_mese", {
title = S("Collect Flawless Mese Crystal Block"),
description = S("Collect a flawless Mese crystal block from the Magma Sea."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowmese_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "df_mapitems:glow_mese",
target = 1
},
difficulty = 3,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_luminous_salt", {
title = S("Collect Luminous Salt Crystal"),
description = S("Collect a luminous salt crystal from the dry caverns where Bloodthorns live."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_salt_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "df_mapitems:salt_crystal",
target = 1
},
difficulty = 1,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_glow_amethyst", {
title = S("Collect Glowing Amethyst"),
description = S("Collect a block of glowing amethyst crystal from the Underworld."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_amethyst_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "df_underworld_items:glow_amethyst",
target = 1
},
difficulty = 2,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
awards.register_achievement("dfcaverns_glow_stone", {
title = S('"Collect" Lightseam Stone'),
description = S("Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowstone_achievement.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "dig",
node = "df_underworld_items:glowstone",
target = 1
},
difficulty = 2,
_dfcaverns_achievements = {"dfcaverns_prospector"},
})
------------------------------------------------------------------
awards.register_achievement("dfcaverns_prospector", {
title = S("Deep Prospector"),
description = S("Collect various different exotic items from various caverns."),
icon = "dfcaverns_awards_backgroundx32.png^"..crossed_pick_and_shovel.."^dfcaverns_awards_foregroundx32.png",
difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_prospector"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_prospector",
target=df_achievements.get_child_achievement_count("dfcaverns_prospector"),
},
})

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@ -1,154 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
local nethercap_name = df_dependencies.nethercap_name
local hoe_texture = df_dependencies.texture_tool_steelhoe
local soil_texture = df_dependencies.texture_farming_soil
local ice_texture = df_dependencies.texture_ice
local coal_ore = "(".. df_dependencies.texture_stone .."^".. df_dependencies.texture_mineral_coal ..")"
local make_texture = function(plant_texture, bg_tex)
bg_tex = bg_tex or soil_texture
return "dfcaverns_awards_backgroundx32.png^[combine:32x32:3,4="..bg_tex.."^[combine:32x32:3,2="..plant_texture.."^[combine:32x32:14,13="..hoe_texture.."^dfcaverns_awards_foregroundx32.png"
end
-- forestry
local plant_node_achievements =
{
["df_trees:black_cap_sapling"] = {achievement="dfcaverns_plant_black_cap",
title=S("Plant Black Cap"), icon=make_texture("dfcaverns_black_cap_sapling.png", coal_ore), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:fungiwood_sapling"] = {achievement="dfcaverns_plant_fungiwood",
title=S("Plant Fungiwood"), icon=make_texture("dfcaverns_fungiwood_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:goblin_cap_sapling"] = {achievement="dfcaverns_plant_goblin_cap",
title=S("Plant Goblin Cap"), icon=make_texture("dfcaverns_goblin_cap_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:nether_cap_sapling"] = {achievement="dfcaverns_plant_nethercap",
title=S("Plant @1", nethercap_name), icon=make_texture("dfcaverns_nether_cap_sapling.png", ice_texture), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:spore_tree_sapling"] = {achievement="dfcaverns_plant_spore_tree",
title=S("Plant Spore Tree"), icon=make_texture("dfcaverns_spore_tree_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:tower_cap_sapling"] = {achievement="dfcaverns_plant_tower_cap",
title=S("Plant Tower Cap"), icon=make_texture("dfcaverns_tower_cap_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:tunnel_tube_sapling"] = {achievement="dfcaverns_plant_tunnel_tube",
title=S("Plant Tunnel Tube"), icon=make_texture("dfcaverns_tunnel_tube_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:torchspine_ember"] = {achievement="dfcaverns_plant_torchspine",
title=S("Plant Torchspine"), icon=make_texture("dfcaverns_torchspine_achievement.png", coal_ore), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:spindlestem_seedling"] = {achievement="dfcaverns_plant_spindlestem",
title=S("Plant Spindlestem"), icon=make_texture("dfcaverns_spindlestem_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_trees:blood_thorn"] = {achievement="dfcaverns_plant_bloodthorn",
title=S("Plant Bloodthorn"), icon=make_texture("dfcaverns_bloodthorn_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
["df_primordial_items:giant_hypha_apical_meristem"] = {achievement="dfcaverns_plant_giant_mycelium",
title=S("Plant Primordial Mycelium"), icon=make_texture("dfcaverns_mush_soil.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
["df_primordial_items:fern_sapling"] = {achievement="dfcaverns_plant_primordial_fern",
title=S("Plant Primordial Fern"), icon=make_texture("dfcaverns_jungle_fern_03.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
["df_primordial_items:jungle_mushroom_sapling"] = {achievement="dfcaverns_plant_primordial_jungle_mushroom",
title=S("Plant Primordial Jungle Mushroom"), icon=make_texture("dfcaverns_jungle_mushroom_02.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
["df_primordial_items:jungletree_sapling"] = {achievement="dfcaverns_plant_primordial_jungletree",
title=S("Plant Primordial Jungle Tree"), icon=make_texture("dfcaverns_jungle_sapling.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
["df_primordial_items:mush_sapling"] = {achievement="dfcaverns_plant_primordial_mushroom",
title=S("Plant Primordial Mushroom"), icon=make_texture("dfcaverns_mush_sapling.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
["df_farming:cave_wheat_seed"] = {achievement="dfcaverns_plant_cave_wheat",
title=S("Plant Cave Wheat"), icon=make_texture("dfcaverns_cave_wheat_8.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
["df_farming:dimple_cup_seed"] = {achievement="dfcaverns_plant_dimple_cup",
title=S("Plant Dimple Cup"), icon=make_texture("dfcaverns_dimple_cup_4.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
["df_farming:pig_tail_seed"] = {achievement="dfcaverns_plant_pig_tail",
title=S("Plant Pig Tail"), icon=make_texture("dfcaverns_pig_tail_8.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
["df_farming:plump_helmet_spawn"] = {achievement="dfcaverns_plant_plump_helmet",
title=S("Plant Plump Helmet"), icon=make_texture("dfcaverns_plump_helmet_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
["df_farming:quarry_bush_seed"] = {achievement="dfcaverns_plant_quarry_bush",
title=S("Plant Quarry Bush"), icon=make_texture("dfcaverns_quarry_bush_5.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
["df_farming:sweet_pod_seed"] = {achievement="dfcaverns_plant_sweet_pod",
title=S("Plant Sweet Pod"), icon=make_texture("dfcaverns_sweet_pod_6.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
}
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer == nil then return end
local player_name = placer:get_player_name()
if player_name == nil then return end
local player_awards = awards.player(player_name)
local achievement = plant_node_achievements[newnode.name]
if not achievement then return end
local achievement_name = achievement.achievement
if not player_awards.unlocked or player_awards.unlocked[achievement_name] ~= achievement_name then
-- all of the growable plants in DFCaverns are timer-based. If you place
-- a seedling or seed and the resulting node has a timer running, then
-- it's passed the checks to see if it was placed in a growable area.
if minetest.get_node_timer(pos):is_started() then
awards.unlock(player_name, achievement_name)
end
end
end)
for seed_item, def in pairs(plant_node_achievements) do
awards.register_achievement(def.achievement, {
title = def.title,
description = S("Plant a @1 in a place where it can grow.", minetest.registered_items[seed_item].description),
icon = def.icon,
secret = def.secret,
_dfcaverns_achievements = def._dfcaverns_achievements,
})
end
awards.register_achievement("dfcaverns_plant_all_upper_trees", {
title = S("Fungal Arborist"),
description = S("Plant one of every kind of 'tree' found in the caverns above the Sunless Sea."),
icon = "dfcaverns_awards_backgroundx32.png^"
.."(dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX"
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_upper_trees"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_plant_all_upper_trees",
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_upper_trees"),
},
})
awards.register_achievement("dfcaverns_plant_all_primordial", {
title = S("Primordial Arborist"),
description = S("Plant one of every kind of 'tree' from the Primordial caverns."),
icon = "dfcaverns_awards_backgroundx32.png^"
.."(dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png)^[transformFX"
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
secret = true,
difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_primordial"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_plant_all_primordial",
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_primordial"),
},
})
awards.register_achievement("dfcaverns_plant_all_underground_trees", {
title = S("Underground Arborist"),
description = S("Plant one of every kind of 'tree' found in the caverns beneath the surface."),
icon = "dfcaverns_awards_backgroundx32.png^"
.."(dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX"
.. "^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png"
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
difficulty = 4 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_underground_trees"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_plant_all_underground_trees",
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_underground_trees"),
},
})
awards.register_achievement("dfcaverns_plant_all_farmables", {
title = S("Underground Farmer"),
description = S("Plant one of every kind of small farmable plant found in the caverns beneath the surface."),
icon = "dfcaverns_awards_backgroundx32.png"
.."^[combine:32x32:0,0="..soil_texture
.."^[combine:32x32:0,16="..soil_texture
.."^[combine:32x32:16,0="..soil_texture
.."^[combine:32x32:16,16="..soil_texture
.."^[combine:32x32:0,0=dfcaverns_cave_wheat_8.png"
.."^[combine:32x32:16,0=dfcaverns_dimple_cup_4.png"
.."^[combine:32x32:8,8=dfcaverns_plump_helmet_achievement.png"
.."^[combine:32x32:0,16=dfcaverns_sweet_pod_6.png"
.."^[combine:32x32:16,16=dfcaverns_quarry_bush_5.png"
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_farmables"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_plant_all_farmables",
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_farmables"),
},
})

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@ -1,88 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
for itemname, def in pairs(minetest.registered_items) do
--"df_farming:"..item_name.."_"..recipe_type.name.."_meal"
if string.sub(itemname, 1, 11) == "df_farming:" and string.sub(itemname, -5, -1) == "_meal" then
local meal_name = string.sub(itemname, 12, -1)
local meal_desc = def.description
local image = string.sub(def.inventory_image, 1, -7) .. "32.png"
awards.register_achievement("dfcaverns_meal_"..meal_name, {
title = S("Eat @1", meal_desc),
description = S("One of the many delights that can be crafted only from fungal growths found deep underground."),
icon = "dfcaverns_awards_backgroundx32.png^" .. image .. "^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "eat",
item = itemname,
target = 1
},
difficulty = 2,
_dfcaverns_achievements = {"dfcaverns_gourmand"},
})
end
end
local bread_def = minetest.registered_items["df_farming:cave_bread"]
awards.register_achievement("dfcaverns_meal_dwarven_bread", {
title = S("Eat @1", bread_def.description),
description = S("It's a basic staple of the underground, but at least it's not Plump Helmet."),
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_prepared_food13x32.png^dfcaverns_awards_foregroundx32.png",
trigger = {
type = "eat",
item = "df_farming:cave_bread",
target = 1,
},
difficulty = 1,
_dfcaverns_achievements = {"dfcaverns_gourmand"},
})
awards.register_achievement("dfcaverns_gourmand", {
title = S("Dwarven Gourmand"),
description = S("Eat one of each of the various meals that can be cooked or crafted from underground ingredients."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_prepared_food28x32.png^dfcaverns_gourmand_achievement.png^dfcaverns_awards_foregroundx32.png",
difficulty = 2 / df_achievements.get_child_achievement_count("dfcaverns_gourmand"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_gourmand",
target=df_achievements.get_child_achievement_count("dfcaverns_gourmand"),
},
})
if minetest.get_modpath("df_primordial_items") then
awards.register_achievement("dfcaverns_primordial_fruit", {
title = S("Eat a Primordial Fruit"),
description = S("Eat one of the strange fruits found only deep underground in the Primordial caverns."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_primordial_fruit.png^dfcaverns_awards_foregroundx32.png",
difficulty = 3,
trigger = {
type = "eat",
item = "df_primordial_items:primordial_fruit",
target = 1
},
secret = true,
})
awards.register_achievement("dfcaverns_glowtato", {
title = S("Eat a Glowtato"),
description = S("Slightly less prestigious than the Primordial Fruit, but still rare and exotic compared to surface world fare."),
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowtato.png^dfcaverns_awards_foregroundx32.png",
difficulty = 3,
trigger = {
type = "eat",
item = "df_primordial_items:glowtato",
target = 1
},
})
-- too mundane compared to the other achievements
-- awards.register_achievement("dfcaverns_diced_mushroom", {
-- title = S("Eat Diced Mushroom"),
-- description = S(""),
-- icon =,
-- trigger = {
-- type = "eat",
-- item = "df_primordial_items:diced_mushroom",
-- target = 1
-- },
-- })
end

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@ -1,102 +0,0 @@
if not minetest.get_modpath("awards") then
minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not."
.. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the"
.. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please"
.. " install awards as well, otherwise you should disable df_achievements.")
return
end
df_achievements = {}
local old_awards_version = false
if awards.run_trigger_callbacks then
-- older versions of awards crash when attempting to use newer versions of triggers
-- this "run_trigger_callbacks" API call is present in those older versions, so using that
-- as a fingerprint to discover them
old_awards_version = true
minetest.register_on_dignode(function(pos, oldnode, digger)
-- the old version of awards doesn't handle groups when triggering dug nodes, use this to hack around that
local node_name = oldnode.name
if minetest.get_item_group(node_name, "dfcaverns_big_crystal") > 0 then
awards.unlock(digger:get_player_name(), "dfcaverns_ruby_crystals")
elseif minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then
awards.unlock(digger:get_player_name(), "dfcaverns_cave_coral")
end
end)
else
-- used to track the progress of achievements that are based off of other achievements
awards.register_trigger("dfcaverns_achievements", {
type="counted_key",
progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here.
get_key = function(self, def)
return def.trigger.achievement_name
end,
})
end
local achievement_parents = {}
df_achievements.get_child_achievement_count = function(parent_achievement)
return #achievement_parents[parent_achievement]
end
local register_achievement_old = awards.register_achievement
awards.register_achievement = function(achievement_name, achievement_def, ...)
if old_awards_version and achievement_def.trigger and achievement_def.trigger.type=="dfcaverns_achievements" then
-- there's a significant difference between how triggers work
-- in older versions of the awards mod. The new version of the trigger doesn't
-- work with the old. Rather than do a bunch of work to support old versions, strip them out.
achievement_def.trigger = nil
end
-- The achievement being registered has "parent" achievements that progress when it is unlocked,
-- track that here
if achievement_def._dfcaverns_achievements then
for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do
local parent_source_list = achievement_parents[parent_achievement] or {}
achievement_parents[parent_achievement] = parent_source_list
table.insert(parent_source_list, achievement_name)
end
end
register_achievement_old(achievement_name, achievement_def, ...)
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
awards.register_on_unlock(function(player_name, def)
local def_dfcaverns_achievements = def._dfcaverns_achievements
if not def_dfcaverns_achievements then return end
local player_awards = awards.player(player_name)
if not player_awards then return end
local unlocked = player_awards.unlocked
if not unlocked then return end
-- the achievement that just got unlocked had one or more "parent" achievements associated with it.
for _, achievement_parent in pairs(def_dfcaverns_achievements) do
player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {}
local source_list = achievement_parents[achievement_parent]
local total = #source_list
local count = 0
for _, source_achievement in pairs(source_list) do
if unlocked[source_achievement] == source_achievement then count = count + 1 end
end
player_awards.dfcaverns_achievements[achievement_parent] = count
awards.save()
if count >= total then
minetest.after(4, awards.unlock, player_name, achievement_parent)
end
end
end)
dofile(modpath.."/travel.lua")
dofile(modpath.."/farming.lua")
dofile(modpath.."/dig.lua")
dofile(modpath.."/food.lua")
dofile(modpath.."/misc.lua")
-- not used outside this mod
df_achievements.test_list = nil

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@ -1,180 +0,0 @@
# textdomain: df_achievements
### dig.lua ###
"Collect" Lightseam Stone=
Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground.=
Collect Castle Coral=
Collect Cave Coral=
Collect Cave Pearls=
Collect Flawless Mese Crystal Block=
Collect Giant Red Crystal=
Collect Giant Webbing=
Collect Glow Worms=
Collect Glowing Amethyst=
Collect Luminous Salt Crystal=
Collect a block of glowing amethyst crystal from the Underworld.=
Collect a flawless Mese crystal block from the Magma Sea.=
Collect a luminous salt crystal from the dry caverns where Bloodthorns live.=
Collect a piece of Castle Coral from the Sunless Sea.=
Collect a piece of Cave Coral from the Sunless Sea.=
Collect a piece of giant webbing found in a cave.=
Collect one of the giant red crystals found in large barren caverns.=
Collect some cave pearls from the wall of a cave.=
Collect various different exotic items from various caverns.=
Deep Prospector=
Destroy a Gas Seep=
Plug a crack that mine gas is seeping out of to make the caves just a little bit safer.=
### dig.lua ###
### food.lua ###
### misc.lua ###
=
### farming.lua ###
Fungal Arborist=
Plant @1=
Plant Black Cap=
Plant Bloodthorn=
Plant Cave Wheat=
Plant Dimple Cup=
Plant Fungiwood=
Plant Goblin Cap=
Plant Pig Tail=
Plant Plump Helmet=
Plant Primordial Fern=
Plant Primordial Jungle Mushroom=
Plant Primordial Jungle Tree=
Plant Primordial Mushroom=
Plant Primordial Mycelium=
Plant Quarry Bush=
Plant Spindlestem=
Plant Spore Tree=
Plant Sweet Pod=
Plant Torchspine=
Plant Tower Cap=
Plant Tunnel Tube=
Plant a @1 in a place where it can grow.=
Plant one of every kind of 'tree' found in the caverns above the Sunless Sea.=
Plant one of every kind of 'tree' found in the caverns beneath the surface.=
Plant one of every kind of 'tree' from the Primordial caverns.=
Plant one of every kind of small farmable plant found in the caverns beneath the surface.=
Primordial Arborist=
Underground Arborist=
Underground Farmer=
### food.lua ###
Dwarven Gourmand=
Eat @1=
Eat Diced Mushroom=
Eat a Glowtato=
Eat a Primordial Fruit=
Eat one of each of the various meals that can be cooked or crafted from underground ingredients.=
Eat one of the strange fruits found only deep underground in the Primordial caverns.=
It's a basic staple of the underground, but at least it's not Plump Helmet.=
One of the many delights that can be crafted only from fungal growths found deep underground.=
Slightly less prestigious than the Primordial Fruit, but still rare and exotic compared to surface world fare.=
### misc.lua ###
Activating a puzzle seal has produced a breach in the slade foundations of the world.=
Capture an Ice Sprite=
Decipher the code of the ancients. Do you dare turn the key?=
Detonate Mine Gas=
Get Attacked by an Underworld Guardian=
Loot 100 Ancient Warrior Bones=
Loot Ancient Warrior Bones=
Punch Veinstone=
Punch a vein to hear the heartbeat of the stone.=
Repair 100 Ancient Lanterns=
Repair an Ancient Lantern=
Solve a Puzzle Seal=
Trigger a Slade Breacher=
You may not be able to build new ones, but at least you can get the old ones shining brightly again.=
You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty.=
You've discovered something important about those mysterious slade statues in the Underworld.=
### travel.lua ###
Discover @1s=
Discover All Fungal Cavern Types=
Discover All Overworld Cavern Types=
Discover All Underground Cavern Types=
Discover Black Caps=
Discover Bloodthorns=
Discover Fungiwood=
Discover Goblin Caps=
Discover Spore Trees=
Discover Tower Caps=
Discover Tunnel Tubes=
Discover a Deep Chasm=
Discover a Deep Sinkhole=
Discover a Glowing Pit=
Discover a cavern containing oil deep underground.=
Discover a cavern where @1s grow in the wild.=
Discover a cavern where Black Caps grow in the wild.=
Discover a cavern where Bloodthorns grow in the wild.=
Discover a cavern where Fungiwoods grow in the wild.=
Discover a cavern where Goblin Caps grow in the wild.=
Discover a cavern where Spore Trees grow in the wild.=
Discover a cavern where Tower Caps grow in the wild.=
Discover a cavern where Tunnel Tubes grow in the wild.=
Discover a deep natural sinkhole.=
Discover a gigantic underground natural chasm.=
Discover a glowing pit in the slade foundations of the world.=
Discover all Primordial Cavern Types=
Discover all major kinds of giant cavern environment.=
Discover all of the major types of cavern below the foundations of the world.=
Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world.=
Discover examples of all of the fungal cavern biomes.=
Discover the Magma Sea=
Discover the Oil Sea=
Discover the Primordial Fungus=
Discover the Primordial Jungle=
Discover the Sunless Sea=
Discover the Underworld=
Discover the ancient caverns at the foundations of the world.=
Discover the fungus-ridden caverns below the foundations of the world.=
Discover the giant caverns to which all water from the surface ultimately drain.=
Discover the lost jungles below the foundations of the world.=
Discover the sea of magma that volcanoes draw from.=

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@ -1,103 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- misc
if df_dependencies.node_name_glass_bottle then
awards.register_achievement("dfcaverns_captured_ice_sprite", {
title = S("Capture an Ice Sprite"),
description = S("You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty."),
icon = "dfcaverns_awards_backgroundx32.png^ice_sprites_bottle.png^dfcaverns_awards_foregroundx32.png",
difficulty = 2,
trigger = {
type = "craft",
item = "ice_sprites:ice_sprite_bottle",
target = 1,
},
})
end
df_mapitems.on_veinstone_punched = function(pos, node, puncher, pointed_thing)
awards.unlock(puncher:get_player_name(), "dfcaverns_punched_veinstone")
end
awards.register_achievement("dfcaverns_punched_veinstone", {
title = S("Punch Veinstone"),
description = S("Punch a vein to hear the heartbeat of the stone."),
difficulty = 2,
icon = "dfcaverns_awards_backgroundx32.png^((".. df_dependencies.texture_stone .. "^dfcaverns_veins.png)^[resize:32x32)^dfcaverns_awards_foregroundx32.png",
})
if minetest.get_modpath("df_underworld_items") then
if minetest.get_modpath("hunter_statue") then
hunter_statue.player_punched = function(node_name, pos, player)
if node_name ~= "df_underworld_items:hunter_statue" then return end
awards.unlock(player:get_player_name(), "dfcaverns_attacked_by_guardian_statue")
end
awards.register_achievement("dfcaverns_attacked_by_guardian_statue", {
title = S("Get Attacked by an Underworld Guardian"),
difficulty = 2,
description = S("You've discovered something important about those mysterious slade statues in the Underworld."),
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_guardian_achievement.png^dfcaverns_awards_foregroundx32.png",
secret=true,
})
end
df_underworld_items.puzzle_seal_solved = function(pos, player)
if player == nil then return end
awards.unlock(player:get_player_name(), "dfcaverns_solved_puzzle_seal")
end
awards.register_achievement("dfcaverns_solved_puzzle_seal", {
title = S("Solve a Puzzle Seal"),
difficulty = 4,
description = S("Decipher the code of the ancients. Do you dare turn the key?"),
icon = "dfcaverns_puzzle_seal_solvedx32.png^dfcaverns_awards_foregroundx32.png",
})
df_underworld_items.slade_breacher_triggered = function(pos, player)
awards.unlock(player:get_player_name(), "dfcaverns_triggered_slade_breacher")
end
awards.register_achievement("dfcaverns_triggered_slade_breacher", {
title = S("Trigger a Slade Breacher"),
difficulty = 1,
description = S("Activating a puzzle seal has produced a breach in the slade foundations of the world."),
icon = "dfcaverns_puzzle_seal_activex32.png^dfcaverns_awards_foregroundx32.png",
secret=true,
})
df_underworld_items.ancient_lantern_fixed = function(pos, player)
awards.unlock(player:get_player_name(), "dfcaverns_repaired_lantern")
end
awards.register_achievement("dfcaverns_repaired_lantern", {
title = S("Repair an Ancient Lantern"),
difficulty = 2,
description = S("You may not be able to build new ones, but at least you can get the old ones shining brightly again."),
icon = "dfcaverns_awards_backgroundx32.png^((dfcaverns_slade_brick.png^(" .. df_dependencies.texture_meselamp .. "^[mask:dfcaverns_lantern_mask.png))^[resize:32x32)^dfcaverns_awards_foregroundx32.png",
secret=true,
})
-- awards.register_achievement("dfcaverns_repaired_100_lanterns", {
-- title = S("Repair 100 Ancient Lanterns"),
-- description = S(""),
-- icon =,
-- })
end
-- can't think of an easy way to detect these
--awards.register_achievement("dfcaverns_torch_detonated_mine_gas", {
-- title = S("Detonate Mine Gas"),
-- description = S(""),
-- icon =,
--})
--awards.register_achievement("dfcaverns_looted_underworld_bones", {
-- title = S("Loot Ancient Warrior Bones"),
-- description = S(""),
-- icon =,
--})
--
--awards.register_achievement("dfcaverns_looted_100_underworld_bones", {
-- title = S("Loot 100 Ancient Warrior Bones"),
-- description = S(""),
-- icon =,
--})

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@ -1,4 +0,0 @@
name=df_achievements
description=Achievements for DFCaverns
depends=df_caverns, df_trees, df_farming, df_mapitems, df_dependencies, pit_caves
optional_depends=df_underworld_items, hunter_statue, awards

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local S = minetest.get_translator(minetest.get_current_modname())
local nethercap_name = df_dependencies.nethercap_name
local lava_node = df_dependencies.node_name_lava_source
local node_types = {}
node_types.fungiwood = {"df_trees:fungiwood", "df_trees:fungiwood_shelf"}
node_types.towercap = {"df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"}
node_types.goblincap = {"df_trees:goblin_cap_stem", "df_trees:goblin_cap", "df_trees:goblin_cap_gills"}
node_types.sporetree = {"df_trees:spore_tree", "df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"}
node_types.tunneltube = {"df_trees:tunnel_tube", "df_trees:tunnel_tube_slant_bottom", "df_trees:tunnel_tube_slant_top", "df_trees:tunnel_tube_slant_full", "df_trees:tunnel_tube_fruiting_body"}
node_types.nethercap = {"df_mapitems:icicle_1", "df_mapitems:icicle_2", "df_mapitems:icicle_3", "df_mapitems:icicle_4", "ice_sprites:ice_sprite", "ice_sprites:hidden_ice_sprite", "df_trees:nether_cap", "df_trees:nether_cap_gills", "df_trees:nether_cap_stem"}
node_types.bloodthorn = {"df_trees:blood_thorn", "df_trees:blood_thorn_spike"}
node_types.blackcap = {"df_trees:black_cap", "df_trees:black_cap_stem", "df_trees:black_cap_gills", "df_trees:torchspine_1", "df_trees:torchspine_1_lit", "df_trees:torchspine_2", "df_trees:torchspine_3", "df_trees:torchspine_4"}
node_types.primordial_jungle = {"df_primordial_items:giant_fern_leaves", "df_primordial_items:giant_fern_tree", "df_primordial_items:giant_fern_tree_slant_bottom", "df_primordial_items:giant_fern_tree_slant_full", "df_primordial_items:giant_fern_tree_slant_top", "df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing", "df_primordial_items:jungle_mushroom_cap_1", "df_primordial_items:jungle_mushroom_cap_2", "df_primordial_items:jungle_mushroom_trunk", "df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_glowing", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:packed_roots", "df_primordial_items:plant_matter", }
node_types.primordial_fungus = {"df_primordial_items:giant_hypha_root", "df_primordial_items:giant_hypha", "df_primordial_items:mushroom_cap", "df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing", "df_primordial_items:mushroom_trunk", "df_primordial_items:glownode", "df_primordial_items:glownode_stalk",}
node_types.other = {"oil:oil_source", "df_underworld_items:slade", lava_node, "df_underworld_items:glow_amethyst"}
node_types.sunless_sea = {"df_mapitems:castle_coral", "df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3", "df_mapitems:snareweed"}
local all_nodes = {}
for _, nodes in pairs(node_types) do
for _, node in pairs(nodes) do
table.insert(all_nodes, node)
end
end
local radius = 6
local get_player_data = function(player)
-- get head level node at player position
local pos = player:get_pos()
if not pos then return end
-- get all set nodes around player
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, all_nodes)
return {
pos = pos,
biome = df_caverns.get_biome(pos) or "",
totals = cn
}
end
local check_nodes = function(nodes, totals)
for _, node in pairs(nodes) do
if (totals[node] or 0) > 1 then
return true
end
end
return false
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
local player_name
local player_awards
local unlocked
local player_data
local biome
local totals
-- loop through players
for _, player in pairs(minetest.get_connected_players()) do
player_name = player:get_player_name()
player_awards = awards.player(player_name)
unlocked = player_awards.unlocked or {}
if unlocked["dfcaverns_visit_all_caverns"] ~= "dfcaverns_visit_all_caverns" or
unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
player_data = get_player_data(player)
biome = player_data.biome
totals = player_data.totals
if biome == "towercap" and check_nodes(node_types.towercap, totals) then
awards.unlock(player_name, "dfcaverns_visit_tower_cap")
elseif biome == "fungiwood" and check_nodes(node_types.fungiwood, totals) then
awards.unlock(player_name, "dfcaverns_visit_fungiwood")
elseif biome == "goblincap" and check_nodes(node_types.goblincap, totals) then
awards.unlock(player_name, "dfcaverns_visit_goblin_cap")
elseif biome == "sporetree" and check_nodes(node_types.sporetree, totals) then
awards.unlock(player_name, "dfcaverns_visit_spore_tree")
elseif biome == "tunneltube" and check_nodes(node_types.tunneltube, totals) then
awards.unlock(player_name, "dfcaverns_visit_tunnel_tube")
elseif biome == "nethercap" and check_nodes(node_types.nethercap, totals) then
awards.unlock(player_name, "dfcaverns_visit_nethercap")
elseif biome == "bloodthorn" and check_nodes(node_types.bloodthorn, totals) then
awards.unlock(player_name, "dfcaverns_visit_blood_thorn")
elseif biome == "blackcap" and check_nodes(node_types.blackcap, totals) then
awards.unlock(player_name, "dfcaverns_visit_black_cap")
elseif
(biome == "fungispore" and (
check_nodes(node_types.fungiwood, totals) or
check_nodes(node_types.sporetree, totals)))
or
(biome == "towergoblin" and (
check_nodes(node_types.towercap, totals) or
check_nodes(node_types.goblincap, totals)))
or
check_nodes(node_types.sunless_sea, totals)
then
awards.unlock(player_name, "dfcaverns_visit_sunless_sea")
elseif biome == "oil_sea" and (totals["oil:oil_source"] or 0) > 1 then
awards.unlock(player_name, "dfcaverns_visit_oil_sea")
elseif biome == "underworld" then
if (totals["df_underworld_items:slade"] or 0) > 1 then
awards.unlock(player_name, "dfcaverns_visit_underworld")
end
if (totals["df_underworld_items:glow_amethyst"] or 0) > 1 and
unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
local player_pos = player:get_pos()
local pit = df_caverns.get_nearest_glowing_pit(player_pos)
pit.location.y = player_pos.y
if vector.distance(player_pos, pit.location) <= pit.radius+10 then
awards.unlock(player_name, "dfcaverns_visit_glowing_pit")
end
end
elseif biome == "lava_sea" and (totals[lava_node] or 0) > 1 then
awards.unlock(player_name, "dfcaverns_visit_lava_sea")
elseif biome == "primordial fungus" and check_nodes(node_types.primordial_fungus, totals) then
awards.unlock(player_name, "dfcaverns_visit_primordial_fungal")
elseif biome == "primordial jungle" and check_nodes(node_types.primordial_jungle, totals) then
awards.unlock(player_name, "dfcaverns_visit_primordial_jungle")
end
end
if unlocked["dfcaverns_visit_chasm"] ~= "dfcaverns_visit_chasm" and chasms.is_in_chasm(player:get_pos()) then
awards.unlock(player_name, "dfcaverns_visit_chasm")
end
if unlocked["dfcaverns_visit_pit"] ~= "dfcaverns_visit_pit" then
local pos = player:get_pos()
local pos_y = pos.y
if pos_y < -30 then -- ignore pits when near the surface
local nearest_pit = pit_caves.get_nearest_pit(pos)
nearest_pit.location.y = pos_y -- for the distance check
if pos_y >= nearest_pit.depth and pos_y <= nearest_pit.top and vector.distance(pos, nearest_pit.location) <= 20 then
awards.unlock(player_name, "dfcaverns_visit_pit")
end
end
end
end
end)
-- travelogue
--biomes
local cavern_background = "dfcaverns_awards_cavern_backgroundx32.png^dfcaverns_awards_cavern_background_stalactitex32.png^dfcaverns_awards_cavern_background_platformx32.png"
awards.register_achievement("dfcaverns_visit_tower_cap", {
title = S("Discover Tower Caps"),
description = S("Discover a cavern where Tower Caps grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_fungiwood", {
title = S("Discover Fungiwood"),
description = S("Discover a cavern where Fungiwoods grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_goblin_cap", {
title = S("Discover Goblin Caps"),
description = S("Discover a cavern where Goblin Caps grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_spore_tree", {
title = S("Discover Spore Trees"),
description = S("Discover a cavern where Spore Trees grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_tunnel_tube", {
title = S("Discover Tunnel Tubes"),
description = S("Discover a cavern where Tunnel Tubes grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_tunneltubex32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_nethercap", {
title = S("Discover @1s", nethercap_name),
description = S("Discover a cavern where @1s grow in the wild.", nethercap_name),
icon =cavern_background.."^dfcaverns_awards_cavern_nethercapx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_blood_thorn", {
title = S("Discover Bloodthorns"),
description = S("Discover a cavern where Bloodthorns grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_bloodthornx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_black_cap", {
title = S("Discover Black Caps"),
description = S("Discover a cavern where Black Caps grow in the wild."),
icon =cavern_background.."^dfcaverns_awards_cavern_blackcapx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_sunless_sea", {
title = S("Discover the Sunless Sea"),
description = S("Discover the giant caverns to which all water from the surface ultimately drain."),
icon =cavern_background.."^dfcaverns_awards_cavern_seax32.png^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_oil_sea", {
title = S("Discover the Oil Sea"),
description = S("Discover a cavern containing oil deep underground."),
icon =cavern_background.."^dfcaverns_awards_cavern_oilx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 2,
})
awards.register_achievement("dfcaverns_visit_lava_sea", {
title = S("Discover the Magma Sea"),
description = S("Discover the sea of magma that volcanoes draw from."),
icon = cavern_background.."^dfcaverns_awards_cavern_lavax32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 2,
})
awards.register_achievement("dfcaverns_visit_underworld", {
title = S("Discover the Underworld"),
description = S("Discover the ancient caverns at the foundations of the world."),
icon ="dfcaverns_awards_cavern_underworldx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 2,
})
awards.register_achievement("dfcaverns_visit_primordial_jungle", {
title = S("Discover the Primordial Jungle"),
description = S("Discover the lost jungles below the foundations of the world."),
icon = "dfcaverns_awards_cavern_backgroundx32.png^(dfcaverns_awards_cavern_background_stalactitex32.png^[multiply:#127a0b)^dfcaverns_awards_cavern_background_platformx32.png^dfcaverns_awards_cavern_junglex32.png^dfcaverns_awards_foregroundx32.png",
secret = true,
_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 3,
})
awards.register_achievement("dfcaverns_visit_primordial_fungal", {
title = S("Discover the Primordial Fungus"),
description = S("Discover the fungus-ridden caverns below the foundations of the world."),
icon = cavern_background .. "^dfcaverns_awards_cavern_fungalx32.png^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_foregroundx32.png",
secret = true,
_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
difficulty = 3,
})
local stone_background = "([combine:32x32:0,0=" .. df_dependencies.texture_cobble .. ":0,16=" .. df_dependencies.texture_cobble
.. ":16,0=" .. df_dependencies.texture_cobble .. ":16,16=" .. df_dependencies.texture_cobble .. ")"
awards.register_achievement("dfcaverns_visit_chasm", {
title = S("Discover a Deep Chasm"),
description = S("Discover a gigantic underground natural chasm."),
icon = stone_background .. "^dfcaverns_awards_cavern_chasmx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_pit", {
title = S("Discover a Deep Sinkhole"),
description = S("Discover a deep natural sinkhole."),
icon = stone_background .. "^dfcaverns_awards_cavern_pitx32.png^dfcaverns_awards_foregroundx32.png",
_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
difficulty = 1,
})
awards.register_achievement("dfcaverns_visit_all_upper_biomes", {
title = S("Discover All Fungal Cavern Types"),
description = S("Discover examples of all of the fungal cavern biomes."),
icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_visit_all_upper_biomes",
target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
},
})
awards.register_achievement("dfcaverns_visit_all_middle_biomes", {
title = S("Discover All Overworld Cavern Types"),
description = S("Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world."),
icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
difficulty = 2 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_visit_all_middle_biomes",
target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
},
})
awards.register_achievement("dfcaverns_visit_all_primordial_biomes", {
title = S("Discover all Primordial Cavern Types"),
description = S("Discover all of the major types of cavern below the foundations of the world."),
icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
secret = true,
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_visit_all_primordial_biomes",
target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
},
})
awards.register_achievement("dfcaverns_visit_all_caverns", {
title = S("Discover All Underground Cavern Types"),
description = S("Discover all major kinds of giant cavern environment."),
icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
difficulty = 4 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
trigger = {
type="dfcaverns_achievements",
achievement_name="dfcaverns_visit_all_caverns",
target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
},
})
-- other places
awards.register_achievement("dfcaverns_visit_glowing_pit", {
title = S("Discover a Glowing Pit"),
description = S("Discover a glowing pit in the slade foundations of the world."),
icon ="dfcaverns_pit_plasma_static.png^dfcaverns_awards_foregroundx32.png",
difficulty = 2,
secret = true,
})

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@ -1,24 +0,0 @@
Sounds are under various licenses, see the license.txt file in the /sounds directory for details and also the metadata in each sound file.
License for Code
----------------
Copyright (C) 2022 FaceDeer, TenPlus1 (Ambience Redo mod), Neuromancer (Immersive Sounds mod)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,138 +0,0 @@
df_ambience = {}
local pplus = minetest.get_modpath("playerplus")
local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath(minetest.get_current_modname())
local radius = 6
local registered_sets = {}
local set_nodes = {}
local muted_players = {}
local ensure_set_node = function(node_name)
for _, existing_node in pairs(set_nodes) do
if node_name == existing_node then
return
end
end
table.insert(set_nodes, node_name)
end
df_ambience.add_set = function(def)
assert(def)
assert(def.sounds)
if def.nodes then
for _, node_name in pairs(def.nodes) do
ensure_set_node(node_name)
end
end
def.frequency = def.frequency or 0.05
table.insert(registered_sets, def)
end
local timer = 0
local random = math.random
local get_player_data = function(player, name)
-- get head level node at player position
local pos = player:get_pos()
if not pos then return end
local prop = player:get_properties()
local eyeh = prop.eye_height or 1.47 -- eye level with fallback
pos.y = pos.y + eyeh
local nod_head = pplus and name and playerplus[name]
and playerplus[name].nod_head or minetest.get_node(pos).name
pos.y = pos.y - eyeh
-- get all set nodes around player
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
return {
pos = pos,
head_node = nod_head,
biome = df_caverns.get_biome(pos),
totals = cn
}
end
local check_nodes = function(totals, nodes)
for _, node in pairs(nodes) do
if (totals[node] or 0) > 1 then
return true
end
end
return false
end
-- selects sound set
local get_ambience = function(player, name)
local player_data
-- loop through sets in order and choose first that meets its conditions
for _, set in ipairs(registered_sets) do
if random() < set.frequency then
local check_passed
local sound_check = set.sound_check
local set_nodes = set.nodes
if sound_check or set_nodes then
player_data = player_data or get_player_data(player, name)
end
if ((not set_nodes) or check_nodes(player_data.totals, set_nodes)) and
((not sound_check) or sound_check(player_data)) then
return set
end
end
end
end
minetest.register_globalstep(function(dtime)
-- one second timer
timer = timer + dtime
if timer < 1 then return end
timer = 0
local player_name
local number
local ambience
-- loop through players
for _, player in pairs(minetest.get_connected_players()) do
player_name = player:get_player_name()
if not muted_players[player_name] then
local set = get_ambience(player, player_name)
if set then
-- choose random sound from set
number = random(#set.sounds)
ambience = set.sounds[number]
-- play sound
minetest.sound_play(ambience.name, {
to_player = player_name,
gain = ambience.gain or 0.3,
pitch = ambience.pitch or 1.0,
}, true)
end
end
end
end)
minetest.register_chatcommand("mute_df_ambience", {
params = "",
description = S("Mutes or unmutes ambient sounds in deep caverns"),
func = function(name, param)
local message
if muted_players[name] then
message = S("Unmuted")
muted_players[name] = nil
else
message = S("Muted, no new sounds will start playing once current sounds finish")
muted_players[name] = true
end
return true, message
end
})
dofile(modpath.."/soundsets.lua")

View File

@ -1,9 +0,0 @@
# textdomain: df_ambience
### init.lua ###
Muted, no new sounds will start playing once current sounds finish=
Mutes or unmutes ambient sounds in deep caverns=
Unmuted=

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@ -1,4 +0,0 @@
name = df_ambience
description = Ambient wildlife sounds for DFCaverns
depends = df_caverns, df_dependencies
optional_depends = chasms, playerplus, df_underworld_items

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@ -1,52 +0,0 @@
CC-0:
howling 2 - https://freesound.org/people/PhonosUPF/sounds/499700/
howling 3 - https://freesound.org/people/PhonosUPF/sounds/499701/
howling 4 - https://freesound.org/people/PhonosUPF/sounds/499703/
howling 5 - https://freesound.org/people/PhonosUPF/sounds/499706/
howling 6 - https://freesound.org/people/PhonosUPF/sounds/499704/
howling 7 - https://freesound.org/people/PhonosUPF/sounds/499705/
howling 8 - https://freesound.org/people/PhonosUPF/sounds/499702/
cave monsters - https://freesound.org/people/Trebblofang/sounds/176930/
dark cave factory atmo - https://freesound.org/people/szegvari/sounds/583474/
bird noise - https://freesound.org/people/SpaceJoe/sounds/507257/
solitary bird song - https://freesound.org/people/nuncaconoci/sounds/623862/
pig grunting and grumbling - https://freesound.org/people/felix.blume/sounds/158746/
whalesong - https://freesound.org/people/taure/sounds/361423/
200614 fies, close buzzing, periodic, wide stereo 7am - https://freesound.org/people/TRP/sounds/567732/
howler_monkey_jungle_4 - https://freesound.org/people/itsmrjack/sounds/123044/
TRIBAL TOY BONGOS-89 - https://freesound.org/people/TA-AT/sounds/449811/
shamanic drum 1 - https://freesound.org/people/adharca/sounds/275376/
shamanic drum 2 - https://freesound.org/people/adharca/sounds/275377/
cave tribal song - https://freesound.org/people/szegvari/sounds/517317/
ghostly whispers - https://freesound.org/people/dimbark1/sounds/316797/
whisper trail 1 - https://freesound.org/people/Black%20Boe/sounds/22328/
whisper trail 2 - https://freesound.org/people/Black%20Boe/sounds/22329/
whisper trail 3 - https://freesound.org/people/Black%20Boe/sounds/22330/
frogs - https://freesound.org/people/derjuli/sounds/535066/
frog croaking (uk common frog) - https://freesound.org/people/shaunhillyard/sounds/532235/
glitched birds - https://freesound.org/people/soramoosic/sounds/256153/
bird song 03 - https://freesound.org/people/olliehahn12/sounds/474493/
pajaro_palenque - https://freesound.org/people/nicotep/sounds/619305/
CC-BY-A
exotic creature song - https://freesound.org/people/InspectorJ/sounds/469312/
crow slow - https://freesound.org/people/InspectorJ/sounds/418262/
long bird song slow - https://freesound.org/people/IESP/sounds/339907/
bird budgie song - https://freesound.org/people/danielfergusonmusic/sounds/404957/
horse neigh - https://freesound.org/people/dobroide/sounds/18229/
horse whinny - https://freesound.org/people/GoodListener/sounds/322445/
horse nicker - https://freesound.org/people/GoodListener/sounds/322449/
moan - https://freesound.org/people/GoodListener/sounds/322444/
horse snort 2 - https://freesound.org/people/GoodListener/sounds/322454/
braying donkey - ane brayant - https://freesound.org/people/beskhu/sounds/186704/
whale - https://freesound.org/people/Tritus/sounds/186899/
treBccc1 - https://freesound.org/people/tomerbe/sounds/546110/
Tribal memories - https://freesound.org/people/InSintesi/sounds/370353/
Celtic_Drum - https://freesound.org/people/13NHarri/sounds/263974/
whisper5 - thanvannispen
creepywhisper_ambient - https://freesound.org/people/ohnobones/sounds/412769/
bangkok frog - https://freesound.org/people/WIM/sounds/9099/
black casqued hornbill 5-https://freesound.org/people/ERH/sounds/56549/
exotic birds sound - https://freesound.org/people/bolkmar/sounds/423804/
avalanche - https://freesound.org/people/mystiscool/sounds/7141/

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